| The texture is managed by the surface's wlr_buffer now. In particular, the buffer can destroy the texture early if it becomes invalid. | ||
|---|---|---|
| .. | ||
| backend | ||
| interfaces | ||
| render | ||
| types | ||
| util | ||
| backend.h | ||
| meson.build | ||
| xcursor.h | ||
| xwayland.h | ||
| The texture is managed by the surface's wlr_buffer now. In particular, the buffer can destroy the texture early if it becomes invalid. | ||
|---|---|---|
| .. | ||
| backend | ||
| interfaces | ||
| render | ||
| types | ||
| util | ||
| backend.h | ||
| meson.build | ||
| xcursor.h | ||
| xwayland.h | ||