Guido Günther
32e043f996
examples: Allow to close the popup
...
So we can the xdg_popup_destroy path.
2018-04-23 12:52:05 +02:00
Guido Günther
5209c79702
examples: Handle input entering popup in layer-shell
...
Change the cursor when entering the popup and make mouse buttons change
the red component of the square. This makes sure we can handle input
correctly.
2018-04-23 11:24:31 +02:00
Guido Günther
421652a450
examples: Animate popup in layer-shell
2018-04-23 11:24:31 +02:00
Guido Günther
d1e82a8ede
examples: Drop unused variable
2018-04-23 11:24:31 +02:00
Drew DeVault
941f88ce23
Fix popup positioning & double popups
2018-04-23 11:24:06 +02:00
Drew DeVault
0a0627f5d0
Finish forward-porting @acrisci's positioner work
2018-04-23 11:24:06 +02:00
Drew DeVault
2e3d901ac5
Forward-port xdg-shell-v6 positioner improvements
2018-04-23 11:24:06 +02:00
Drew DeVault
d3cdb00208
Add (shitty) support for popups to layer example
2018-04-23 11:24:06 +02:00
Drew DeVault
4575f27932
Update layer shell example -o behavior
2018-04-22 19:19:22 +02:00
Dominique Martinet
555206cf60
Fix gcc string truncation warnings
2018-04-13 14:37:53 +09:00
Drew DeVault
902d859c67
Fix syntax errors
...
Build before you commit, dumbass
2018-04-08 12:50:52 -04:00
Drew DeVault
7bb8512afb
Fix assertions with side-effects
...
Fixes #1725
2018-04-08 12:49:48 -04:00
Drew DeVault
3a8c7f283d
Add input-inhibitor example client
2018-04-03 14:06:52 -04:00
Drew DeVault
a94f4d0edc
Always give keyboard focus to the topmost layer
2018-04-02 15:48:22 -04:00
Drew DeVault
883d8d306c
Identify topmost interactive layer surface
2018-04-02 15:16:14 -04:00
emersion
f63a5d881d
examples: get wlr_renderer from the backend
2018-04-01 16:57:29 -04:00
emersion
33a2eb4b77
Untie wlr_backend from wlr_renderer
2018-03-31 18:49:43 -04:00
Drew DeVault
2053a4c144
Add more exotic cursor for layer shell example
...
So it's more obvious that it's being set
2018-03-30 21:02:28 -04:00
Drew DeVault
746e3759b7
Address review feedback
2018-03-30 20:34:00 -04:00
Drew DeVault
168f65fb7a
Minor bugfixes
2018-03-30 18:28:21 -04:00
Drew DeVault
e3eb487dc2
Add pointer support to layer shell example
2018-03-30 18:23:57 -04:00
Drew DeVault
ac219cbda6
Remove width_mm from tablet events
2018-03-28 12:05:37 -04:00
Drew DeVault
324b9d910d
Remove width_mm from wlr_touch events
2018-03-28 11:04:40 -04:00
Drew DeVault
a35a5786b0
Remove width_mm from wlr_pointer events
2018-03-28 10:46:50 -04:00
Tony Crisci
330ee08126
Merge pull request #744 from emersion/texture-redesign
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Redesign wlr_texture
2018-03-28 00:14:57 -04:00
Drew DeVault
13edb19a6c
Fix issue starting up client EGL on X11 backend
2018-03-27 18:51:38 -04:00
Drew DeVault
776b81d499
Fix surface layer damage tracking
2018-03-27 18:50:32 -04:00
Drew DeVault
0e318df13d
Add margin animation to the example demo
2018-03-27 18:50:32 -04:00
Drew DeVault
86ca4bea6d
Fix layer rendering/layout bugs
2018-03-27 18:50:32 -04:00
Drew DeVault
df9dbf3170
Fix rebase issues; rearrange layers on destroy
2018-03-27 18:50:32 -04:00
Drew DeVault
d1c0e6fe2c
Add layer_surface.close
2018-03-27 18:50:32 -04:00
Drew DeVault
b73c4f48c1
Fix exclusive zone among other layers
2018-03-27 18:50:32 -04:00
Drew DeVault
0f7e78f6aa
Fix issue with multiple outputs in layer example
2018-03-27 18:50:32 -04:00
Drew DeVault
f444a0d14c
Implement layer surface damage
2018-03-27 18:50:32 -04:00
Drew DeVault
4bf936360d
Arrange & render layer surfaces
2018-03-27 18:50:09 -04:00
Drew DeVault
fcf8c6c8a2
Fix issues preventing layer from getting allocated
...
Now all of the steps to get rootston a reference to the layer surface
are correctly wired up.
2018-03-27 18:50:09 -04:00
Drew DeVault
4bc1cc49d5
Fix strcmp use
2018-03-27 18:50:09 -04:00
Drew DeVault
b31ce4220c
Add broken test client and rootston stubs
2018-03-27 18:50:09 -04:00
emersion
adf4fb08dd
Merge branch 'master' into texture-redesign
2018-03-26 19:13:13 -04:00
emersion
793c3b3047
render: add simple functions to render rectangles and ellipses
2018-03-26 12:41:51 -04:00
emersion
c63d94483b
Redesign wlr_texture
...
- Textures are now immutable (apart from those created from raw
pixels), no more invalid textures
- Move all wl_drm stuff in wlr_renderer
- Most of wlr_texture fields are now private
- Remove some duplicated DMA-BUF code in the DRM backend
- Add more assertions
- Stride is now always given as bytes rather than pixels
- Drop wl_shm functions
Fun fact: this patch has been written 10,000 meters up in the air.
2018-03-24 23:48:32 -04:00
emersion
3581573bdc
render/gles2: make wlr_renderer_begin take viewport size
...
This allows raw GL calls outside wlr_renderer to be removed.
2018-03-21 07:37:09 +01:00
emersion
c41de2d1be
render: split render.h into wlr_renderer.h and wlr_texture.h
2018-03-19 23:16:29 +01:00
Drew DeVault
1956d3cedb
Merge pull request #722 from emersion/matrix-redesign
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Matrix redesign
2018-03-17 15:22:00 -04:00
emersion
876f07e9f1
renderer: replace wlr_texture_get_matrix by wlr_render_texture
2018-03-15 19:31:02 +01:00
emersion
824a95ad19
matrix: use 2D matrices
2018-03-15 15:33:58 +01:00
emersion
d26b67cb06
matrix: unify API, don't use array pointers
2018-03-15 11:10:56 +01:00
emersion
b6a3f240c7
matrix: move to types/
2018-03-15 09:11:27 +01:00
emersion
3bd1d876ae
examples: simplify screenshot client
2018-03-14 19:21:36 +01:00
Drew DeVault
bfc0e95d2c
Add mode support to libinput backend
...
And extend tablet example with tilt and ring support
2018-03-07 20:57:55 -05:00