Commit Graph

55 Commits

Author SHA1 Message Date
Simon Ser c11c6c4568 render/swapchain: add support for buffer age 2020-11-15 22:48:42 +01:00
Simon Ser 6136fe87d1 render/gles2: implement wlr_renderer_bind_buffer 2020-11-15 22:48:42 +01:00
Simon Ser c88c54fb38 render: introduce wlr_renderer_bind_buffer 2020-11-15 22:48:42 +01:00
Simon Ser b0a663d39d render: introduce wlr_swapchain
The swapchain maximum capacity is set to 4, so that we have enough room
for:

- A buffer currently displayed on screen
- A buffer queued for display (e.g. to KMS)
- A pending buffer that'll be queued next commit
- An additional pending buffer in case we want to invalidate the
  currently pending one
2020-11-15 22:48:42 +01:00
Simon Ser 7c6212a0f7 render/drm_format_set: introduce wlr_drm_format_dup 2020-11-15 22:48:42 +01:00
Simon Ser 5913040110 render: introduce wlr_gbm_allocator 2020-11-15 22:48:42 +01:00
Simon Ser f47445f142 render: introduce wlr_allocator 2020-11-15 22:48:42 +01:00
Simon Ser 1dbcfdaf81 render/gles2: remove gles2_procs
Move the global into wlr_gles2_renderer. This removes global state and
allows us to have multiple renderers with different GL loaders.
2020-07-28 06:59:07 -06:00
Simon Ser 62da61716f render/gles2: make push/pop debug functions take a wlr_renderer 2020-07-28 06:59:07 -06:00
Simon Ser e8872d9ed7 render/gles2: keep ref to wlr_gles2_renderer in wlr_gles2_texture 2020-07-28 06:59:07 -06:00
Simon Ser 26af316b3b render/gles2: make wlr_gles2_texture_from_* private
These functions are unused by compositors (see e.g. [1]) and prevent
wlr_gles2_texture from accessing wlr_gles2_renderer state. This is an
issue for proper teardown [2] and for accessing GLES2 extensions.

[1]: https://github.com/swaywm/wlroots/pull/1962#issuecomment-569511830
[2]: https://github.com/swaywm/wlroots/pull/1962
2020-07-28 06:59:07 -06:00
Simon Zeni 4a4da256dd render/gles2: use glGetAttribLocation instead of hardcoded indices 2020-06-24 20:01:19 +02:00
Andri Yngvason b64a8a7f98 render: Add wlr_renderer_blit_dmabuf() 2020-06-08 20:49:41 +02:00
Simon Ser 06f4c3945d render/texture: add width and height fields
Instead of requiring compositors to call wlr_texture_get_size each time
they want to access the texture's size, expose this information as
wlr_texture fields.
2020-04-28 21:45:14 +02:00
Simon Ser 5dc3a9c754 render/gles2: add wlr_gles2_renderer_check_ext 2020-04-22 22:40:54 +02:00
Simon Ser 515679e4fe Refactor EGL/GL API loading
Remove glapi.sh code generation, replace it with hand-written loading
code that checks extension strings before calling eglGetProcAddress.

The GLES2 renderer still uses global state because of:

- {PUSH,POP}_GLES2_DEBUG macros
- wlr_gles2_texture_from_* taking a wlr_egl instead of the renderer
2019-12-20 01:03:34 +00:00
Scott Anderson 85a2ee6d30 render/gles: Simplify textures a bit
We don't need our own enum for types. Instead we just use
GL_TEXTURE_{2D,EXTERNAL_OES}, which already describes usage.

Also fixes a situation where we were using GL_TEXTURE_2D in a situation
we should not have. wl_drm buffers are always GL_TEXTURE_EXTERNAL_OES,
no matter if they're RGB or any other format.
2019-11-06 09:46:01 +01:00
Manuel Stoeckl bb05617414 Use -fmacro-prefix-map to strip build path
This commit matches sway's 2dc4978d8af326c310057ca8fd22a4c7f5d09335.

To help ensure a reproducible build (when debug info is disabled),
the meson build script now uses the -fmacro-prefix-map command line
argument supported by GCC to strip the build-path dependent bytes
of each __FILE__ string used by wlr_log and related functions.

A rather ugly algorithm is used to compute the relative path between
the build and source folders, because meson has no specific function
for this.

When the compiler does not support -fmacro-prefix-map, fall back
to shifting the start of each __FILE__ string by the length of the
relative path to the source directory.
2019-07-17 21:00:09 -04:00
Alyssa Ross 95b22619e0 Fix missing headers when building without X11
The deleted includes are redundant, because other headers will include
the necessary files. Additionally, they cause build failures, because
including EGL/egl.h or EGL/eglext.h directly, instead of through
wlr/render/egl.h or wlr/render/interface.h, will mean that
MESA_EGL_NO_X11_HEADERS will not have been defined, and so the EGL
headers will attempt to pull in unnecessary X11 headers that may not
exist on the system.

For the headers produced by glgen.sh, the includes couldn't simply be
deleted, because no other header would include the EGL headers. Neither
wlr/render/egl.h or wlr/render/interface.h felt appropriate to include,
so I opted instead to copy the MESA_EGL_NO_X11_HEADERS definition before
the EGL includes.
2019-04-22 00:04:08 +03:00
Guido Günther f8fcd7f06a Remove glEGLImageTargetTexture2DOES
It's declared via render/glapi.txt.
2019-02-28 21:24:22 +01:00
emersion d592dcdedd
render/gles2: check for GL_OES_EGL_image_external 2018-11-04 09:00:55 +01:00
emersion 62d646f2b8
render/gles2: remove assumptions about supported formats
We were assuming GL_BGRA_EXT was always supported.

We now check that it's supported for rendering. We fail if it isn't because
this format is specified as "always supported" by the Wayland protocol.

We also check if it's supported for reading pixels. A new preferred_read_format
function returns the preferred format that can be used to read pixels. This is
used by the screencopy protocol.
2018-11-04 09:00:51 +01:00
nyorain cb03a41a3b Use enum wl_shm_format for gles2 texture formats
Also rephrase the write_pixels comment.
2018-10-16 09:35:28 +02:00
nyorain cd28637187 Remove fmt parameter from wlr_texture_write_pixels
It's not allowed to change the format of a texture so remove
the confusing parameter.
2018-10-15 23:56:56 +02:00
Mariusz Bialonczyk ad406db21c gles2: change context when it is not current
Texture functions, that create and manipulate textures should switch
the current context if necessary.

thanks to: @emersion

Fixes #934
2018-08-03 07:43:22 +02:00
emersion 7cbef15206
util: add wlr_ prefix to log symbols 2018-07-09 22:49:54 +01:00
NeKit 6f29db1044 gles2 renderer: introduce struct wlr_gles2_tex_shader 2018-06-13 13:43:01 +03:00
NeKit de91c55ea9 Fix GLES2 renderer to use glGetUniformLocations locations
This is needed as uniform locations are driver implementation-specific.
2018-06-07 18:06:31 +03:00
emersion 71ca45e2c0
Make sure we don't use others' prefixes 2018-04-25 23:24:58 +01:00
emersion 1b802d9251
Make wlr_renderer_scissor take normal coords instead of upside-down ones 2018-04-12 19:38:33 -04:00
emersion f3f61bed3e
Untie wlr_gles2_renderer and wlr_gles2_texture 2018-04-01 16:07:50 -04:00
Tony Crisci 330ee08126
Merge pull request #744 from emersion/texture-redesign
Redesign wlr_texture
2018-03-28 00:14:57 -04:00
emersion c42fd1018b
render: remove GL calls from wlr_egl 2018-03-27 17:02:48 -04:00
emersion c63d94483b
Redesign wlr_texture
- Textures are now immutable (apart from those created from raw
  pixels), no more invalid textures
- Move all wl_drm stuff in wlr_renderer
- Most of wlr_texture fields are now private
- Remove some duplicated DMA-BUF code in the DRM backend
- Add more assertions
- Stride is now always given as bytes rather than pixels
- Drop wl_shm functions

Fun fact: this patch has been written 10,000 meters up in the air.
2018-03-24 23:48:32 -04:00
emersion cc5ef1d2ff
render/gles2: move list of supported WL formats to pixel_format.c 2018-03-21 08:50:59 +01:00
emersion 95e86e675a
render/gles2: remove global state, use OpenGL debug extension 2018-03-20 19:14:33 +01:00
Guido Günther b3cb5a36c7 gles2: allow to specify texture target type
Allow to set the texture target type when generating/binding the
texture.  This allows us to attach the texture type to the texture so we
don't have to keep the logic elsewhere.
2018-03-20 14:30:30 +01:00
emersion c41de2d1be
render: split render.h into wlr_renderer.h and wlr_texture.h 2018-03-19 23:16:29 +01:00
Guido Günther 2688f6163f Rename _strip_path to wlr_strip_path
since it's a public function
2018-02-21 10:25:52 +01:00
emersion c2e1474010
Reformat all #include directives 2018-02-12 21:29:23 +01:00
Scott Anderson 9b984253e2 Move egl.h to render/egl.h 2017-10-22 10:36:07 +13:00
emersion 427bdb5b55
Use more consistent include guard names 2017-09-23 10:26:01 +02:00
Dominique Martinet f24b3df980 wlr renderer/texture: rename init to create when it does alloc 2017-08-19 08:33:31 +02:00
Drew DeVault de6f32c84e Refactor away wlr_renderer_state 2017-08-14 08:37:50 -04:00
Drew DeVault 94e6e6334b Refactor out wlr_texture_state 2017-08-14 08:25:26 -04:00
Drew DeVault c24351681f Refactor EGL handling 2017-08-10 22:15:37 -04:00
nyorain 1901c3e1b6 Fix example for updated gles 2017-08-10 11:03:58 +02:00
nyorain 67369173aa Implement drm (egl) buffer attaching 2017-08-10 10:59:58 +02:00
nyorain e167f41fde Rename wlr_surface -> wlr_texture; attach -> upload 2017-08-08 18:25:16 +02:00
Scott Anderson 8189c64d7f Fixed that warnings that showed up with optimisations. 2017-07-11 00:14:55 +12:00