Commit Graph

44 Commits

Author SHA1 Message Date
Scott Anderson 9b984253e2 Move egl.h to render/egl.h 2017-10-22 10:36:07 +13:00
Drew DeVault 9e1ff2dce9 Merge pull request #140 from emersion/screenshooter
Add screenshooter
2017-10-08 10:06:41 -04:00
Scott Anderson c0e5feea37 Add GL/EGL extension loader generator 2017-10-08 13:23:41 +13:00
emersion 0ce3135304
Move read_pixels from output to renderer 2017-10-08 02:11:56 +02:00
Versus Void c5df6ca900 Fix memory leaks 2017-10-05 20:01:56 +00:00
Scott Anderson 009c3747a8 Multi-GPU DRM 2017-10-01 22:29:25 +13:00
Drew DeVault 220a6e9bf6 Add xwayland activate and fix EGL bug 2017-09-28 09:11:16 -04:00
Dominique Martinet f24b3df980 wlr renderer/texture: rename init to create when it does alloc 2017-08-19 08:33:31 +02:00
Drew DeVault 27c13d621d Merge pull request #88 from 4e554c4c/alloc_crashing
Prevent alloc errors from crashing
2017-08-15 12:21:58 -04:00
Tony Crisci 4f2b1cc930 implement get_buffer_size for egl buffers 2017-08-15 07:58:07 -04:00
Tony Crisci 72a33b736f implement texture get buffer size 2017-08-15 07:36:50 -04:00
Calvin Lee 5cc7342606 Prevent alloc errors from crashing
Resolves #76
2017-08-15 08:04:57 +02:00
nyorain f998bb8299 Fix style issues 2017-08-14 17:09:56 +02:00
Dominique Martinet 4bbf718e7d impl->destroy cleanup:
- remove trivial destroy() function
 - make sure we check impl and impl->destroy before calling
 - always call free if not implemented
2017-08-14 16:22:31 +02:00
Drew DeVault 2facf1df65 Fix software cursors 2017-08-14 08:43:17 -04:00
Drew DeVault de6f32c84e Refactor away wlr_renderer_state 2017-08-14 08:37:50 -04:00
Drew DeVault 94e6e6334b Refactor out wlr_texture_state 2017-08-14 08:25:26 -04:00
nyorain f066ff6d02 Fix external shader 2017-08-12 14:48:24 +02:00
Drew DeVault 2d6d2bcef9 Merge pull request #75 from nyorain/egl_image_leak
Fix egl image leak in gles renderer
2017-08-12 08:22:04 -04:00
nyorain 862bc9783f Fix egl image leak in gles renderer 2017-08-12 11:41:40 +02:00
Dominique Martinet c323bfc6a0 GLES2: detach and delete shaders after LinkProgram
Also make sure program linked correctly!
2017-08-12 00:24:30 +02:00
Drew DeVault a6efb90382 s/gen/ensure/ fixes #47 2017-08-11 09:00:26 -04:00
Drew DeVault c24351681f Refactor EGL handling 2017-08-10 22:15:37 -04:00
Drew DeVault 7095274a9e Merge branch 'master' into drm_buffer 2017-08-10 13:19:39 -04:00
Drew DeVault 3c12a32d1f Merge pull request #58 from acrisci/feature/enable-gl-blending
enable gl blending
2017-08-10 08:41:11 -04:00
Tony Crisci 49e97857c7 enable gl blending
This makes transparency work correctly.

fixes #56
2017-08-10 08:38:55 -04:00
Drew DeVault 888986b038 Remove excess logging 2017-08-10 08:36:45 -04:00
Drew DeVault 7da43ff8b0 Implement wlr_surface_flush_damage 2017-08-10 08:26:16 -04:00
nyorain 073dff63da Fix style issues 2017-08-10 11:05:18 +02:00
nyorain 67369173aa Implement drm (egl) buffer attaching 2017-08-10 10:59:58 +02:00
Drew DeVault e2b7712302 Use texture->pixel_format instead of re-scanning 2017-08-09 22:56:57 -04:00
Drew DeVault 4de930542f Implement partial texture uploads 2017-08-09 22:17:40 -04:00
nyorain e167f41fde Rename wlr_surface -> wlr_texture; attach -> upload 2017-08-08 18:25:16 +02:00
Drew DeVault 41b98f21e5 Merge pull request #42 from acrisci/bug/no-switch-active-textures
Remove unnecessary calls to glActiveTexture
2017-08-05 18:26:43 -04:00
nyorain fdab81e1c9 Use meson build system 2017-08-05 22:34:24 +02:00
Tony Crisci 9119be1dd1 Remove unnecessary calls to glActiveTexture
Since wlroots shaders only use one texture at a time (ie there is only one
sampler2D variable in any shader), it is unnecessary to switch between active
texture units at this time.
2017-08-05 10:41:05 -04:00
Tony Crisci effea557bb Implement destroying surfaces
Add a signal for wlr_surface destruction on the wlr_surface that compositors
can listen to to remove the surface from their state.

Implement a listener for this in the example wl_compositor to remove the
surface from its internal list of surfaces.

Destroy the surface in the compositor destroy_surface callback given when the
surface resource was created.

Add a reference to the surface resource to the wlr_surface so a compositor can
find it in its list of resources upon wlr_resource destruction.
2017-08-04 11:53:55 -04:00
Tony Crisci 6610aa7ca7 Implement shm buffer surface attach interface
Implement surface_attach method. This is called when a client attaches an shm
buffer with wl_surface_attach().

Implement the GLES2 interface for attaching shm buffers. This creates an opengl
texture with the shm buffer contents for the surface.

This commit also includes some working code to render the surfaces onto the
screen for demonstration purposes.
2017-08-04 11:41:13 -04:00
Drew DeVault 8920b5d607 Merge branch 'wlcore' 2017-06-29 16:00:24 -04:00
Scott Anderson 0cd94f0cf0 Added software cursor fallback 2017-06-26 17:34:15 +12:00
Drew DeVault 5a2796266f Support wl_shm pixel formats in gles2 renderer 2017-06-23 14:25:55 -04:00
Drew DeVault 2aafb5dd19 Add wlcore/wl_shm (WIP) 2017-06-23 13:41:07 -04:00
Drew DeVault f252c5a792 Manually transpose matricies in shader
Since GLES2 doesn't do this for us, it seems, on all platforms.
2017-06-23 11:46:09 -04:00
Drew DeVault b18209c904 Switch to GLES2
Closes #13
2017-06-23 11:38:45 -04:00