Commit Graph

94 Commits

Author SHA1 Message Date
Simon Ser a2419eb4ea render/egl: make most functions private
The wlr_egl functions are mostly used internally by the GLES2
renderer. Let's reduce our API surface a bit by hiding them. If
there are good use-cases for one of these, we can always make them
public again.

The functions mutating the current EGL context are not made private
because e.g. Wayfire uses them.
2021-06-24 13:53:05 -04:00
Simon Ser b2f6db3533 render: drop wlr_ prefix from wlr_renderer_bind_buffer
Make it clear this function is a private wlroots API and will stay
that way.
2021-06-09 10:26:09 +02:00
Simon Ser 625c66ef75 render/pixman: implement texture_from_buffer 2021-06-07 09:22:56 -04:00
Simon Ser 766a24fa77 render/allocator: add wlr_allocator.buffer_caps
This allows users to know the capabilities of the buffers that
will be allocated. The buffer capability is important to
know when negotiating buffer formats.
2021-05-31 15:50:13 -04:00
Simon Ser abf527b075 render/gles2: fix texture cleanup on destroy
When importing a DMA-BUF wlr_buffer as a wlr_texture, the GLES2
renderer caches the result, in case the buffer is used for texturing
again in the future. When the wlr_texture is destroyed by the caller,
the wlr_buffer is unref'ed, but the wlr_gles2_texture is kept around.
This is fine because wlr_gles2_texture listens for wlr_buffer's destroy
event to avoid any use-after-free.

However, with this logic wlr_texture_destroy doesn't "really" destroy
the wlr_gles2_texture. It just decrements the wlr_buffer ref'count.
Each wlr_texture_destroy call must have a matching prior
wlr_texture_create_from_buffer call or the ref'counting will go south.

Wehn destroying the renderer, we don't want to decrement any wlr_buffer
ref'count. Instead, we want to go through any cached wlr_gles2_texture
and destroy our GL state. So instead of calling wlr_texture_destroy, we
need to call our internal gles2_texture_destroy function.

Closes: https://github.com/swaywm/wlroots/issues/2941
2021-05-30 10:11:09 -04:00
Simon Ser f6ba26ff58 render/gles2: implement texture_from_buffer
Make it so wlr_gles2_texture is ref'counted (via wlr_buffer). This
is similar to wlr_gles2_buffer or wlr_drm_fb work.

When creating a wlr_texture from a wlr_buffer, first check if we
already have a texture for the buffer. If so, increase the
wlr_buffer ref'count and make sure any changes made by an external
process are made visible (by invalidating the texture).

When destroying a wlr_texture created from a wlr_buffer, decrease
the ref'count, but keep the wlr_texture around in case the caller
uses it again. When the wlr_buffer is destroyed, cleanup the
wlr_texture.
2021-05-17 16:22:43 +02:00
Simon Ser 9d55f712e3 render: introduce wlr_texture_from_buffer
This adds a a function to create a wlr_texture from a wlr_buffer.

The main motivation for this is to allow the renderer to create a
single wlr_texture per wlr_buffer. This can avoid needless imports
by re-using existing textures.
2021-05-17 16:22:43 +02:00
Simon Zeni ed7f2651b6 render: add DRM dumb buffer allocator 2021-05-05 10:40:21 +02:00
Simon Zeni 2c90e0f521 render/gbm_allocator: duplicate drm fd during creation process 2021-05-05 10:40:21 +02:00
Simon Ser 5be76bb047 render/allocator: add allocator_autocreate_with_drm_fd
Same as wlr_allocator_autocreate, but allows the caller to force a
DRM FD.

Similar to renderer_autocreate_with_drm_fd.
2021-04-29 15:58:56 +02:00
Simon Ser 619a975025 render: remove wlr_ prefix from wlr_renderer_autocreate_with_drm_fd
This function is only required because the DRM backend still needs
to perform multi-GPU magic under-the-hood. Remove the wlr_ prefix
to make it clear it's not a candidate for being made public.
2021-04-29 09:46:34 +02:00
Simon Zeni 318e3ac92c render/allocator: introduce wlr_allocator_autocreate 2021-04-28 20:55:57 +02:00
Simon Zeni 982498fab3 render: introduce renderer_get_render_buffer_caps 2021-04-28 20:55:57 +02:00
Simon Zeni a8c91fbac9 render/shm_allocator: make wlr_shm_allocator_create return a wlr_allocator 2021-04-28 20:55:57 +02:00
Simon Zeni c75aa71816 render/gbm_allocator: make wlr_gbm_allocator_create return a wlr_allocator 2021-04-28 20:55:57 +02:00
Simon Zeni 30706b71fb render/pixman: implement preferred_read_format 2021-04-27 18:28:41 +02:00
Simon Ser 8ca2b4cf49 render/pixman: destroy textures on renderer teardown 2021-04-22 15:44:49 +02:00
Simon Ser 661ba49564 render/gles2: destroy textures on renderer teardown 2021-04-22 15:44:49 +02:00
Simon Zeni 0d90dddfab render: introduce pixman renderer 2021-04-17 09:54:39 +02:00
Simon Ser c6b009ef85 render: introduce shared memory allocator
It allocates in local main memory via shm_open, and provides a FD
to allow sharing with other processes.

This is suitable for software rendering under the Wayland and X11
backends.
2021-04-17 09:54:39 +02:00
Simon Zeni 84dea55b20 render: rename get_dmabuf_render_formats into get_render_formats 2021-04-15 17:10:06 +02:00
Simon Ser a109a80dca render: drop support for ellipses
For anything more complicated than quads, compositors can easily
ship their own shaders.

Closes: https://github.com/swaywm/wlroots/issues/2759
2021-04-08 09:10:03 +02:00
Simon Zeni 78d21fa131 render/gles2: remove depth and bpp gles2_pixel_format, use drm pixel format 2021-03-25 10:55:54 +01:00
Simon Zeni 50d2985607 Move render/shm_format functions to render/pixel_format 2021-03-25 10:55:54 +01:00
Simon Zeni 5fd82c6f54 render/pixel_format: introduce pixel format info table 2021-03-25 10:55:54 +01:00
Simon Zeni 9601a2abf0 output: improve transform matrix calculation
Compute only the transform matrix in the output. The projection matrix
will be calculated inside the gles2 renderer when we start rendering.

The goal is to help the pixman rendering process.
2021-03-10 15:33:36 +01:00
Simon Ser 27fba3df43 render: use DRM formats in wlr_texture_from_pixels 2021-02-23 16:09:26 +01:00
Simon Ser ddfee63055 render: use DRM formats in wlr_renderer_get_shm_texture_formats 2021-02-23 16:09:26 +01:00
Simon Ser 549435aee5 render/gles2: replace wlr_gles2_texture.wl_format with drm_format 2021-02-23 16:09:26 +01:00
Simon Ser fab396f149 render/gles2: convert format table to DRM formats 2021-02-23 16:09:26 +01:00
Simon Ser 5d6d76c61f render/shm_format: add wl_shm_format conversion helpers 2021-02-23 16:09:26 +01:00
Simon Ser 2f11914613 render: introduce private wlr_renderer_autocreate_with_drm_fd 2021-01-16 22:52:26 +01:00
Simon Ser c73a8cde83 render/gbm_allocator: fix gbm_device use-after-free
We need to destroy any gbm_bo we've created before gbm_device_destroy.

Closes: https://github.com/swaywm/wlroots/issues/2601
2021-01-15 19:27:49 +01:00
Simon Ser 9dd059376c
render/gbm_allocator: document that DRM primary FDs work 2021-01-15 11:25:30 +01:00
Simon Ser 5642b880c3
render: document wlr_renderer_bind_buffer 2021-01-14 12:16:51 +01:00
Simon Ser d37214cb16 render/drm_format_set: add wlr_drm_format_{create,add} 2020-12-18 09:41:12 +01:00
Simon Ser 82443ea46b render/drm_format_set: introduce wlr_drm_format_intersect
Intersects modifiers from two wlr_drm_format structs. If either format
doesn't support modifiers, the resulting format won't support modifiers.
2020-12-03 10:52:25 +01:00
Simon Ser 5d008d9030 render: introduce wlr_renderer_get_dmabuf_render_formats
It describes which DMA-BUF formats can be used to render.
2020-11-30 11:08:44 +01:00
Simon Ser eb8360bda3 render: introduce wlr_renderer_get_drm_fd 2020-11-15 22:54:07 +01:00
Simon Ser c11c6c4568 render/swapchain: add support for buffer age 2020-11-15 22:48:42 +01:00
Simon Ser 6136fe87d1 render/gles2: implement wlr_renderer_bind_buffer 2020-11-15 22:48:42 +01:00
Simon Ser c88c54fb38 render: introduce wlr_renderer_bind_buffer 2020-11-15 22:48:42 +01:00
Simon Ser b0a663d39d render: introduce wlr_swapchain
The swapchain maximum capacity is set to 4, so that we have enough room
for:

- A buffer currently displayed on screen
- A buffer queued for display (e.g. to KMS)
- A pending buffer that'll be queued next commit
- An additional pending buffer in case we want to invalidate the
  currently pending one
2020-11-15 22:48:42 +01:00
Simon Ser 7c6212a0f7 render/drm_format_set: introduce wlr_drm_format_dup 2020-11-15 22:48:42 +01:00
Simon Ser 5913040110 render: introduce wlr_gbm_allocator 2020-11-15 22:48:42 +01:00
Simon Ser f47445f142 render: introduce wlr_allocator 2020-11-15 22:48:42 +01:00
Simon Ser 1dbcfdaf81 render/gles2: remove gles2_procs
Move the global into wlr_gles2_renderer. This removes global state and
allows us to have multiple renderers with different GL loaders.
2020-07-28 06:59:07 -06:00
Simon Ser 62da61716f render/gles2: make push/pop debug functions take a wlr_renderer 2020-07-28 06:59:07 -06:00
Simon Ser e8872d9ed7 render/gles2: keep ref to wlr_gles2_renderer in wlr_gles2_texture 2020-07-28 06:59:07 -06:00
Simon Ser 26af316b3b render/gles2: make wlr_gles2_texture_from_* private
These functions are unused by compositors (see e.g. [1]) and prevent
wlr_gles2_texture from accessing wlr_gles2_renderer state. This is an
issue for proper teardown [2] and for accessing GLES2 extensions.

[1]: https://github.com/swaywm/wlroots/pull/1962#issuecomment-569511830
[2]: https://github.com/swaywm/wlroots/pull/1962
2020-07-28 06:59:07 -06:00