Commit Graph

2109 Commits

Author SHA1 Message Date
Simon Ser 2ff4e113e2 backend/session: introduce wlr_device_change_event
This struct contains additional information for session device
change events, such as the DRM connector ID that has changed.
2021-11-02 13:30:51 +01:00
Simon Ser 3e801d68f2 xwayland: add support for -noTouchPointerEmulation
This allows compositors to handle touch pointer emulation manually,
instead of having Xwayland do it [1].

[1]: https://gitlab.freedesktop.org/xorg/xserver/-/merge_requests/691
2021-11-02 12:02:51 +01:00
Ronan Pigott 8e225261f0 backend/wayland: use xdga client activation 2021-10-31 10:33:14 +01:00
Ronan Pigott e2aff8a9b0 xdg-activation-v1: add data field and emit token destroy events
The data field is useful to track metadata about a token. The destroy
events are useful for compositors that track application startup to
let them know they can stop doing that.
2021-10-31 10:33:14 +01:00
Ronan Pigott 6ad0f819e2 xdg-activation-v1: enable compositors to request their own tokens
These new functions allow a compositor to request new managed tokens
without participating in the xdg-activation procedure as a wayland
client.

This enables the compositor itself to behave as a launcher
application.
2021-10-31 10:33:14 +01:00
Simon Ser 0817c52a21 backend/drm: get rid of BO handle table
The BO handle table exists to avoid double-closing a BO handle,
which aren't reference-counted by the kernel. But if we can
guarantee that there is only ever a single ref for each BO handle,
then we don't need the BO handle table anymore.

This is possible if we create the handle right before the ADDFB2
IOCTL, and close the handle right after. The handles are very
short-lived and we don't need to track their lifetime.

Because of multi-planar FBs, we need to be a bit careful: some
FB planes might share the same handle. But with a small check, it's
easy to avoid double-closing the same handle (which wouldn't be a
big deal anyways).

There's one gotcha though: drmModeSetCursor2 takes a BO handle as
input. Saving the handles until drmModeSetCursor2 time would require
us to track BO handle lifetimes, so we wouldn't be able to get rid
of the BO handle table. As a workaround, use drmModeGetFB to turn the
FB ID back to a BO handle, call drmModeSetCursor2 and then immediately
close the BO handle. The overhead should be minimal since these IOCTLs
are pretty cheap.

Closes: https://github.com/swaywm/wlroots/issues/3164
2021-10-29 11:38:37 +02:00
Simon Ser fb393ddf84 output: split into multiple files
This organizes the wlr_output implementation into separate files.
This avoids having a single mega-file with lots of unrelated parts
and makes it more obvious what the interactions between all the
parts are.

No functional changes, just moving code around.
2021-10-23 00:49:24 +02:00
Simon Ser a4ccca0834 scene: add support for direct scan-out
Check if only a single node intersects with the output viewport
and all of its properties match. In this case, attempt direct
scan-out.
2021-10-23 00:49:07 +02:00
Simon Ser db4c93028d scene: add wlr_scene_output_for_each_surface
This allows compositors to more easily implement sending
wl_surface.frame callback done events.
2021-10-22 22:29:35 +02:00
Simon Ser 7c10a77e0a presentation-time: remove unused field 2021-10-22 06:44:39 -06:00
Kirill Primak 6c3a71d9f6 presentation-time: use a surface addon 2021-10-22 11:57:19 +02:00
nyorain 8e34692250 render/vulkan: add Vulkan renderer
This new renderer is implemented with the existing wlr_renderer API
(which is known to be sub-optimal for some operations). It's not
used by default, but users can opt-in by setting WLR_RENDERER=vulkan.

The renderer depends on VK_EXT_image_drm_format_modifier and
VK_EXT_physical_device_drm.

Co-authored-by: Simon Ser <contact@emersion.fr>
Co-authored-by: Jan Beich <jbeich@FreeBSD.org>
2021-10-18 11:51:13 +02:00
Kirill Primak 2af8cc769a output: add presented flag to presentation event 2021-10-15 09:38:58 +02:00
Isaac Freund 4fae8f7be3 scene: add functions to place node on top/bottom
These are very common operations for compositors (including tinywl)
to perform.
2021-10-14 21:10:03 +02:00
Isaac Freund 2a8d385386 scene: assert that node != sibling in place above/below
Currently these functions remove the node from the scene if the sibling
argument is the same node as the node. To prevent confusion when
misusing this API, assert that the nodes are distinct and document this.
2021-10-14 21:10:03 +02:00
Kirill Primak c3e54021f8 xdg-decoration: refactor configure/state flow
The same logic/motivation as xdg-toplevel.
2021-10-07 07:27:51 -06:00
tiosgz ce66244fd2 surface_at: check if surfaces are mapped 2021-10-02 11:38:40 +02:00
tiosgz 893434b2d4 for_each_surface: only iterate mapped surfaces
These functions are used mostly for rendering, where including unmapped
surfaces is undesired.

This is a breaking change. However, few to no usages will have to be
updated.
2021-10-02 11:38:40 +02:00
Elyes HAOUAS dc3d1530bf Fix spelling errors
Signed-off-by: Elyes HAOUAS <ehaouas@noos.fr>
2021-10-02 10:22:13 +02:00
Simon Ser 323b8498ad Revert "render/drm_format_set: add wlr_drm_format_has"
This reverts commit 833437d592.
2021-10-01 09:26:05 -06:00
Simon Ser 833437d592 render/drm_format_set: add wlr_drm_format_has 2021-10-01 09:21:50 -06:00
Simon Ser 665a164f27 xdg-shell: rename wlr_xdg_surface.next_configure_serial
Rename it to scheduled_serial for consistency with the rest of
wlroots.
2021-09-30 23:17:32 +03:00
Simon Ser 0e34208344 xdg-shell: introduce wlr_xdg_surface.current
This holds the current state, and avoids having ad-hoc fields in
wlr_xdg_surface.
2021-09-30 23:17:32 +03:00
Kirill Primak db4afc2408 xdg-surface: add pending state
struct wlr_xdg_surface_state is introduced to hold the geometry
and configure serial to be applied on next wl_surface.commit.

This commit fixes our handling for ack_configure: instead of making
the request mutate our current state, it mutates the pending state
only.

Co-authored-by: Simon Ser <contact@emersion.fr>
2021-09-30 23:17:32 +03:00
José Expósito 20d9448257 wlr_pointer_gestures: hold gestures (protocol v3)
Update the pointer gestures protocol to version 3 allowing to send hold
gestures to clients.
2021-09-27 15:30:31 +02:00
José Expósito 4c3e307ec8 cursor: emit hold gesture events
Recevie the hold gesture events from the libinput or Wayland backends,
abstracted as pointer signals, and re-emit them from the cursor
interface.
2021-09-27 15:30:31 +02:00
José Expósito 62e62b6942 backend/wayland: send hold gesture events
Receive hold gesture events using a Wayland listiner and emit the
appropiate wlr_pointer signal.
2021-09-27 15:30:31 +02:00
José Expósito 52d2491931 backend/libinput: send hold gesture events
Receive hold gesture events from libinput and emit the appropiate
wlr_pointer signal.
2021-09-27 15:30:31 +02:00
José Expósito d069a783bc pointer: add hold pointer event definition
As touchpad touches are generally fully abstracted, a client cannot
currently know when a user is interacting with the touchpad without
moving. This is solved by hold gestures.

Hold gestures are notifications about one or more fingers being held
down on the touchpad without significant movement.

Hold gestures are primarily designed for two interactions:

 - Hold to interact: where a hold gesture is active for some time a
   menu could pop up, some object could be selected, etc.
 - Hold to cancel: where e.g. kinetic scrolling is currently active,
   the start of a hold gesture can be used to stop the scroll.

Unlike swipe and pinch, hold gestures, by definition, do not have
movement, so there is no need for an "update" stage in the gesture.

Create two structs, wlr_event_pointer_hold_begin and
wlr_event_pointer_hold_end, to represent hold gesture events and the
signals to emit them: wlr_pointer->pointer.hold_begin/hold_end.
2021-09-27 15:30:31 +02:00
Kirill Primak 754f40f9cb layer-shell: add `committed` bitmask 2021-09-24 14:38:32 +02:00
Kirill Primak 59fa3637c3 layer-shell: refactor configure/state flow
Same logic as xdg-toplevel.
2021-09-23 21:22:41 +02:00
Simon Ser 3c26244340 scene: add wlr_scene_buffer_set_transform 2021-09-22 10:45:39 -06:00
Simon Ser 43833fba64 scene: add wlr_scene_buffer_set_dest_size 2021-09-22 10:45:39 -06:00
Simon Ser 63040d6744 scene: add wlr_scene_buffer_set_source_box 2021-09-22 10:45:39 -06:00
Simon Ser fdc22449d6 util/box: introduce wlr_fbox_empty
Same as wlr_box_empty, but for wlr_fbox.
2021-09-22 10:45:39 -06:00
Simon Ser 7939bf8cc6 scene: add wlr_scene_buffer
This new scene-graph node displays a wlr_buffer.

Closes: https://github.com/swaywm/wlroots/issues/3161
2021-09-22 10:45:39 -06:00
Tadeo Kondrak 30d3c76817 Implement input_method_v2 popups 2021-09-22 09:42:14 +02:00
Simon Ser 2e12de96ca backend/drm: add support for panel orientation
Expose the panel orientation with wlr_drm_connector_get_panel_orientation.
Leave it to the compositor to consume this information and configure the
output accordingly.

Closes: https://github.com/swaywm/wlroots/issues/1581
2021-09-21 11:40:37 -06:00
Simon Ser 0c5ff5efab build: simplify get_variable calls
With recent-ish Meson we can stop repeating the variable name for
each provider.
2021-09-21 11:35:08 -06:00
Simon Ser 2e590026e9 scene: add wlr_scene_subsurface_tree_create 2021-09-21 16:48:31 +02:00
Simon Ser 597ba2b932 surface: add addon set 2021-09-21 16:48:31 +02:00
Simon Ser 211b3b760e scene: add wlr_scene_tree 2021-09-21 16:48:31 +02:00
Kirill Primak 0e2d369106 xdg-surface: simplify configure mechanism
This commit removes any checks whether a configure will change anything
and makes configures be sent unconditionally. Additionally, configures
are scheduled on xdg_toplevel.{un,}set_{maximized,fullscreen} events.
2021-09-21 10:09:09 +02:00
Kirill Primak b72a217fcc xdg-toplevel: refactor configure/state flow
Previously, `wlr_xdg_toplevel` didn't follow the usual "current state +
pending state" pattern and instead had confusingly named
`client_pending` and `server_pending`. This commit removes them, and
instead introduces `wlr_xdg_toplevel.scheduled` to store the properties
that are yet to be sent to a client, and `wlr_xdg_toplevel.requested`
to store the properties that a client has requested. They have different
types to emphasize that they aren't actual states.
2021-09-21 10:09:09 +02:00
Simon Zeni 9579d62a16 types/buffer: make {begin,end}_data_ptr_access part of the public API 2021-09-15 11:50:44 +02:00
Guido Günther e479dc1ef0 xwayland: Allow to retrieve startup-id via _NET_STARTUP_INFO
A launchee notifies with a "remove"¹ message when done starting up.
Catch these and forward to the compositor. This allows the compositor to
end the startup sequence that might have been started by another
protocol like xdg-activation.

We don't handle other messages since we expect the launcher to use a
wayland protocol like xdg-activation.

While `_NET_STARTUP_ID` helps to associate toplevels with startup-ids
this signals the end of the startup sequence.

1) https://specifications.freedesktop.org/startup-notification-spec/startup-notification-latest.txt
2021-09-11 09:53:23 +02:00
Simon Ser 4e7a8707cc buffer: add data_ptr access flags
This allows callers to specify the operations they'll perform on
the returned data pointer. The motivations for this are:

- The upcoming Linux MAP_NOSIGBUS flag may only be usable on
  read-only mappings.
- gbm_bo_map with GBM_BO_TRANSFER_READ hurts performance.
2021-09-10 13:16:10 -04:00
Andri Yngvason 105fdecd0c screencopy: Handle shm copy in commit event handler
This simplifies the implementation considerably.
2021-09-10 10:37:18 +02:00
Simon Ser a181a37b12 scene: add wlr_scene_attach_output_layout
This is a helper to integrate wlr_scene with wlr_output_layout.
2021-09-09 12:04:35 +02:00
Simon Ser 44f0f7a0a7 scene: add damage tracking support 2021-09-08 09:50:08 -04:00
Simon Ser 9195b77e14 scene: add wlr_scene_node_coords 2021-09-08 09:50:08 -04:00
Simon Ser 04d105760d scene: add wlr_scene_output_commit 2021-09-08 09:50:08 -04:00
Simon Ser 968c1df7e9 scene: add scene outputs
These allow describing an output's viewport inside the scene-graph.
2021-09-08 09:50:08 -04:00
Simon Zeni 3984c81faa types: introduce wlr_drm_lease_v1 2021-09-08 11:09:07 +02:00
Simon Zeni 94ed8f9496 backend/drm: introduce wlr_drm_backend_get_non_master_fd 2021-09-08 11:09:07 +02:00
Simon Zeni e5a949a955 backend/drm: implement drm lease function 2021-09-08 11:09:07 +02:00
Simon Ser 42dba9dc90 backend/drm: drop wlr_drm_connector.desired_mode
Previously used by attempt_enable_needs_modeset, but this has been
dropped in the previous commit.
2021-09-07 22:33:40 +02:00
Simon Ser 3c74bd0c91 backend/drm: introduce wlr_drm_connector_state
Previously, we were copying wlr_output_state on the stack and
patching it up to be guaranteed to have a proper drmModeModeInfo
stored in it (and not a custom mode). Also, we had a bunch of
helpers deriving DRM-specific information from the generic
wlr_output_state.

Copying the wlr_output_state worked fine so far, but with output
layers we'll be getting a wl_list in there. An empty wl_list stores
two pointers to itself, copying it on the stack blindly results in
infinite loops in wl_list_for_each.

To fix this, rework our DRM backend to stop copying wlr_output_state,
instead add a new struct wlr_drm_connector_state which holds both
the wlr_output_state and additional DRM-specific information.
2021-09-07 11:18:18 +02:00
Simon Ser 3fbf6e02a3 backend/drm: rename enum wlr_drm_connector_state to status
"state" is easily confused with wlr_output_state.
2021-09-07 11:18:18 +02:00
Simon Ser ba0525c5c0 surface: drop wlr_surface_state.buffer_resource
Instead, use wlr_surface_state.buffer only.
2021-09-06 14:21:23 -04:00
Simon Ser 0fe3b45361 viewporter: hide wlr_viewport
This is an internal struct.
2021-09-06 19:19:45 +02:00
Simon Ser 24c397dbf8 viewporter: add doc comment explaining compositor requirements 2021-09-06 19:19:45 +02:00
Simon Ser bb82b6dada buffer: make wlr_client_buffer_apply_damage return a bool
We always return the same wlr_client_buffer as the one passed in,
so no need to return anything.
2021-09-06 18:10:26 +02:00
Simon Ser cbe099dcc7 buffer: take a wlr_buffer in wlr_client_buffer_apply_damage
Instead of taking a wl_resource as argument, take a wlr_buffer.
2021-09-06 18:10:26 +02:00
Kirill Primak 90e62390d9 surface: move subsurface lists to state 2021-09-06 17:37:08 +02:00
Simon Ser 3ac99fa4dc subsurface: move parent link to state
Move the wlr_subsurface parent link to the subsurface state.

This is a dumb find/replace operation. This shouldn't result in
any behavior change.
2021-09-06 17:37:08 +02:00
Simon Ser 56b6b80b9a subsurface: rename wlr_subsurface_state to wlr_subsurface_parent_state
Add a comment to explain the difference.
2021-09-06 17:37:08 +02:00
Simon Ser 62924cc523 keyboard: add wlr_keyboard.keymap_fd
This exposes a read-only FD with the keymap.
2021-09-05 22:06:25 +02:00
Simon Ser 55ca93469c util/shm: add allocate_shm_file_pair
This function behaves like allocate_shm_file, except it also
returns a read-only FD. This is useful to share the same segment
of memory with many Wayland clients.
2021-09-05 22:06:25 +02:00
Devin J. Pohly 9ed16e39fa scene: replace surface_at() with node_at()
With the addition of a non-surface node type, it was unclear how such
nodes should interact with scene_node_surface_at().  For example, if the
topmost node at the given point is a RECT, should the function treat
that node as transparent and continue searching, or as opaque and return
(probably) NULL?

Instead, replace the function with one returning a scene_node, which
will allow for more consistent behavior across different node types.
Compositors can downcast scene_surface nodes via the now-public
wlr_scene_surface_from_node() if they need access to the surface itself.
2021-09-02 19:05:02 +02:00
Devin J. Pohly b7cd06e8fa scene: add RECT node type
RECT is a solid-colored rectangle, useful for simple borders or other
decoration.  This can be rendered directly using the wlr_renderer,
without needing to create a surface.
2021-09-02 19:05:02 +02:00
Devin J. Pohly 526652a554 scene: iterate nodes instead of surfaces when rendering
This will allow us to create node types which are rendered but not
surface-based, such as a solid color or image.
2021-09-02 19:05:02 +02:00
Simon Ser ee6c841d47 render/allocator/gbm: fix create() docs for FD ownership
Fixes: d9d8fc1ab9 ("render/allocator: re-open GBM FD")
2021-09-01 21:34:34 +02:00
Devin J. Pohly a1d462fa81 scene: add node reparent function
If nodes are arranged in a tree rather than at a single level, then it
makes sense that there should be a way to move them to a completely
different parent in addition to moving up or down among siblings.
2021-08-30 16:43:18 +02:00
Simon Ser e4d0ec9ee1 scene: add wlr_scene_node_surface_at 2021-08-26 21:12:28 +02:00
Simon Ser 501b29db03 scene: add user data pointer to wlr_scene_node
This allows compositors to attach arbitrary data to the scene-graph
nodes.
2021-08-26 21:12:28 +02:00
Simon Ser 86e9309808 scene: add wlr_scene_node_toggle
This allows compositors to easily enable or disable a scene-graph node.
This can be used to show/hide a surface when the xdg_surface is
mapped/unmapped.
2021-08-26 21:12:28 +02:00
Simon Ser c7d489b5b6 Introduce new scene-graph API
A new wlr_scene API has been added, following the design ideas from [1].
The new API contains the minimal set of features required to make the
API useful. The goal is to design a solid fundation and add more
features in the future.

[1]: https://github.com/swaywm/wlroots/issues/1826#issuecomment-564601757
2021-08-26 21:12:28 +02:00
Simon Ser 5dfaf5ea9c backend/drm: introduce wlr_drm_bo_handle_table
Using GBM to import DRM dumb buffers tends to not work well. By
using GBM we're calling some driver-specific functions in Mesa.
These functions check whether Mesa can work with the buffer.
Sometimes Mesa has requirements which differ from DRM dumb buffers
and the GBM import will fail (e.g. on amdgpu).

Instead, drop GBM and use drmPrimeFDToHandle directly. But there's
a twist: BO handles are not ref'counted by the kernel and need to
be ref'counted in user-space [1]. libdrm usually performs this
bookkeeping and is used under-the-hood by Mesa.

We can't re-use libdrm for this task without using driver-specific
APIs. So let's just re-implement the ref'counting logic in wlroots.
The wlroots implementation is inspired from amdgpu's in libdrm [2].

Closes: https://github.com/swaywm/wlroots/issues/2916

[1]: https://gitlab.freedesktop.org/mesa/drm/-/merge_requests/110
[2]: 1a4c0ec9ae/amdgpu/handle_table.c
2021-08-25 10:05:37 -04:00
Simon Ser 3ce2ea9e16 Move allocator stuff into new directory
Add render/allocator/ and include/render/allocator/ to hold
everything allocator-related.
2021-08-25 09:57:20 -04:00
Simon Ser b37731cdbb backend/{drm,libinput}: exclude headers when disabled 2021-08-25 09:50:27 -04:00
Kirill Primak 664307f968 util/box: introduce wlr_fbox_transform()
A floating-point version of wlr_box_transform().
2021-08-24 10:36:06 +02:00
Guido Günther de1522aeee xwayland: Allow to retrieve _NET_STARTUP_ID
This is use for startup notifications per startup-notifiation spec

https://specifications.freedesktop.org/startup-notification-spec/startup-notification-latest.txt
2021-08-20 10:44:22 +02:00
Simon Ser 46c42e55c6 backend/drm: add support for FB_DAMAGE_CLIPS
This allows the kernel to access our buffer damage. Some drivers
can take advantage of this, e.g. for PSR2 panels (Panel Self
Refresh) or for transfer over USB.

Closes: https://github.com/swaywm/wlroots/issues/1267
2021-08-18 20:59:25 +02:00
Simon Ser 7544b7abf9 backend/drm: use addon for wlr_drm_fb 2021-08-17 11:08:45 +02:00
Isaac Freund 3364eec07e layer-shell: replace close() with destroy()
The protocol specifies that all requests (aside from destroy) are
ignored after the compositor sends the closed event. Therefore,
destroying the wlroots object and rendering the resource inert
when sending the closed event keeps things simpler for wlroots and
compositors.
2021-08-14 20:25:46 +02:00
Simon Ser ad7651a370 render/gles2: make wlr_gles2_texture a wlr_buffer addon 2021-08-12 10:22:19 +02:00
Simon Ser ee1156b62b render/gles2: make wlr_gles2_buffer an addon
Saves us from walking a list.
2021-08-12 10:22:19 +02:00
Simon Ser 93964012e6 buffer: add addon set
This allows wlr_buffer users to extend it with tjeir own state.
2021-08-12 10:22:19 +02:00
Simon Ser 3f9e4f7a44 surface: kill wlr_surface.previous
This wlr_surface_state field was a special case because we don't
want to save the whole current state: for instance, the wlr_buffer
must not be saved or else wouldn't get released soon enough.

Let's just inline the state fields we need instead.
2021-08-11 18:13:12 +02:00
Kirill Primak 111d4eafd7 util/addon: find both by owner and impl
This allows to have multiple addons of different types with the same
owner.
2021-08-11 18:12:57 +02:00
Kirill Primak debd6c5f0b wlr_output_layout: use wlr_addons 2021-08-10 19:15:48 +02:00
Kirill Primak 11f799e88e wlr_outputs: add wlr_addon_set 2021-08-10 19:15:48 +02:00
Kirill Primak a6a80850b7 util: add wlr_addon 2021-08-10 19:15:48 +02:00
Manuel Stoeckl f5df956c18 render/gles2: add a few 10-bit and FP16 formats
The half-float formats depend on GL_OES_texture_half_float_linear,
not just the GL_OES_texture_half_float extension, because the latter
does not include support for linear magni/minification filters.

The new 2101010 and 16161616F formats are only available on little-
endian builds, since their gl_types are larger than a byte and thus
endianness dependent.
2021-07-30 08:29:13 +02:00
Manuel Stoeckl 44e8451cd9 render/gles2: hide shm formats without GL support
This change introduces a new function to check whether the renderer
has the needed GL extensions to read a given pixel format.
2021-07-30 08:29:13 +02:00
Simon Ser 3132c0ab10 output: drop wlr_output_state.buffer_type
This is now unconditionally set to WLR_OUTPUT_STATE_BUFFER_SCANOUT.
2021-07-29 09:48:33 -04:00
Simon Ser f211bc983a output-damage: stop using enum wlr_output_state_buffer_type
This enum will get dropped in the next commit.
2021-07-29 09:48:33 -04:00
Simon Ser 4ddde1a7bd output: drop wlr_output_impl.{attach,rollback}_render
No backend uses these anymore.
2021-07-29 09:48:33 -04:00
Simon Ser c55f70c8b7 backend/drm: stop initializing renderer for parent backend
Unless we're dealing with a multi-GPU setup and the backend being
initialized is secondary, we don't need a renderer nor an allocator.
Stop initializing these.
2021-07-28 22:52:35 +02:00