Simon Ser
76ed2255ef
render/egl: remove support for EGL_NATIVE_VISUAL_ID
...
Nobody uses it anymore.
2021-01-12 11:31:04 +01:00
Simon Zeni
b899a412e3
backend: remove wlr_egl from all backends
2021-01-07 17:11:22 +01:00
Simon Ser
07d75c99db
render: remove EGL config and visual from wlr_renderer_autocreate
...
This isn't used anymore by any backend.
Some examples still provide an EGL config to wlr_egl_init, so we can't
drop it yet there.
2021-01-06 12:05:51 +01:00
Simon Ser
b9460ab724
Stop using wlr_texture_get_size
...
Just use wlr_texture.{width,height} directly.
2020-12-25 12:21:29 +01:00
Simon Ser
037710b1d4
render/egl: support config-less wlr_egl
...
When using wlr_swapchain, there's no need to select an EGLConfig. Add
support for creating config-less EGL contexts.
2020-12-07 11:40:45 +01:00
Simon Ser
1f15dd093d
render: assert {X,A}RGB8888 are supported
...
The Wayland protocol requires those to be supported.
2020-11-30 11:08:44 +01:00
Simon Ser
c94ab99ae2
render: rename wlr_renderer_get_formats
...
Rename wlr_renderer_get_formats to wlr_renderer_get_shm_texture_formats.
This makes it clear those formats are only suitable for shm import.
2020-11-30 11:08:44 +01:00
Simon Ser
49115e9d5d
render: rename wlr_renderer_get_dmabuf_formats
...
Rename wlr_renderer_get_dmabuf_formats to
wlr_renderer_get_dmabuf_texture_formats. This makes it clear the formats
are only suitable for creating wlr_textures.
2020-11-30 11:08:44 +01:00
Simon Ser
5d008d9030
render: introduce wlr_renderer_get_dmabuf_render_formats
...
It describes which DMA-BUF formats can be used to render.
2020-11-30 11:08:44 +01:00
Simon Ser
61612ecb36
render: remove wlr_renderer_format_supported
...
Instead, callers can just use wlr_renderer_get_formats and iterate over
the list.
This function was unused in wlroots.
2020-11-30 11:08:44 +01:00
Simon Ser
eb8360bda3
render: introduce wlr_renderer_get_drm_fd
2020-11-15 22:54:07 +01:00
Simon Ser
c88c54fb38
render: introduce wlr_renderer_bind_buffer
2020-11-15 22:48:42 +01:00
Isaac Freund
0724b3c453
Use uint32_t in wlr_renderer_begin signature
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This matches the signature of wlr_renderer_impl.begin
2020-11-11 11:01:46 +01:00
Guido Cella
6949d0fd38
render: Don't crash on 0 dimensions
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Don't force compositors to check when an empty shape is being renderered.
References #2282 . This was motivated by dwl crashing when setting window
borders to 0 (djpohly/dwl#51 ).
2020-08-27 17:39:31 +02:00
Simon Ser
315bf08733
render: add wlr_render_subtexture_with_matrix
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This renders only a subset of the texture, instead of the full texture.
2020-06-17 09:10:54 -06:00
Rouven Czerwinski
d3d1bac1c2
render: assert sane values for box functions
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Width and height should always be > 0 for render functions which take a
wlr_box.
References https://github.com/swaywm/wlroots/issues/2281
2020-06-16 15:16:02 +02:00
Andri Yngvason
b64a8a7f98
render: Add wlr_renderer_blit_dmabuf()
2020-06-08 20:49:41 +02:00
Simon Ser
d10f8a98ec
render: only expose linux-dmabuf if EGL extension is supported
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Only expose linux-dmabuf extension if EGL_EXT_image_dmabuf_import_ext is
supported.
Closes: https://github.com/swaywm/wlroots/issues/2076
2020-04-09 00:16:03 +00:00
Isaac Freund
c682d97841
Return failure of wlr_renderer_init_wl_display()
...
This makes it easier for the user of this library to properly handle
failure of this function.
The signature of wlr_renderer_impl.init_wl_display was also modified to
allow for proper error propagation.
2020-03-23 15:19:16 +01:00
Simon Ser
346b43e937
render: guard rendering operations between begin() and end()
...
Add a wlr_renderer.rendering bool, set it to true between
wlr_renderer_begin() and wlr_renderer_end(). Assert we're rendering when
calling functions that render.
2019-12-31 08:07:44 -07:00
emersion
e42178d03f
render: switch wlr_renderer to wlr_drm_format_set
2019-04-01 19:18:04 +03:00
Ilia Bozhinov
fb5691b6cc
output: add wlr_output_preferred_read_format()
...
The read format is dependent on the output, so we first need to make it
current. This fixes a race condition in wlr-screencopy-v1 where a dmabuf
client would cause EGL_NO_SURFACE to be bound at the time when
screencopy needs to query for the preferred format, causing GL errors.
2018-11-24 10:54:25 +01:00
emersion
09550032b7
render: correctly set EGL_RENDERABLE_TYPE
...
This should be set to EGL_OPENGL_ES2_BIT.
Also fixes EGL config attributes in the headless and X11 backends.
2018-11-10 13:20:54 +01:00
emersion
62d646f2b8
render/gles2: remove assumptions about supported formats
...
We were assuming GL_BGRA_EXT was always supported.
We now check that it's supported for rendering. We fail if it isn't because
this format is specified as "always supported" by the Wayland protocol.
We also check if it's supported for reading pixels. A new preferred_read_format
function returns the preferred format that can be used to read pixels. This is
used by the screencopy protocol.
2018-11-04 09:00:51 +01:00
emersion
2f0815838d
Init dmabuf global in renderer
2018-09-02 08:50:43 +02:00
emersion
7cbef15206
util: add wlr_ prefix to log symbols
2018-07-09 22:49:54 +01:00
emersion
2b9cbaddf3
screencopy: add support for frame flags
2018-06-30 22:18:03 +01:00
Dominique Martinet
4cc4412481
wlr_renderer_destroy: fix renderer NULL check
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renderer is checked for NULL, but was dereferenced before that.
Found through static analysis
2018-06-30 11:38:21 +09:00
emersion
135721118a
render: remove wlr_renderer_check_import_dmabuf
...
It's possible to implement it outside the renderer, by creating a
texture and destroying it right away. This reduces the API surface
of the renderer.
2018-05-30 17:08:15 +01:00
emersion
28020ff577
Only allow one modifier per DMA-BUF, split attributes struct in render/
2018-05-30 09:29:12 +01:00
emersion
6eb4b5b54d
Merge pull request #993 from emersion/bind-wl-drm-in-renderer
...
render: bind wl_drm in renderer
2018-05-25 13:54:16 +01:00
Ilia Bozhinov
24cf70ae96
backends: implement custom EGL and renderer initialization
...
Compositors now have more control over how the backend creates its
renderer. Currently all backends create an EGL/GLES2 renderer, so
the necessary attributes for creating the context are passed to a
user-provided callback function. It is responsible for initializing
provided wlr_egl and to return a renderer. On fail, return 0.
Fixes #987
2018-05-25 14:56:52 +03:00
emersion
41130fe54b
render: bind wl_drm in renderer
2018-05-21 19:07:08 +01:00
emersion
449f06556a
Destroy wlr_surface with wlr_renderer
2018-04-26 00:11:36 +01:00
Rostislav Pehlivanov
12298ce88c
Do not advertize *RGB8888 as supported shm formats
...
They're always available and supported, and are added automatically.
Adding them again just duplicates them.
2018-04-21 14:58:25 +01:00
emersion
70d820be25
Add wlr_renderer_init_wl_shm to advertize supported renderer formats
2018-04-20 23:58:30 +01:00
emersion
d2ebbd103c
backend: remove wlr_backend_get_egl
2018-04-08 11:00:56 -04:00
emersion
adf4fb08dd
Merge branch 'master' into texture-redesign
2018-03-26 19:13:13 -04:00
emersion
793c3b3047
render: add simple functions to render rectangles and ellipses
2018-03-26 12:41:51 -04:00
emersion
c63d94483b
Redesign wlr_texture
...
- Textures are now immutable (apart from those created from raw
pixels), no more invalid textures
- Move all wl_drm stuff in wlr_renderer
- Most of wlr_texture fields are now private
- Remove some duplicated DMA-BUF code in the DRM backend
- Add more assertions
- Stride is now always given as bytes rather than pixels
- Drop wl_shm functions
Fun fact: this patch has been written 10,000 meters up in the air.
2018-03-24 23:48:32 -04:00
emersion
3581573bdc
render/gles2: make wlr_renderer_begin take viewport size
...
This allows raw GL calls outside wlr_renderer to be removed.
2018-03-21 07:37:09 +01:00
emersion
95e86e675a
render/gles2: remove global state, use OpenGL debug extension
2018-03-20 19:14:33 +01:00
emersion
c41de2d1be
render: split render.h into wlr_renderer.h and wlr_texture.h
2018-03-19 23:16:29 +01:00
emersion
876f07e9f1
renderer: replace wlr_texture_get_matrix by wlr_render_texture
2018-03-15 19:31:02 +01:00
emersion
824a95ad19
matrix: use 2D matrices
2018-03-15 15:33:58 +01:00
emersion
d26b67cb06
matrix: unify API, don't use array pointers
2018-03-15 11:10:56 +01:00
Guido Günther
d08792bfff
Add alpha to wlr_render_with_matrix
...
so we can use the alpha channel to e.g. blend in textures
2018-02-25 13:47:48 +01:00
Drew DeVault
1d9be89e2d
Revert "ELF Visibility"
2018-02-19 18:01:27 -05:00
Scott Anderson
86269052eb
Explicitly export EFL symbols
2018-02-19 14:26:40 +13:00
emersion
c2e1474010
Reformat all #include directives
2018-02-12 21:29:23 +01:00