Simon Ser
5d008d9030
render: introduce wlr_renderer_get_dmabuf_render_formats
...
It describes which DMA-BUF formats can be used to render.
2020-11-30 11:08:44 +01:00
Simon Ser
61612ecb36
render: remove wlr_renderer_format_supported
...
Instead, callers can just use wlr_renderer_get_formats and iterate over
the list.
This function was unused in wlroots.
2020-11-30 11:08:44 +01:00
Simon Ser
eb8360bda3
render: introduce wlr_renderer_get_drm_fd
2020-11-15 22:54:07 +01:00
Simon Ser
1245730ea2
render/gles2: fix y-inverted output when rendering to buffer
2020-11-15 22:48:42 +01:00
Simon Ser
6136fe87d1
render/gles2: implement wlr_renderer_bind_buffer
2020-11-15 22:48:42 +01:00
Simon Ser
1dbcfdaf81
render/gles2: remove gles2_procs
...
Move the global into wlr_gles2_renderer. This removes global state and
allows us to have multiple renderers with different GL loaders.
2020-07-28 06:59:07 -06:00
Simon Ser
62da61716f
render/gles2: make push/pop debug functions take a wlr_renderer
2020-07-28 06:59:07 -06:00
Simon Ser
26af316b3b
render/gles2: make wlr_gles2_texture_from_* private
...
These functions are unused by compositors (see e.g. [1]) and prevent
wlr_gles2_texture from accessing wlr_gles2_renderer state. This is an
issue for proper teardown [2] and for accessing GLES2 extensions.
[1]: https://github.com/swaywm/wlroots/pull/1962#issuecomment-569511830
[2]: https://github.com/swaywm/wlroots/pull/1962
2020-07-28 06:59:07 -06:00
Andri Yngvason
e05a85327f
render: gles2: Fix y-inversion in gles2_blit_dmabuf()
2020-07-01 11:43:02 +02:00
Simon Zeni
4a4da256dd
render/gles2: use glGetAttribLocation instead of hardcoded indices
2020-06-24 20:01:19 +02:00
Simon Ser
315bf08733
render: add wlr_render_subtexture_with_matrix
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This renders only a subset of the texture, instead of the full texture.
2020-06-17 09:10:54 -06:00
Andri Yngvason
78d6eed6b3
render: Fix blit_dmabuf() breakage due to API change
2020-06-08 21:37:32 +02:00
Andri Yngvason
b64a8a7f98
render: Add wlr_renderer_blit_dmabuf()
2020-06-08 20:49:41 +02:00
Simon Ser
e91417ea8d
render: stop making EGL context current in wlr_egl_init
...
This leaves an EGL context current behind. wlr_gles2_renderer_create was
assuming the EGL context was already current because of this (because it
called a GL function right off the bat).
2020-06-02 14:23:24 -06:00
Simon Ser
1edc42157b
render/egl: introduce wlr_egl_unset_current
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This function can be called after wlr_egl_make_current to cleanup the
EGL context. This avoids having lingering EGL contexts that make things
work by chance.
Closes: https://github.com/swaywm/wlroots/issues/2197
2020-05-19 14:56:20 +02:00
Simon Ser
5dc3a9c754
render/gles2: add wlr_gles2_renderer_check_ext
2020-04-22 22:40:54 +02:00
Simon Ser
d10f8a98ec
render: only expose linux-dmabuf if EGL extension is supported
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Only expose linux-dmabuf extension if EGL_EXT_image_dmabuf_import_ext is
supported.
Closes: https://github.com/swaywm/wlroots/issues/2076
2020-04-09 00:16:03 +00:00
Simon Ser
4a1015faff
render/gles2: only call wlr_egl_bind_display if supported
...
This allows us to hard-fail if the extension is advertised but we fail
to enable it.
2020-04-09 00:16:03 +00:00
Isaac Freund
c682d97841
Return failure of wlr_renderer_init_wl_display()
...
This makes it easier for the user of this library to properly handle
failure of this function.
The signature of wlr_renderer_impl.init_wl_display was also modified to
allow for proper error propagation.
2020-03-23 15:19:16 +01:00
Simon Ser
6d3f3b9300
render/gles2: unbind textures after use
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Keeping textures bound results in hard-to-debug situations where some GL
operations incorrectly affect the texture.
2020-01-13 07:52:30 -07:00
Simon Ser
515679e4fe
Refactor EGL/GL API loading
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Remove glapi.sh code generation, replace it with hand-written loading
code that checks extension strings before calling eglGetProcAddress.
The GLES2 renderer still uses global state because of:
- {PUSH,POP}_GLES2_DEBUG macros
- wlr_gles2_texture_from_* taking a wlr_egl instead of the renderer
2019-12-20 01:03:34 +00:00
Ronan Pigott
5df606d8ab
render/gles2: do not set GL_TEXTURE_MAG_FILTER
2019-11-26 09:42:10 -05:00
Drew DeVault
4c9423278a
Introduce wlr_renderer_get_egl
2019-11-11 19:10:10 +01:00
Scott Anderson
85a2ee6d30
render/gles: Simplify textures a bit
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We don't need our own enum for types. Instead we just use
GL_TEXTURE_{2D,EXTERNAL_OES}, which already describes usage.
Also fixes a situation where we were using GL_TEXTURE_2D in a situation
we should not have. wl_drm buffers are always GL_TEXTURE_EXTERNAL_OES,
no matter if they're RGB or any other format.
2019-11-06 09:46:01 +01:00
Filip Sandborg
734c64a6cc
render/gles2: fix calculation for partial gles2 pixel read ( #1809 )
2019-08-31 23:00:52 +03:00
Simon Ser
107a1789ea
render/gles2: print GL_RENDERER
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This is often the name of the GPU and can help debugging graphics issues.
2019-05-07 10:51:52 -06:00
emersion
e42178d03f
render: switch wlr_renderer to wlr_drm_format_set
2019-04-01 19:18:04 +03:00
emersion
5445d8aad0
meson: enable more compiler warnings
2019-03-01 09:20:23 +01:00
Timidger
9af0c5338f
Standardize the wlr_box input paramaters
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Fixes #1094
2018-12-21 13:56:10 -05:00
emersion
d592dcdedd
render/gles2: check for GL_OES_EGL_image_external
2018-11-04 09:00:55 +01:00
emersion
62d646f2b8
render/gles2: remove assumptions about supported formats
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We were assuming GL_BGRA_EXT was always supported.
We now check that it's supported for rendering. We fail if it isn't because
this format is specified as "always supported" by the Wayland protocol.
We also check if it's supported for reading pixels. A new preferred_read_format
function returns the preferred format that can be used to read pixels. This is
used by the screencopy protocol.
2018-11-04 09:00:51 +01:00
Mariusz Bialonczyk
ad406db21c
gles2: change context when it is not current
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Texture functions, that create and manipulate textures should switch
the current context if necessary.
thanks to: @emersion
Fixes #934
2018-08-03 07:43:22 +02:00
Drew DeVault
b902c2bd7c
Revert "Move side-effect out of assert statement"
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This reverts commit a0afedcd8f
.
2018-07-13 15:46:54 -04:00
Drew DeVault
a0afedcd8f
Move side-effect out of assert statement
2018-07-13 13:54:09 -04:00
emersion
7cbef15206
util: add wlr_ prefix to log symbols
2018-07-09 22:49:54 +01:00
emersion
cc9b198f9e
render/gles2: ditch extra parens
2018-06-30 23:19:02 +01:00
emersion
bf7560b7cd
screencopy: add capture_output_region support
2018-06-30 22:18:04 +01:00
emersion
2b9cbaddf3
screencopy: add support for frame flags
2018-06-30 22:18:03 +01:00
NeKit
6f29db1044
gles2 renderer: introduce struct wlr_gles2_tex_shader
2018-06-13 13:43:01 +03:00
NeKit
de91c55ea9
Fix GLES2 renderer to use glGetUniformLocations locations
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This is needed as uniform locations are driver implementation-specific.
2018-06-07 18:06:31 +03:00
emersion
6b7a55aa3d
Merge pull request #1020 from emersion/remove-check-dmabuf
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render: remove wlr_renderer_check_import_dmabuf
2018-05-31 21:49:57 +01:00
Genki Sky
d1cf9acbd5
cleanup: Use void for zero-parameter functions
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Signed-off-by: Genki Sky <sky@genki.is>
2018-05-30 20:19:16 -04:00
emersion
135721118a
render: remove wlr_renderer_check_import_dmabuf
...
It's possible to implement it outside the renderer, by creating a
texture and destroying it right away. This reduces the API surface
of the renderer.
2018-05-30 17:08:15 +01:00
emersion
28020ff577
Only allow one modifier per DMA-BUF, split attributes struct in render/
2018-05-30 09:29:12 +01:00
emersion
41130fe54b
render: bind wl_drm in renderer
2018-05-21 19:07:08 +01:00
Ilia Bozhinov
47ffd0e184
gles2: pre-multiply alpha and fix blending function
2018-05-18 20:34:36 +03:00
emersion
71ca45e2c0
Make sure we don't use others' prefixes
2018-04-25 23:24:58 +01:00
emersion
1b802d9251
Make wlr_renderer_scissor take normal coords instead of upside-down ones
2018-04-12 19:38:33 -04:00
emersion
d2ebbd103c
backend: remove wlr_backend_get_egl
2018-04-08 11:00:56 -04:00
emersion
f3f61bed3e
Untie wlr_gles2_renderer and wlr_gles2_texture
2018-04-01 16:07:50 -04:00