Commit Graph

2029 Commits

Author SHA1 Message Date
Kirill Primak 59fa3637c3 layer-shell: refactor configure/state flow
Same logic as xdg-toplevel.
2021-09-23 21:22:41 +02:00
Simon Ser 3c26244340 scene: add wlr_scene_buffer_set_transform 2021-09-22 10:45:39 -06:00
Simon Ser 43833fba64 scene: add wlr_scene_buffer_set_dest_size 2021-09-22 10:45:39 -06:00
Simon Ser 63040d6744 scene: add wlr_scene_buffer_set_source_box 2021-09-22 10:45:39 -06:00
Simon Ser fdc22449d6 util/box: introduce wlr_fbox_empty
Same as wlr_box_empty, but for wlr_fbox.
2021-09-22 10:45:39 -06:00
Simon Ser 7939bf8cc6 scene: add wlr_scene_buffer
This new scene-graph node displays a wlr_buffer.

Closes: https://github.com/swaywm/wlroots/issues/3161
2021-09-22 10:45:39 -06:00
Tadeo Kondrak 30d3c76817 Implement input_method_v2 popups 2021-09-22 09:42:14 +02:00
Simon Ser 2e12de96ca backend/drm: add support for panel orientation
Expose the panel orientation with wlr_drm_connector_get_panel_orientation.
Leave it to the compositor to consume this information and configure the
output accordingly.

Closes: https://github.com/swaywm/wlroots/issues/1581
2021-09-21 11:40:37 -06:00
Simon Ser 0c5ff5efab build: simplify get_variable calls
With recent-ish Meson we can stop repeating the variable name for
each provider.
2021-09-21 11:35:08 -06:00
Simon Ser 2e590026e9 scene: add wlr_scene_subsurface_tree_create 2021-09-21 16:48:31 +02:00
Simon Ser 597ba2b932 surface: add addon set 2021-09-21 16:48:31 +02:00
Simon Ser 211b3b760e scene: add wlr_scene_tree 2021-09-21 16:48:31 +02:00
Kirill Primak 0e2d369106 xdg-surface: simplify configure mechanism
This commit removes any checks whether a configure will change anything
and makes configures be sent unconditionally. Additionally, configures
are scheduled on xdg_toplevel.{un,}set_{maximized,fullscreen} events.
2021-09-21 10:09:09 +02:00
Kirill Primak b72a217fcc xdg-toplevel: refactor configure/state flow
Previously, `wlr_xdg_toplevel` didn't follow the usual "current state +
pending state" pattern and instead had confusingly named
`client_pending` and `server_pending`. This commit removes them, and
instead introduces `wlr_xdg_toplevel.scheduled` to store the properties
that are yet to be sent to a client, and `wlr_xdg_toplevel.requested`
to store the properties that a client has requested. They have different
types to emphasize that they aren't actual states.
2021-09-21 10:09:09 +02:00
Simon Zeni 9579d62a16 types/buffer: make {begin,end}_data_ptr_access part of the public API 2021-09-15 11:50:44 +02:00
Guido Günther e479dc1ef0 xwayland: Allow to retrieve startup-id via _NET_STARTUP_INFO
A launchee notifies with a "remove"¹ message when done starting up.
Catch these and forward to the compositor. This allows the compositor to
end the startup sequence that might have been started by another
protocol like xdg-activation.

We don't handle other messages since we expect the launcher to use a
wayland protocol like xdg-activation.

While `_NET_STARTUP_ID` helps to associate toplevels with startup-ids
this signals the end of the startup sequence.

1) https://specifications.freedesktop.org/startup-notification-spec/startup-notification-latest.txt
2021-09-11 09:53:23 +02:00
Simon Ser 4e7a8707cc buffer: add data_ptr access flags
This allows callers to specify the operations they'll perform on
the returned data pointer. The motivations for this are:

- The upcoming Linux MAP_NOSIGBUS flag may only be usable on
  read-only mappings.
- gbm_bo_map with GBM_BO_TRANSFER_READ hurts performance.
2021-09-10 13:16:10 -04:00
Andri Yngvason 105fdecd0c screencopy: Handle shm copy in commit event handler
This simplifies the implementation considerably.
2021-09-10 10:37:18 +02:00
Simon Ser a181a37b12 scene: add wlr_scene_attach_output_layout
This is a helper to integrate wlr_scene with wlr_output_layout.
2021-09-09 12:04:35 +02:00
Simon Ser 44f0f7a0a7 scene: add damage tracking support 2021-09-08 09:50:08 -04:00
Simon Ser 9195b77e14 scene: add wlr_scene_node_coords 2021-09-08 09:50:08 -04:00
Simon Ser 04d105760d scene: add wlr_scene_output_commit 2021-09-08 09:50:08 -04:00
Simon Ser 968c1df7e9 scene: add scene outputs
These allow describing an output's viewport inside the scene-graph.
2021-09-08 09:50:08 -04:00
Simon Zeni 3984c81faa types: introduce wlr_drm_lease_v1 2021-09-08 11:09:07 +02:00
Simon Zeni 94ed8f9496 backend/drm: introduce wlr_drm_backend_get_non_master_fd 2021-09-08 11:09:07 +02:00
Simon Zeni e5a949a955 backend/drm: implement drm lease function 2021-09-08 11:09:07 +02:00
Simon Ser 42dba9dc90 backend/drm: drop wlr_drm_connector.desired_mode
Previously used by attempt_enable_needs_modeset, but this has been
dropped in the previous commit.
2021-09-07 22:33:40 +02:00
Simon Ser 3c74bd0c91 backend/drm: introduce wlr_drm_connector_state
Previously, we were copying wlr_output_state on the stack and
patching it up to be guaranteed to have a proper drmModeModeInfo
stored in it (and not a custom mode). Also, we had a bunch of
helpers deriving DRM-specific information from the generic
wlr_output_state.

Copying the wlr_output_state worked fine so far, but with output
layers we'll be getting a wl_list in there. An empty wl_list stores
two pointers to itself, copying it on the stack blindly results in
infinite loops in wl_list_for_each.

To fix this, rework our DRM backend to stop copying wlr_output_state,
instead add a new struct wlr_drm_connector_state which holds both
the wlr_output_state and additional DRM-specific information.
2021-09-07 11:18:18 +02:00
Simon Ser 3fbf6e02a3 backend/drm: rename enum wlr_drm_connector_state to status
"state" is easily confused with wlr_output_state.
2021-09-07 11:18:18 +02:00
Simon Ser ba0525c5c0 surface: drop wlr_surface_state.buffer_resource
Instead, use wlr_surface_state.buffer only.
2021-09-06 14:21:23 -04:00
Simon Ser 0fe3b45361 viewporter: hide wlr_viewport
This is an internal struct.
2021-09-06 19:19:45 +02:00
Simon Ser 24c397dbf8 viewporter: add doc comment explaining compositor requirements 2021-09-06 19:19:45 +02:00
Simon Ser bb82b6dada buffer: make wlr_client_buffer_apply_damage return a bool
We always return the same wlr_client_buffer as the one passed in,
so no need to return anything.
2021-09-06 18:10:26 +02:00
Simon Ser cbe099dcc7 buffer: take a wlr_buffer in wlr_client_buffer_apply_damage
Instead of taking a wl_resource as argument, take a wlr_buffer.
2021-09-06 18:10:26 +02:00
Kirill Primak 90e62390d9 surface: move subsurface lists to state 2021-09-06 17:37:08 +02:00
Simon Ser 3ac99fa4dc subsurface: move parent link to state
Move the wlr_subsurface parent link to the subsurface state.

This is a dumb find/replace operation. This shouldn't result in
any behavior change.
2021-09-06 17:37:08 +02:00
Simon Ser 56b6b80b9a subsurface: rename wlr_subsurface_state to wlr_subsurface_parent_state
Add a comment to explain the difference.
2021-09-06 17:37:08 +02:00
Simon Ser 62924cc523 keyboard: add wlr_keyboard.keymap_fd
This exposes a read-only FD with the keymap.
2021-09-05 22:06:25 +02:00
Simon Ser 55ca93469c util/shm: add allocate_shm_file_pair
This function behaves like allocate_shm_file, except it also
returns a read-only FD. This is useful to share the same segment
of memory with many Wayland clients.
2021-09-05 22:06:25 +02:00
Devin J. Pohly 9ed16e39fa scene: replace surface_at() with node_at()
With the addition of a non-surface node type, it was unclear how such
nodes should interact with scene_node_surface_at().  For example, if the
topmost node at the given point is a RECT, should the function treat
that node as transparent and continue searching, or as opaque and return
(probably) NULL?

Instead, replace the function with one returning a scene_node, which
will allow for more consistent behavior across different node types.
Compositors can downcast scene_surface nodes via the now-public
wlr_scene_surface_from_node() if they need access to the surface itself.
2021-09-02 19:05:02 +02:00
Devin J. Pohly b7cd06e8fa scene: add RECT node type
RECT is a solid-colored rectangle, useful for simple borders or other
decoration.  This can be rendered directly using the wlr_renderer,
without needing to create a surface.
2021-09-02 19:05:02 +02:00
Devin J. Pohly 526652a554 scene: iterate nodes instead of surfaces when rendering
This will allow us to create node types which are rendered but not
surface-based, such as a solid color or image.
2021-09-02 19:05:02 +02:00
Simon Ser ee6c841d47 render/allocator/gbm: fix create() docs for FD ownership
Fixes: d9d8fc1ab9 ("render/allocator: re-open GBM FD")
2021-09-01 21:34:34 +02:00
Devin J. Pohly a1d462fa81 scene: add node reparent function
If nodes are arranged in a tree rather than at a single level, then it
makes sense that there should be a way to move them to a completely
different parent in addition to moving up or down among siblings.
2021-08-30 16:43:18 +02:00
Simon Ser e4d0ec9ee1 scene: add wlr_scene_node_surface_at 2021-08-26 21:12:28 +02:00
Simon Ser 501b29db03 scene: add user data pointer to wlr_scene_node
This allows compositors to attach arbitrary data to the scene-graph
nodes.
2021-08-26 21:12:28 +02:00
Simon Ser 86e9309808 scene: add wlr_scene_node_toggle
This allows compositors to easily enable or disable a scene-graph node.
This can be used to show/hide a surface when the xdg_surface is
mapped/unmapped.
2021-08-26 21:12:28 +02:00
Simon Ser c7d489b5b6 Introduce new scene-graph API
A new wlr_scene API has been added, following the design ideas from [1].
The new API contains the minimal set of features required to make the
API useful. The goal is to design a solid fundation and add more
features in the future.

[1]: https://github.com/swaywm/wlroots/issues/1826#issuecomment-564601757
2021-08-26 21:12:28 +02:00
Simon Ser 5dfaf5ea9c backend/drm: introduce wlr_drm_bo_handle_table
Using GBM to import DRM dumb buffers tends to not work well. By
using GBM we're calling some driver-specific functions in Mesa.
These functions check whether Mesa can work with the buffer.
Sometimes Mesa has requirements which differ from DRM dumb buffers
and the GBM import will fail (e.g. on amdgpu).

Instead, drop GBM and use drmPrimeFDToHandle directly. But there's
a twist: BO handles are not ref'counted by the kernel and need to
be ref'counted in user-space [1]. libdrm usually performs this
bookkeeping and is used under-the-hood by Mesa.

We can't re-use libdrm for this task without using driver-specific
APIs. So let's just re-implement the ref'counting logic in wlroots.
The wlroots implementation is inspired from amdgpu's in libdrm [2].

Closes: https://github.com/swaywm/wlroots/issues/2916

[1]: https://gitlab.freedesktop.org/mesa/drm/-/merge_requests/110
[2]: 1a4c0ec9ae/amdgpu/handle_table.c
2021-08-25 10:05:37 -04:00
Simon Ser 3ce2ea9e16 Move allocator stuff into new directory
Add render/allocator/ and include/render/allocator/ to hold
everything allocator-related.
2021-08-25 09:57:20 -04:00