Timidger
7da50d065b
Fixed style issues
2018-05-10 19:03:58 -07:00
Timidger
583654405f
Made output layout example standalone
2018-05-10 19:03:57 -07:00
emersion
f63a5d881d
examples: get wlr_renderer from the backend
2018-04-01 16:57:29 -04:00
emersion
33a2eb4b77
Untie wlr_backend from wlr_renderer
2018-03-31 18:49:43 -04:00
emersion
c63d94483b
Redesign wlr_texture
...
- Textures are now immutable (apart from those created from raw
pixels), no more invalid textures
- Move all wl_drm stuff in wlr_renderer
- Most of wlr_texture fields are now private
- Remove some duplicated DMA-BUF code in the DRM backend
- Add more assertions
- Stride is now always given as bytes rather than pixels
- Drop wl_shm functions
Fun fact: this patch has been written 10,000 meters up in the air.
2018-03-24 23:48:32 -04:00
emersion
3581573bdc
render/gles2: make wlr_renderer_begin take viewport size
...
This allows raw GL calls outside wlr_renderer to be removed.
2018-03-21 07:37:09 +01:00
emersion
c41de2d1be
render: split render.h into wlr_renderer.h and wlr_texture.h
2018-03-19 23:16:29 +01:00
emersion
876f07e9f1
renderer: replace wlr_texture_get_matrix by wlr_render_texture
2018-03-15 19:31:02 +01:00
emersion
824a95ad19
matrix: use 2D matrices
2018-03-15 15:33:58 +01:00
emersion
d26b67cb06
matrix: unify API, don't use array pointers
2018-03-15 11:10:56 +01:00
emersion
b6a3f240c7
matrix: move to types/
2018-03-15 09:11:27 +01:00
Guido Günther
d08792bfff
Add alpha to wlr_render_with_matrix
...
so we can use the alpha channel to e.g. blend in textures
2018-02-25 13:47:48 +01:00
emersion
ddb1779f9f
render: make wlr_renderer_clear take a float[4] for the color
2018-02-03 09:32:02 +01:00
emersion
415a2b7c56
render: add wlr_renderer_clear and wlr_renderer_scissor
2018-01-22 16:42:22 +01:00
emersion
0365b587f0
output: add damage tracking via buffer age
2018-01-21 00:06:35 +01:00
emersion
e29a0df8c1
output: fix software cursors damage tracking
2018-01-19 14:08:47 +01:00
Timidger
264ef0c261
Fixed logging for examples
2018-01-15 22:51:00 -05:00
emersion
1fe1d64042
Fix views outside output layout
2017-12-31 12:49:06 +01:00
emersion
3b4b8953d9
Update output layout when scale or transform changes
2017-12-12 21:58:00 +01:00
Drew DeVault
4f73498b78
Move shared example code
2017-11-01 15:47:58 -04:00
Greg V
a5fe9aa736
Add FreeBSD compatibility
2017-10-11 00:07:21 +03:00
Drew DeVault
f4387b437f
Merge branch 'master' into rootston
2017-09-25 08:29:51 -04:00
Drew DeVault
61e451ea1b
Move keyboard logic to wlr_{keyboard,seat}
2017-09-24 14:12:56 -04:00
Tony Crisci
cef1f60522
wlr-seat-keyboard: basic events
2017-09-22 16:28:11 -04:00
Tony Crisci
e733b0e643
Rename wlr_output_layout_init()
...
Rename wlr_output_layout_init() to wlr_output_layout_create() to be consistent
with the rest of the api.
2017-09-05 17:53:29 -04:00
Tony Crisci
6d26fda57c
use monotonic clock time for animations
2017-08-31 23:43:02 -04:00
Tony Crisci
35eee80f9b
remove unused outputs list in output-layout.c
2017-08-31 07:47:44 -04:00
Tony Crisci
fa3d4ecc84
fix layout hotplugging issue in output-layout.c
2017-08-31 07:47:44 -04:00
Tony Crisci
f8e4ba3f5f
cleanup output-layout example
2017-08-31 07:47:44 -04:00
Tony Crisci
40bd6bcc43
implement output layout auto configuration
2017-08-31 07:47:44 -04:00
Tony Crisci
54f87146c3
refactor example config and add ini.c
2017-08-26 08:32:11 -04:00
Tony Crisci
a4810203cc
change output layout coords to double type
2017-08-26 08:32:11 -04:00
Dominique Martinet
5885679e33
examples: separate compositor_fini from run
...
compositor_fini destroys the display, but it is an error to destroy it
before e.g. wlr_seat that references it.
This lets us order destroy calls properly, following first-in-last-out
logic.
2017-08-19 09:31:06 +02:00
Dominique Martinet
f24b3df980
wlr renderer/texture: rename init to create when it does alloc
2017-08-19 08:33:31 +02:00
Tony Crisci
e3edb08126
bring output configuration into shared.h
2017-08-18 19:31:16 -04:00
Tony Crisci
769549c652
Refactor example output config
...
Put all the config parsing into shared.h so it is shared among the examples.
2017-08-18 17:44:10 -04:00
Drew DeVault
3138c5ddf0
Clean up wlr_output_layout
2017-08-17 21:06:28 -04:00
Tony Crisci
854a9381ca
improve collision detection algorithm
2017-08-17 21:05:13 -04:00
Tony Crisci
59a71f59b9
reconfigure output on resolution change
2017-08-17 21:05:13 -04:00
Tony Crisci
128f06405b
vt change bugfix
2017-08-17 21:05:13 -04:00
Tony Crisci
5a9baf487e
add helper methods for intersection
2017-08-17 21:05:13 -04:00
Tony Crisci
dfb6a12036
layout-output example: only render if its on the output
2017-08-17 21:05:13 -04:00
Tony Crisci
2e9e237f9d
layout-output example: handle empty config
2017-08-17 21:05:13 -04:00
Tony Crisci
44181b57ac
Add wlr_output_layout implementation
...
An output layout consists of a mapping of outputs to their position in a global
coordinate system that usually cooresponds to the output position in physical
space in front of the user.
Add an example that allows configuration of an output layout and demonstrates
its boundaries with a bouncing image.
2017-08-17 21:05:13 -04:00