Commit Graph

5297 Commits

Author SHA1 Message Date
Isaac Freund 4fae8f7be3 scene: add functions to place node on top/bottom
These are very common operations for compositors (including tinywl)
to perform.
2021-10-14 21:10:03 +02:00
Isaac Freund 2a8d385386 scene: assert that node != sibling in place above/below
Currently these functions remove the node from the scene if the sibling
argument is the same node as the node. To prevent confusion when
misusing this API, assert that the nodes are distinct and document this.
2021-10-14 21:10:03 +02:00
fwsmit dc22a06184 examples/foreign-toplevel: fix toplevel not being freed 2021-10-07 20:36:21 +02:00
Kirill Primak c3e54021f8 xdg-decoration: refactor configure/state flow
The same logic/motivation as xdg-toplevel.
2021-10-07 07:27:51 -06:00
Kirill Primak cdaab82020 layer-shell: move NULL buffer check to role precommit handler
This will allow compositor to access the current buffer before
unmapping.
2021-10-06 10:15:49 +02:00
Kirill Primak 28248dd83b xdg-shell: remove redundant NULL buffer check
This is already checked in role precommit handler, and if the buffer is
NULL due to failed upload, that means the surface was already unmapped.
2021-10-06 10:15:49 +02:00
Jan Beich 31af2b67b0 backend: drop unconditional and unused <libinput.h>
After 70fb21c35b made libinput optional the include prevents
building without libinput package installed.

backend/backend.c:4:10: fatal error: 'libinput.h' file not found
 #include <libinput.h>
          ^~~~~~~~~~~~
2021-10-05 09:11:44 +02:00
Simon Ser 13cdb84ee8 render/allocator: use render node if available in reopen_drm_node
If we aren't trying to create a dumb buffer allocator, and if the
DRM device has a render node (ie, not a split render/display SoC),
then we can use the render node instead of the primary node. This
should allow wlroots to run under seatd when the current user
doesn't have the permission to open primary nodes (logind has a
quirk to allow physically logged in users to open primary nodes).
2021-10-04 12:25:27 +02:00
tiosgz ce66244fd2 surface_at: check if surfaces are mapped 2021-10-02 11:38:40 +02:00
tiosgz 893434b2d4 for_each_surface: only iterate mapped surfaces
These functions are used mostly for rendering, where including unmapped
surfaces is undesired.

This is a breaking change. However, few to no usages will have to be
updated.
2021-10-02 11:38:40 +02:00
Elyes HAOUAS dc3d1530bf Fix spelling errors
Signed-off-by: Elyes HAOUAS <ehaouas@noos.fr>
2021-10-02 10:22:13 +02:00
Simon Ser 323b8498ad Revert "render/drm_format_set: add wlr_drm_format_has"
This reverts commit 833437d592.
2021-10-01 09:26:05 -06:00
Simon Ser 1d7e438d8a Revert "Require INVALID for implicit format modifiers"
This reverts commit ea7357b703.
2021-10-01 09:26:05 -06:00
Simon Ser 61b83441a1 Revert "backend/drm: fail on explicit modifier in drmModeAddFB2"
This reverts commit d6be1d68b7.
2021-10-01 09:26:05 -06:00
Simon Ser 62be833aef Revert "render/egl: always add LINEAR to supported modifiers"
This reverts commit 780052d4da.
2021-10-01 09:26:05 -06:00
Simon Ser 42138a073b Revert "render/drm_format_set: remove special LINEAR case"
This reverts commit 6d281d96cb.
2021-10-01 09:26:05 -06:00
Simon Ser 6d281d96cb render/drm_format_set: remove special LINEAR case
This was used to make the intersection of INVALID and LINEAR result
in LINEAR. We can now just require LINEAR to be in both lists.
2021-10-01 09:21:50 -06:00
Simon Ser 780052d4da render/egl: always add LINEAR to supported modifiers 2021-10-01 09:21:50 -06:00
Simon Ser d6be1d68b7 backend/drm: fail on explicit modifier in drmModeAddFB2
drmModeAddFB2 doesn't support explicit modifiers. Only accept INVALID
which indicates an implicit modifier and LINEAR which may indicate
that GBM_BO_USE_LINEAR has been used.
2021-10-01 09:21:50 -06:00
Simon Ser ea7357b703 Require INVALID for implicit format modifiers
See [1] for the motivation.

[1]: https://gitlab.freedesktop.org/wayland/wayland-protocols/-/merge_requests/75
2021-10-01 09:21:50 -06:00
Simon Ser 833437d592 render/drm_format_set: add wlr_drm_format_has 2021-10-01 09:21:50 -06:00
Simon Ser 744a5c2fef xdg-shell: stop clearing wlr_xdg_surface state on unmap
The protocol doesn't say we should, so let's not.

Also it's pointless to reset scheduled_serial, since 0 is a valid
serial.
2021-09-30 23:17:32 +03:00
Simon Ser 665a164f27 xdg-shell: rename wlr_xdg_surface.next_configure_serial
Rename it to scheduled_serial for consistency with the rest of
wlroots.
2021-09-30 23:17:32 +03:00
Simon Ser 0e34208344 xdg-shell: introduce wlr_xdg_surface.current
This holds the current state, and avoids having ad-hoc fields in
wlr_xdg_surface.
2021-09-30 23:17:32 +03:00
Kirill Primak db4afc2408 xdg-surface: add pending state
struct wlr_xdg_surface_state is introduced to hold the geometry
and configure serial to be applied on next wl_surface.commit.

This commit fixes our handling for ack_configure: instead of making
the request mutate our current state, it mutates the pending state
only.

Co-authored-by: Simon Ser <contact@emersion.fr>
2021-09-30 23:17:32 +03:00
Simon Ser 3d0848daae backend: create renderer and allocator in wlr_backend_autocreate
Instead of ensuring the renderer and allocator are initialized in each
backend, do it in wlr_backend_autocreate. This allows compositors to
create backends without any renderer/allocator if they side-step
wlr_backend_autocreate.

Since the wlr_backend_get_renderer and backend_get_allocator end up
calling wlr_renderer_autocreate and wlr_allocator_autocreate, it sounds
like a good idea to centralize all of the opimionated bits in one place.
2021-09-30 08:50:43 -06:00
José Expósito 20d9448257 wlr_pointer_gestures: hold gestures (protocol v3)
Update the pointer gestures protocol to version 3 allowing to send hold
gestures to clients.
2021-09-27 15:30:31 +02:00
José Expósito 5f3e490c80 wlr_pointer_gestures: update protocol to version 2 2021-09-27 15:30:31 +02:00
José Expósito 4c3e307ec8 cursor: emit hold gesture events
Recevie the hold gesture events from the libinput or Wayland backends,
abstracted as pointer signals, and re-emit them from the cursor
interface.
2021-09-27 15:30:31 +02:00
José Expósito 62e62b6942 backend/wayland: send hold gesture events
Receive hold gesture events using a Wayland listiner and emit the
appropiate wlr_pointer signal.
2021-09-27 15:30:31 +02:00
José Expósito 52d2491931 backend/libinput: send hold gesture events
Receive hold gesture events from libinput and emit the appropiate
wlr_pointer signal.
2021-09-27 15:30:31 +02:00
José Expósito 95970b3619 build: check if libinput supports hold gestures
Add a project argument (LIBINPUT_HAS_HOLD_GESTURES) to allow building
against old versions of libinput.
2021-09-27 15:30:31 +02:00
José Expósito d069a783bc pointer: add hold pointer event definition
As touchpad touches are generally fully abstracted, a client cannot
currently know when a user is interacting with the touchpad without
moving. This is solved by hold gestures.

Hold gestures are notifications about one or more fingers being held
down on the touchpad without significant movement.

Hold gestures are primarily designed for two interactions:

 - Hold to interact: where a hold gesture is active for some time a
   menu could pop up, some object could be selected, etc.
 - Hold to cancel: where e.g. kinetic scrolling is currently active,
   the start of a hold gesture can be used to stop the scroll.

Unlike swipe and pinch, hold gestures, by definition, do not have
movement, so there is no need for an "update" stage in the gesture.

Create two structs, wlr_event_pointer_hold_begin and
wlr_event_pointer_hold_end, to represent hold gesture events and the
signals to emit them: wlr_pointer->pointer.hold_begin/hold_end.
2021-09-27 15:30:31 +02:00
José Expósito fb15538247 protocol/meson: bump wayland-protocols requirement to 1.23 2021-09-27 15:30:31 +02:00
Hubert Hirtz d96d2f5f23 Fix a typo in CONTRIBUTING.md 2021-09-24 16:33:26 +02:00
Kirill Primak 754f40f9cb layer-shell: add `committed` bitmask 2021-09-24 14:38:32 +02:00
Kirill Primak 59fa3637c3 layer-shell: refactor configure/state flow
Same logic as xdg-toplevel.
2021-09-23 21:22:41 +02:00
Simon Ser 3c26244340 scene: add wlr_scene_buffer_set_transform 2021-09-22 10:45:39 -06:00
Simon Ser 43833fba64 scene: add wlr_scene_buffer_set_dest_size 2021-09-22 10:45:39 -06:00
Simon Ser 3d4afbe945 scene: use scene_node_get_size in wlr_scene_node_at
This allows to unify the RECT and BUFFER code-paths. The BUFFER one
will become more complicated with destination size and transforms.
2021-09-22 10:45:39 -06:00
Simon Ser 27b529f8a0 scene: add scene_node_get_size helper 2021-09-22 10:45:39 -06:00
Simon Ser 63040d6744 scene: add wlr_scene_buffer_set_source_box 2021-09-22 10:45:39 -06:00
Simon Ser fdc22449d6 util/box: introduce wlr_fbox_empty
Same as wlr_box_empty, but for wlr_fbox.
2021-09-22 10:45:39 -06:00
Simon Ser 7939bf8cc6 scene: add wlr_scene_buffer
This new scene-graph node displays a wlr_buffer.

Closes: https://github.com/swaywm/wlroots/issues/3161
2021-09-22 10:45:39 -06:00
Simon Ser f6f0e010d1 scene: unify intersection logic in wlr_scene_node_at
Let's extract the common bits.
2021-09-22 10:45:39 -06:00
Simon Ser b25759cd20 scene: drop default case in wlr_scene_node_at
This allows the compiler to error out if we haven't enumerated all
of the cases. This is useful to avoid a missing implementation when
adding a new node type.
2021-09-22 10:45:39 -06:00
Tadeo Kondrak 30d3c76817 Implement input_method_v2 popups 2021-09-22 09:42:14 +02:00
Tadeo Kondrak e0daa65aa6 input-method-unstable-v2: Add error for surface with existing role 2021-09-22 09:42:14 +02:00
Simon Ser 2e12de96ca backend/drm: add support for panel orientation
Expose the panel orientation with wlr_drm_connector_get_panel_orientation.
Leave it to the compositor to consume this information and configure the
output accordingly.

Closes: https://github.com/swaywm/wlroots/issues/1581
2021-09-21 11:40:37 -06:00
Simon Ser 0c5ff5efab build: simplify get_variable calls
With recent-ish Meson we can stop repeating the variable name for
each provider.
2021-09-21 11:35:08 -06:00