Currently the output enter event is never sent if the client has not
yet bound the output, which happens every time the compositor creates a
new output.
To fix this, listen for the output bind event and inform clients as
if needed.
(cherry picked from commit 1bd0ea3a809bdba092ef051120bb6d32f79c0ffb)
The wlroots APIs currently don't allow importing/uploading a buffer
during rendering operations. Scene-graph buffer nodes need to turn
their wlr_buffer into a wlr_texture at some point. It's not always
possible to do so at wlr_scene_buffer creation time because the
scene-graph may have zero outputs at this point, thus no way to
grab a wlr_renderer.
Instead, add scene-graph buffers to a pending list and try to import
them in wlr_scene_output_commit.
References: https://gitlab.freedesktop.org/wlroots/wlroots/-/issues/3354
(cherry picked from commit 3db1bcbe641b407b9f5c9e5d0a012b45aa2c6cb7)
Allows the compositor to submit tokens to the pool of
currently active tokens. This can be useful when the
launcher doesn't use or support xdg-activation-v1 by
itself - e.g. when it is X11 based or use gtk_shell1.
This doesn't work if scene outputs are not used as the primary output of
scene surfaces will always be NULL.
Therefore, take a wlr_scene_output instead of separate wlr_scene and
wlr_output arguments and rename the function to
wlr_scene_output_send_frame_done().
The actual behavior of the function is unchanged.
This allows compositors to avoid sending multiple frame done events
to a surface that is rendered on multiple outputs at once. This may
also be used in the same way for presentation feedback.
wlroots picks names for all outputs, but it might be desirable for
compositor to override it.
For instance, Sway will use a headless output as a fallback in
case no outputs are connected. Sway wants to clearly label the
fallback output as such and label "real" headless outputs starting
from HEADLESS-1.
Implement a basic version of linux-dmabuf-unstable-v1 version 4.
Only default hints are implemented.
The new wlr_linux_dmabuf_feedback_v1 data structure will allow
compositors to define their own custom hints in the future. This
data structure makes it easy to describe feedback metadata.
It's converted to a "compiled" form suitable for marshalling over
the Wayland socket via feedback_compile.
This allows output commit listeners to access the newly committed
buffer. Currently wlr_output.front_buffer is used but it'll get
removed in the next commit.
This allows getting a wlr_scene_output from a wlr_output. Since an
output can only be added once to a scene-graph there's no ambiguity.
This is useful for compositors using wlr_scene_attach_output_layout:
the output layout integration automatically creates a scene-graph
output for each wlr_output added to the layout.
This allows compositors to get primary formats without manually
calling wlr_output_impl.get_primary_formats.
For example, the Sway patch for linux-dmabuf feedback [1] needs
this.
[1]: https://github.com/swaywm/sway/pull/6313
This allows compositors to easily add an xdg_surface to the
scene-graph while retaining the ability to unconstraint popups
and decide their final position.
Compositors can handle new popups with the wlr_xdg_shell.new_surface
event, get the parent scene-graph node via wlr_xdg_popup.parent.data,
create a new scene-graph node via wlr_scene_xdg_surface_tree_create,
and unconstraint the popup if they want to.
This field's ownership is unclear: it's in wlr_input_device, but
it's not managed by the common code, it's up to each individual
backend to use it and clean it up.
Since this is a backend implementation detail, move it to the
backend-specific structs.
The parameters are used when the client is in the process of
building a buffer. There's no reason why this internal
implementation detail should be exposed in our public header.
This change introduces new double buffered state to the wlr_output,
corresponding to the buffer format to render to.
The format being rendered to does not control the bit depth of colors
being sent to the display; it does generally determine the format with
which screenshot data is provided. The DRM backend _may_ sent higher
bit depths if the render format depth is increased, but hardware and
other limitations may apply.
The protocol uses a signed integer here, which is also what the
wlr_input_method_v2_preedit_string struct provides to compositors from
the input method protocol. Sway currently just passes those int32_t
values directly to this function leading to an implicit conversion.
The data field is useful to track metadata about a token. The destroy
events are useful for compositors that track application startup to
let them know they can stop doing that.
These new functions allow a compositor to request new managed tokens
without participating in the xdg-activation procedure as a wayland
client.
This enables the compositor itself to behave as a launcher
application.
Currently these functions remove the node from the scene if the sibling
argument is the same node as the node. To prevent confusion when
misusing this API, assert that the nodes are distinct and document this.
These functions are used mostly for rendering, where including unmapped
surfaces is undesired.
This is a breaking change. However, few to no usages will have to be
updated.
struct wlr_xdg_surface_state is introduced to hold the geometry
and configure serial to be applied on next wl_surface.commit.
This commit fixes our handling for ack_configure: instead of making
the request mutate our current state, it mutates the pending state
only.
Co-authored-by: Simon Ser <contact@emersion.fr>
As touchpad touches are generally fully abstracted, a client cannot
currently know when a user is interacting with the touchpad without
moving. This is solved by hold gestures.
Hold gestures are notifications about one or more fingers being held
down on the touchpad without significant movement.
Hold gestures are primarily designed for two interactions:
- Hold to interact: where a hold gesture is active for some time a
menu could pop up, some object could be selected, etc.
- Hold to cancel: where e.g. kinetic scrolling is currently active,
the start of a hold gesture can be used to stop the scroll.
Unlike swipe and pinch, hold gestures, by definition, do not have
movement, so there is no need for an "update" stage in the gesture.
Create two structs, wlr_event_pointer_hold_begin and
wlr_event_pointer_hold_end, to represent hold gesture events and the
signals to emit them: wlr_pointer->pointer.hold_begin/hold_end.