When the headless backend uses an already-existing renderer, it doesn't
have ownership over the renderer. When the renderer is destroyed, the
headless backend needs to destroy itself.
Instead of requiring compositors to call wlr_texture_get_size each time
they want to access the texture's size, expose this information as
wlr_texture fields.
This is a type which manages gbm_surfaces and imported dmabufs in the
same place, and makes the lifetime management between the two shared. It
should lead to easier to understand code, and fewer special cases.
This also contains a fair bit of refactoring to start using this new
type.
Co-authored-by: Simon Ser <contact@emersion.fr>
Most of the pending output state is not forwarded to the backend prior
to an output commit. For instance, wlr_output_set_mode just stashes the
mode without calling any wlr_output_impl function.
wlr_output_impl.commit is responsible for applying the pending mode.
However, there are exceptions to this rule. The first one is
wlr_output_attach_render. It won't go away before renderer v6 is
complete, because it needs to set the current EGL surface.
The second one is wlr_output_attach_buffer.
wlr_output_impl.attach_buffer is removed in [1].
When wlr_output_rollback is called, all pending state is supposed to be
cleared. This works for all the state except the two exceptions
mentionned above. To fix this, introduce wlr_output_impl.rollback.
Right now, the backend resets the current EGL surface. This prevents GL
commands from affecting the output after wlr_output_rollback.
This patch is required for FBO-based outputs to work properly. The
compositor might be using FBOs for its own purposes [2], having leftover
FBO state can have bad consequences.
[1]: https://github.com/swaywm/wlroots/pull/2097
[2]: https://github.com/swaywm/wlroots/pull/2063#issuecomment-597614312
Check that buffer can be scanned out in wlr_output_test instead of
wlr_output_attach_buffer. This allows the backend to have access to the
whole pending state when performing the check.
This brings the wlr_output API more in line with the KMS API.
This removes the need for wlr_output_attach_buffer to return a value,
and for wlr_output_impl.attach_buffer.
Consumers call wlr_buffer_lock. Once all consumers are done with the
buffer, only the producer should have a reference to the buffer. In this
case, we can release the buffer (and let the producer re-use it).
This makes it easier for the user of this library to properly handle
failure of this function.
The signature of wlr_renderer_impl.init_wl_display was also modified to
allow for proper error propagation.
This patch disambiguates the needs_frame event by uncoupling it from
damage. A new separate damage event is emitted when the backend damages
the output (this happens e.g. VT is changed or software cursors are
used). The event specifies the damaged region.
The wlr_output.damage field is removed. wlr_output is no longer
responsible for tracking its own damage, this is wlr_output_damage's
job.
This is a breaking change, but wlr_output_damage users shouldn't need an
update.
Bugs fixed:
- Screen flashes on VT switch
- Cursor damage issues on the X11 and headless backends
Closes: https://github.com/swaywm/sway/issues/5086
Previously, some atoms had a leading underscore, others didn't. Be more
consistent and never use a leading underscore (symbols with a leading
underscore followed by an upper-case letter are reserved).
Split out the client/resource handling out of wlr_buffer by introducing
wlr_client_buffer. Make wlr_buffer an interface so that compositors can
create their own wlr_buffers (e.g. backed by GBM, like glider [1]).
[1]: c66847dd1c/include/gbm_allocator.h (L7)
This function allowed backends to provide a custom function for frame
scheduling. Before resuming the rendering loop, the DRM and Wayland
backends would wait for vsync.
There isn't a clear benefit of doing this. The only upside is that we
get more stable timings: the delay between two repaints doesn't change too
much and is close to a mutliple of the refresh rate.
However this introduces latency, especially when a client misses a
frame. For instance a fullscreen game missing vblank will need to wait
more than a whole frame before being able to display new content. This
worst case scenario happens as follows:
- Client is still rendering its frame and cannot submit it in time
- Deadline is reached
- Compositor decides to stop the rendering loop since nothing changed on
screen
- Client finally manages to render its frame, submits it
- Compositor calls wlr_output_schedule_frame
- DRM backend waits for next vblank
- The wlr_output frame event is fired, compositor draws new content on screen
- On the second next vblank, the new content reaches the screen
With this patch, the wlr_output frame event is fired immediately when
the client submits its late frame.
This change also makes it easier to support variable refresh rate, since
VRR is all about being able to present too-late frames earlier.
References: https://github.com/swaywm/wlroots/issues/1925
The keyboard shortcuts inhibitor protocol is useful for remote desktop
and virtualization software in order to request all keyboard events to
be passed to it and (almost) none being resonded to by the compositor.
This allows the session at the other end of the remote desktop
connection or inside the virtual machine to be interacted with as usual
(e.g. Alt+Tab to switch windows on the remote system instead of
locally).
Add the wayland protocol to the meson build files.
Copy'n'search'n'replace the very similar idle inhibit protocol
implementation. This already provides all the basic functionality:
- creating and destroying inhibitors upon request by a client,
- destruction in reaction to destruction of surfaces or displays,
- a list of inhibitors to search through for existing ones as well as
- a signal to be sent to the compositor upon registration of a new
inhibitor.
Beyond that we add the active and inactive events to be sent to the
client and wire those to activate and deactivate functions for the
compositor to call in confirmation of activation of a new inhibitor or
(un-)suspending of an existing inhibitor e.g. in response to a special
key combination entered by the user as suggested by the protocol.
As mandated by the protocol, we check the existance of an inhibitor for
a given surface and seat upon creation and return the error provided by
the protocol for that purpose.
Signed-off-by: Michael Weiser <michael.weiser@gmx.de>
Closes: https://github.com/swaywm/wlroots/issues/1817
Previously, if the current configuration contains an output X which is
destroyed, its head is automatically removed. If the compositor submits
the new configuration after X was removed, the current output
configuration is incorrectly detected to be the same as the previous
one, and no done event is sent. To prevent this, we can just keep track
of whether the current configuration is dirty, i.e whether we have sent
a done event for it.
Previously, we just assumed submitting a new frame would make the
compositor release the current one. This isn't always the case, for
instance Sway retains old buffers when a transaction is pending. This
resulted in synchronization issues with clients writing in
front-buffers.
Fix this by un-referencing a wlr_buffer when the parent compositor sends
wl_buffer.release.
Tested by running a fullscreen mpv instance in Sway with the Wayland
backend.
Add a wlr_renderer.rendering bool, set it to true between
wlr_renderer_begin() and wlr_renderer_end(). Assert we're rendering when
calling functions that render.
Since [1], the xdg-output description is mutable. Listen to output
description changes and send the new output description when updated.
[1]: 048102f21a
wlr_output.description is a string containing a human-readable string
identifying the output. Compositors can customise it via
wlr_output_set_description, for instance to make the name more
user-friendly.
References: https://github.com/swaywm/wlroots/issues/1623
Bumps minimum version to 0.51.0
- Remove all intermediate static libraries.
They serve no purpose and are just add a bunch of boilerplate for
managing dependencies and options. It's now managed as a list of
files which are compiled into libwlroots directly.
- Use install_subdir instead of installing headers individually.
I've changed my mind since I did that. Listing them out is annoying as
hell, and it's easy to forget to do it.
- Add not_found_message for all of our optional dependencies that have a
meson option. It gives some hints about what option to pass and what
the optional dependency is for.
- Move all backend subdirectories into their own meson.build. This
keeps some of the backend-specific build logic (especially rdp and
session) more neatly separated off.
- Don't overlink example clients with code they're not using.
This was done by merging the protocol dictionaries and setting some
variables containing the code and client header file.
Example clients now explicitly mention what extension protocols they
want to link to.
- Split compositor example logic from client example logic.
- Minor formatting changes
Remove glapi.sh code generation, replace it with hand-written loading
code that checks extension strings before calling eglGetProcAddress.
The GLES2 renderer still uses global state because of:
- {PUSH,POP}_GLES2_DEBUG macros
- wlr_gles2_texture_from_* taking a wlr_egl instead of the renderer
This fixes a heap-use-after-free when the session is destroyed before
the backend during wl_display_destroy:
==1085==ERROR: AddressSanitizer: heap-use-after-free on address 0x614000000180 at pc 0x7f88e3590c2d bp 0x7ffdc4e33f90 sp 0x7ffdc4e33f80
READ of size 8 at 0x614000000180 thread T0
#0 0x7f88e3590c2c in find_device ../subprojects/wlroots/backend/session/session.c:192
#1 0x7f88e3590e85 in wlr_session_close_file ../subprojects/wlroots/backend/session/session.c:204
#2 0x7f88e357b80c in libinput_close_restricted ../subprojects/wlroots/backend/libinput/backend.c:24
#3 0x7f88e21af274 (/lib64/libinput.so.10+0x28274)
#4 0x7f88e21aff1d (/lib64/libinput.so.10+0x28f1d)
#5 0x7f88e219ddac (/lib64/libinput.so.10+0x16dac)
#6 0x7f88e21b415d in libinput_unref (/lib64/libinput.so.10+0x2d15d)
#7 0x7f88e357c9d6 in backend_destroy ../subprojects/wlroots/backend/libinput/backend.c:130
#8 0x7f88e3545a09 in wlr_backend_destroy ../subprojects/wlroots/backend/backend.c:50
#9 0x7f88e358981a in multi_backend_destroy ../subprojects/wlroots/backend/multi/backend.c:54
#10 0x7f88e358a059 in handle_display_destroy ../subprojects/wlroots/backend/multi/backend.c:107
#11 0x7f88e314acde (/lib64/libwayland-server.so.0+0x8cde)
#12 0x7f88e314b466 in wl_display_destroy (/lib64/libwayland-server.so.0+0x9466)
#13 0x559fefb52385 in main ../main.c:67
#14 0x7f88e2639152 in __libc_start_main (/lib64/libc.so.6+0x27152)
#15 0x559fefb4297d in _start (/home/simon/src/glider/build/glider+0x2297d)
0x614000000180 is located 320 bytes inside of 416-byte region [0x614000000040,0x6140000001e0)
freed by thread T0 here:
#0 0x7f88e3d0a6b0 in __interceptor_free /build/gcc/src/gcc/libsanitizer/asan/asan_malloc_linux.cc:122
#1 0x7f88e35b51fb in logind_session_destroy ../subprojects/wlroots/backend/session/logind.c:270
#2 0x7f88e35905a4 in wlr_session_destroy ../subprojects/wlroots/backend/session/session.c:156
#3 0x7f88e358f440 in handle_display_destroy ../subprojects/wlroots/backend/session/session.c:65
#4 0x7f88e314acde (/lib64/libwayland-server.so.0+0x8cde)
previously allocated by thread T0 here:
#0 0x7f88e3d0acd8 in __interceptor_calloc /build/gcc/src/gcc/libsanitizer/asan/asan_malloc_linux.cc:153
#1 0x7f88e35b911c in logind_session_create ../subprojects/wlroots/backend/session/logind.c:746
#2 0x7f88e358f6b4 in wlr_session_create ../subprojects/wlroots/backend/session/session.c:91
#3 0x559fefb51ea6 in main ../main.c:20
#4 0x7f88e2639152 in __libc_start_main (/lib64/libc.so.6+0x27152)
Some globals are static and it doesn't make sense to destroy them before
the wl_display. For instance, wl_compositor should be created before the
display is started and shouldn't be destroyed.
For these globals, we can simplify the code by removing the destructor
and stop keeping track of wl_resources (these will be destroyed with the
wl_display by libwayland).
Most of the time, compositors just display the surface's current buffer
on an output. Add an helper to make it easy to support presentation-time
in this case.
The wlr_presentation_feedback struct now tracks presentation feedback
for multiple resources (but still a single surface content update). This
allows the compositor to properly send presentation events even when
there is more than one frame of latency or when it references a
surface's buffer.
This requires functions without a prototype definition to be static.
This allows to detect dead code, export less symbols and put shared
functions in headers.
This reverts commit 3317134adf.
This reverts commit a3c3b928a3.
There are some serious issues when running this on a real X server, as
opposed to running this on Xwayland, where this was tested.
More investigation needs to be done into why these issues happen and if
our usage of the present extension is correct.
This is set to the value of wlr_output.commit_seq when the frame has
been submitted. This allows tracking presentation with more then 1 full
frame of latency.
References: https://github.com/swaywm/wlroots/issues/1917
Expose the remote wl_display, wl_surface and wl_seat used by the Wayland
backend.
This allows compositors to customize the Wayland backend and to have
more freedom. For instance a compositor might want to handle clipboard
and drag-and-drop from the remote Wayland compositor. Another compositor
might want to setup pointer constraints.
We just send relative motion events alongside absolute motion events.
Compositors can figure out how absolute and relative events are related
(e.g. whether they have been triggered by the same logical event) with
the frame event.
Prior to this commit, compositors needed to render the texture to an
intermediate off-screen buffer using wlr_renderer APIs if they wanted to
use a custom rendering path (e.g. render to a 3D scene).
A new wlr_gles2_texture_get_attribs exposes the GL texture target and ID
so that compositors can render wlr_textures with their own shaders. An
example of a compositor doing so is available at [1].
[1]: 3db905b784/src/render.c (L227)
We don't need our own enum for types. Instead we just use
GL_TEXTURE_{2D,EXTERNAL_OES}, which already describes usage.
Also fixes a situation where we were using GL_TEXTURE_2D in a situation
we should not have. wl_drm buffers are always GL_TEXTURE_EXTERNAL_OES,
no matter if they're RGB or any other format.
A wlr_keyboard_group allows for multiple keyboard devices to be
combined into one logical keyboard. Each keyboard device can only be
added to one keyboard group. This helps with the situation where one
physical keyboard is exposed as multiple keyboard devices. It is up to
the compositors on how they group keyboards together, if at all.
Since a wlr_keyboard_group is one logical keyboard, the keys are a set.
This means that if a key is pressed on multiple keyboard devices, the
key event will only be emitted once, but the internal state will count
the number of devices that the key is pressed on. Likewise, the key
release will not be emitted until the key is released from all devices.
If the compositor wants access to which keys are pressed and released
on each keyboard device, the events for those devices can be listened
to, as they currently are, in addition to the group keyboard's events.
Also, all keyboard devices in the group must share the same keymap. If
the keymap's differ, the keyboard device will not be able to be added
to the group. Once in the group, if the keymap or effective layout for
one keyboard device changes, it will be synced to all keyboard devices
in the group. The repeat info and keyboard modifiers are also synced
Makes use of the present extension to get notified of vsync, and not
require any stupid timer hacks. Also make use of the present version of
ConfigureNotify, because why not?
Without this information, compositors have no way to tell whether
or not to consider the position information valid. Most notably,
a compositor needs to know if it should pick a position for the
surface or use the position sent in the configure request.
This allows wlroots based compositors to properly use graphic tablets
with the wayland backend.
This should be a decent quality of life improvement when working on
tablet related features.
Since e26217c51e3a5e1d7dfc95a8a76299e056497981, touchpoints can outlive
surfaces. This works fine as long as the client stays around, but fails
horribly otherwise; therefore we have to make sure that touchpoints don't
outlive their clients.
Fixes#1788
From the xdg-shell specification:
If the parent is unmapped then its children are managed as
though the parent of the now-unmapped parent has become the
parent of this surface. If no parent exists for the now-unmapped
parent then the children are managed as though they have no
parent surface.
Instead of waiting for the next pageflip, destroy the output immediately
since we can now handle flips for outputs which no longer exist.
Also demote the missing crtc on flip to debug.
Fixes#1739