This desynchronizes our rendering loop with the vblank cycle.
In case a compositor doesn't swap buffers but schedules a frame,
emitting a frame event immediately enters a busy-loop.
Instead, ask the backend to send a frame when appropriate. On
Wayland we can just register a frame callback on our surface. On
DRM we can do a no-op pageflip.
Fixes#617Fixesswaywm/sway#2748
When we send an output frame event, we should not assume that the
compositor is going to call wlr_output_swap_buffers in response to it.
If the compositor does not swap the buffers, the idle event source still
exists and is executed every time the Wayland event loop becomes idle,
which means we send frame events repeatedly until the buffers are
swapped.
This moves the removal of the idle event source out of
wlr_output_swap_buffers and into wlr_output_send_frame, where it is
guaranteed to be removed.
There were a few issues after rebase, that the merge algorithm didn't
throw at my face:
wlr_output did a check on the actual role, not a string anymore, so that
had to go to allow tablet-v2 to set cursor surfaces.
A few L_DEBUG/L_ERRORs were still around
There was a user-after-free in tablet-group free()ing, probably after
insufficient testing from a previous feedback pass
This changes the `wlr_output_impl.set_cursor` function to take a
`wlr_texture` instead of a byte buffer. This simplifies the
DRM and Wayland backends since they were creating textures from
the byte buffer anyway.
With this commit, performance should be improved when moving the
cursor since outputs don't need to be re-rendered anymore.
- Textures are now immutable (apart from those created from raw
pixels), no more invalid textures
- Move all wl_drm stuff in wlr_renderer
- Most of wlr_texture fields are now private
- Remove some duplicated DMA-BUF code in the DRM backend
- Add more assertions
- Stride is now always given as bytes rather than pixels
- Drop wl_shm functions
Fun fact: this patch has been written 10,000 meters up in the air.