Commit Graph

30 Commits

Author SHA1 Message Date
nyorain 10eee58d2d Fix surface buffer uploading 2017-08-17 17:50:09 +02:00
Drew DeVault 27c13d621d Merge pull request #88 from 4e554c4c/alloc_crashing
Prevent alloc errors from crashing
2017-08-15 12:21:58 -04:00
Drew DeVault f60b53c6e3 Change how surface matricies are calculated 2017-08-15 08:52:30 -04:00
Tony Crisci d5f98dbf61 refactor getting surface size into a function 2017-08-15 08:22:22 -04:00
Tony Crisci 2bf2dbb2bd formatting fixup 2017-08-15 07:41:25 -04:00
Tony Crisci 5b1ce84350 implement buffer transform 2017-08-15 07:36:51 -04:00
Tony Crisci 84c6dbd58d remove unused dimension from buffer calculations 2017-08-15 07:36:51 -04:00
Tony Crisci e46ec57b43 implement surface sizing 2017-08-15 07:36:51 -04:00
Tony Crisci b49650b555 initialize buffer damage before conversion 2017-08-15 07:36:50 -04:00
Tony Crisci d87c58416b clip surface damage to surface size 2017-08-15 07:36:50 -04:00
Tony Crisci 72a33b736f implement texture get buffer size 2017-08-15 07:36:50 -04:00
Tony Crisci f0f190bfa5 implement buffer scale
Keep track of the scale of the buffer set by surface.set_buffer_scale.

Calculate the height and width of the texture from the buffer depending on the
scale when it is attached.

Use buffer damage to determine the damage of the buffer when flushing damage.

Convert surface damage to buffer damage and union to the surface buffer_damage
prior to flushing damage.
2017-08-15 07:36:50 -04:00
Tony Crisci e22e443717 fix formatting in surface_damage 2017-08-15 07:36:50 -04:00
Tony Crisci 0b3d56384f implement surface_damage_buffer 2017-08-15 07:36:17 -04:00
Calvin Lee 5cc7342606 Prevent alloc errors from crashing
Resolves #76
2017-08-15 08:04:57 +02:00
nyorain f998bb8299 Fix style issues 2017-08-14 17:09:56 +02:00
Drew DeVault c24351681f Refactor EGL handling 2017-08-10 22:15:37 -04:00
Drew DeVault 7095274a9e Merge branch 'master' into drm_buffer 2017-08-10 13:19:39 -04:00
Tony Crisci 73adb49f15 release buffer on surface flush when no damage 2017-08-10 11:12:33 -04:00
Drew DeVault 888986b038 Remove excess logging 2017-08-10 08:36:45 -04:00
Drew DeVault 7da43ff8b0 Implement wlr_surface_flush_damage 2017-08-10 08:26:16 -04:00
nyorain 31d78ff497 Fix wlr_surface destruction bug 2017-08-10 12:42:35 +02:00
nyorain 67369173aa Implement drm (egl) buffer attaching 2017-08-10 10:59:58 +02:00
Drew DeVault 750d0ad458 Flesh out wlr_surface state lifecycle a bit
Sprinked some TODOs around for future work
2017-08-09 23:34:50 -04:00
Drew DeVault 4de930542f Implement partial texture uploads 2017-08-09 22:17:40 -04:00
Drew DeVault 4dfc6460f3 Style fixes 2017-08-09 17:52:02 -04:00
Tony Crisci 8306f46dfb implement surface frame
The surface frame callback lets a window know when it is a good time to show the
next frame if it is animating. In particular, this callback is used by
weston-simple-shm to throttle drawing.
2017-08-09 17:31:38 -04:00
Tony Crisci 87fe13a9fa release shm buffer after uploading 2017-08-09 17:31:38 -04:00
nyorain fb58307a50 Fix surface destruction 2017-08-09 17:27:12 +02:00
nyorain cf9ee6ce3f Move wlr_surface into wlr 2017-08-09 17:27:12 +02:00
Renamed from examples/compositor/wlr_surface.c (Browse further)