emersion
bf7560b7cd
screencopy: add capture_output_region support
2018-06-30 22:18:04 +01:00
emersion
2b9cbaddf3
screencopy: add support for frame flags
2018-06-30 22:18:03 +01:00
emersion
57548b557a
Merge branch 'master' into screencontent
2018-06-17 14:49:18 +01:00
emersion
d643361c48
Merge pull request #1047 from NotKit/gles2fix
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Fix GLES2 renderer to use glGetUniformLocations locations
2018-06-13 15:37:16 +01:00
NeKit
6f29db1044
gles2 renderer: introduce struct wlr_gles2_tex_shader
2018-06-13 13:43:01 +03:00
Vincent Vanlaer
f1a62a3200
Rename egl.exts to match the extension names
2018-06-09 19:11:51 +02:00
emersion
457bfcab19
render/egl: only request high priority context on DRM
2018-06-08 00:17:45 +01:00
NeKit
de91c55ea9
Fix GLES2 renderer to use glGetUniformLocations locations
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This is needed as uniform locations are driver implementation-specific.
2018-06-07 18:06:31 +03:00
emersion
6b7a55aa3d
Merge pull request #1020 from emersion/remove-check-dmabuf
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render: remove wlr_renderer_check_import_dmabuf
2018-05-31 21:49:57 +01:00
emersion
21928cbe61
Merge branch 'master' into screencontent
2018-05-31 12:33:27 +01:00
Genki Sky
d1cf9acbd5
cleanup: Use void for zero-parameter functions
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Signed-off-by: Genki Sky <sky@genki.is>
2018-05-30 20:19:16 -04:00
emersion
135721118a
render: remove wlr_renderer_check_import_dmabuf
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It's possible to implement it outside the renderer, by creating a
texture and destroying it right away. This reduces the API surface
of the renderer.
2018-05-30 17:08:15 +01:00
emersion
28020ff577
Only allow one modifier per DMA-BUF, split attributes struct in render/
2018-05-30 09:29:12 +01:00
emersion
5ba1a9af56
render: add wlr_texture_to_dmabuf
2018-05-29 18:47:17 +01:00
emersion
41130fe54b
render: bind wl_drm in renderer
2018-05-21 19:07:08 +01:00
Ilia Bozhinov
47ffd0e184
gles2: pre-multiply alpha and fix blending function
2018-05-18 20:34:36 +03:00
Brian Ashworth
35e83800d4
Fix alpha for src_rgba and src_rgbx
2018-05-15 22:29:36 -04:00
emersion
71ca45e2c0
Make sure we don't use others' prefixes
2018-04-25 23:24:58 +01:00
emersion
018b82c01e
render/egl: allow passing NULL to surface and image destructors
2018-04-25 08:28:48 +01:00
emersion
1b802d9251
Make wlr_renderer_scissor take normal coords instead of upside-down ones
2018-04-12 19:38:33 -04:00
emersion
d2ebbd103c
backend: remove wlr_backend_get_egl
2018-04-08 11:00:56 -04:00
emersion
f3f61bed3e
Untie wlr_gles2_renderer and wlr_gles2_texture
2018-04-01 16:07:50 -04:00
emersion
a7bb48b404
render/egl: add wlr_egl_create_image_from_wl_drm
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This allows external renderers and potential future GL-based
renderers to re-use this function.
2018-03-31 23:20:00 -04:00
emersion
33a2eb4b77
Untie wlr_backend from wlr_renderer
2018-03-31 18:49:43 -04:00
Drew DeVault
23d357e371
Downgrade gles2 messages to L_DEBUG
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L_INFO is for stuff that's useful to the user
2018-03-31 00:27:30 -04:00
Orestis Floros
c9ed6fed59
Fix build error with -O2
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../render/gles2/renderer.c: In function ‘gles2_render_texture_with_matrix’:
../render/gles2/renderer.c:140:2: error: ‘target’ may be used uninitialized in this function [-Werror=maybe-uninitialized]
glBindTexture(target, tex_id);
^~~~~~~~~~~~~~~~~~~~~~~~~~~~~
../render/gles2/renderer.c:145:2: error: ‘prog’ may be used uninitialized in this function [-Werror=maybe-uninitialized]
glUseProgram(prog);
2018-03-31 01:05:33 +03:00
Tony Crisci
330ee08126
Merge pull request #744 from emersion/texture-redesign
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Redesign wlr_texture
2018-03-28 00:14:57 -04:00
emersion
c42fd1018b
render: remove GL calls from wlr_egl
2018-03-27 17:02:48 -04:00
emersion
adf4fb08dd
Merge branch 'master' into texture-redesign
2018-03-26 19:13:13 -04:00
emersion
793c3b3047
render: add simple functions to render rectangles and ellipses
2018-03-26 12:41:51 -04:00
emersion
c63d94483b
Redesign wlr_texture
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- Textures are now immutable (apart from those created from raw
pixels), no more invalid textures
- Move all wl_drm stuff in wlr_renderer
- Most of wlr_texture fields are now private
- Remove some duplicated DMA-BUF code in the DRM backend
- Add more assertions
- Stride is now always given as bytes rather than pixels
- Drop wl_shm functions
Fun fact: this patch has been written 10,000 meters up in the air.
2018-03-24 23:48:32 -04:00
Guido Günther
b1852096c5
linux-dmabuf: Support multi plane formats like NV12
2018-03-23 09:03:31 +01:00
emersion
a854c2f246
Merge branch 'master' into gles2-renderer-redesign
2018-03-23 00:55:55 +01:00
emersion
b1f93bc5cc
render/egl: use EGL_KHR_debug
2018-03-21 10:42:43 +01:00
emersion
8207f0f081
render/gles2: use gles2_pixel_format::has_alpha for shader selection
2018-03-21 08:53:36 +01:00
emersion
cc5ef1d2ff
render/gles2: move list of supported WL formats to pixel_format.c
2018-03-21 08:50:59 +01:00
emersion
3581573bdc
render/gles2: make wlr_renderer_begin take viewport size
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This allows raw GL calls outside wlr_renderer to be removed.
2018-03-21 07:37:09 +01:00
emersion
95e86e675a
render/gles2: remove global state, use OpenGL debug extension
2018-03-20 19:14:33 +01:00
Guido Günther
2d01663b25
gles2: Honor alpha in fragment_src_external
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By using the same vertex shader and adding alpha to the fragment shader
for external textures we can:
- use alpha blending
- have wlr_gles2_render_texture_with_matrix work with
the GL_TEXTURE_EXTERNAL_OES. So far this failed
since we passed in alpha which was unknown by fragment_src_external
2018-03-20 14:30:30 +01:00
Guido Günther
13e4ba4867
gles2_texture_bind: use texture's target type
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Hardcoding GL_TEXTURE_2D leads to rendering errors when using
GL_TEXTURE_EXTERNAL_OES textures.
2018-03-20 14:30:30 +01:00
Guido Günther
b3cb5a36c7
gles2: allow to specify texture target type
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Allow to set the texture target type when generating/binding the
texture. This allows us to attach the texture type to the texture so we
don't have to keep the logic elsewhere.
2018-03-20 14:30:30 +01:00
emersion
c41de2d1be
render: split render.h into wlr_renderer.h and wlr_texture.h
2018-03-19 23:16:29 +01:00
emersion
6ecb0eefcb
render/gles2: transpose matrices before binding them
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Setting glUniformMatrix3fv's transpose parameter to GL_TRUE is
not allowed for OpenGL ES 2.
This adds a wlr_matrix_transpose function.
2018-03-19 20:21:02 +01:00
Drew DeVault
1956d3cedb
Merge pull request #722 from emersion/matrix-redesign
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Matrix redesign
2018-03-17 15:22:00 -04:00
emersion
f1cbbac636
render/gles2: remove matrix transposition in shaders
2018-03-15 21:30:31 +01:00
emersion
876f07e9f1
renderer: replace wlr_texture_get_matrix by wlr_render_texture
2018-03-15 19:31:02 +01:00
emersion
0e253e0615
render/gles2: don't set inverted_y when EGL_WAYLAND_Y_INVERTED_WL is unsupported
2018-03-15 15:51:15 +01:00
emersion
8b58e1a3ad
Merge branch 'master' into matrix-redesign
2018-03-15 15:48:09 +01:00
emersion
824a95ad19
matrix: use 2D matrices
2018-03-15 15:33:58 +01:00
Guido Günther
653bc282a7
Indent GLSL by two spaces
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since this is the most established indentation
2018-03-15 12:40:18 +01:00