Commit Graph

144 Commits

Author SHA1 Message Date
emersion e42178d03f
render: switch wlr_renderer to wlr_drm_format_set 2019-04-01 19:18:04 +03:00
Scott Anderson c01b81c99c
render: introduce wlr_drm_format_set
This types adds a container for formats + modifiers.

A list that is of [format [modifier]] was chosen instead of
[format modifer] because that is how GBM accepts them.

Co-Authored-By: emersion <contact@emersion.fr>
2019-04-01 19:15:56 +03:00
emersion 75371d2c88
Require libdrm >= 2.4.95 2019-01-29 19:33:38 +01:00
Jente Hidskes ed5296c6cf Protect against redefining MESA_EGL_NO_X11_HEADERS 2018-12-22 19:05:19 +01:00
Ilia Bozhinov fb5691b6cc output: add wlr_output_preferred_read_format()
The read format is dependent on the output, so we first need to make it
current. This fixes a race condition in wlr-screencopy-v1 where a dmabuf
client would cause EGL_NO_SURFACE to be bound at the time when
screencopy needs to query for the preferred format, causing GL errors.
2018-11-24 10:54:25 +01:00
emersion 51bfdd620e
Use #if instead of #ifdef for wlroots config data
This prevents some annoying issues when e.g. not including wlr/config.h or
making a typo in the guard name.
2018-11-12 10:12:46 +01:00
Cedric Sodhi beefec3326 Tell Mesa not to attempt X11 headers
If no X11 related things are being built, tell Mesa's eglplatform.h not to attempt inclusion of associated X11 header.
2018-11-09 21:25:23 +01:00
emersion 62d646f2b8
render/gles2: remove assumptions about supported formats
We were assuming GL_BGRA_EXT was always supported.

We now check that it's supported for rendering. We fail if it isn't because
this format is specified as "always supported" by the Wayland protocol.

We also check if it's supported for reading pixels. A new preferred_read_format
function returns the preferred format that can be used to read pixels. This is
used by the screencopy protocol.
2018-11-04 09:00:51 +01:00
emersion b42fc4f2b1
render: on Wayland, make eglSwapBuffers non-blocking 2018-10-28 09:58:20 +01:00
nyorain cb03a41a3b Use enum wl_shm_format for gles2 texture formats
Also rephrase the write_pixels comment.
2018-10-16 09:35:28 +02:00
nyorain cd28637187 Remove fmt parameter from wlr_texture_write_pixels
It's not allowed to change the format of a texture so remove
the confusing parameter.
2018-10-15 23:56:56 +02:00
nyorain affbfb6a28 Support older wlr_linux_dmabuf_v1 clients
If a client uses an older version of the dmabuf protocol, use the
`formats` event instead of `modifiers` (since that didn't exist in older
versions).
With a bit of necessary guessing, support dmabuf importing even when
EGL_EXT_image_dma_buf_import_modifiers isn't present instead of
failing up front.
2018-10-12 23:07:45 +02:00
Scott Anderson fd3fa760d3 Revert "Revert "Merge pull request #1194 from ascent12/meson_feature""
This reverts commit 9c886f20b9.
2018-08-24 19:35:02 +12:00
Drew DeVault 9c886f20b9 Revert "Merge pull request #1194 from ascent12/meson_feature"
This breaks wlroots when used as a meson subproject.

This reverts commit dea311992e, reversing
changes made to 6db9c4b746.
2018-08-23 21:00:58 -04:00
Scott Anderson 51892e0d74 Install headers explicitly 2018-08-22 21:16:16 +12:00
Drew DeVault 211ae764fd Initial pass on API stability guarantees
This introduces -DWLR_USE_UNSTABLE and adds information regarding the
stability status to all headers. I started with a conservative set of
headers to mark as stable:

- types/wlr_matrix.h
- util/edges.h
- util/log.h
- util/region.h
- xcursor.h
2018-07-29 19:20:34 -04:00
emersion c4915d1492 render: add wlr_texture_is_opaque 2018-07-12 23:35:33 +01:00
emersion 2b9cbaddf3
screencopy: add support for frame flags 2018-06-30 22:18:03 +01:00
emersion 57548b557a
Merge branch 'master' into screencontent 2018-06-17 14:49:18 +01:00
Vincent Vanlaer f1a62a3200 Rename egl.exts to match the extension names 2018-06-09 19:11:51 +02:00
Vincent Vanlaer 5ec6d8230d Split eglSwapBuffersWithDamage feature detection
Detecting whether eglSwapBuffersWithDamageEXT or
eglSwapBuffersWithDamageKHR is used should be based on the extension
string, not only on the availability of the function.
2018-06-09 11:39:14 +02:00
emersion 457bfcab19
render/egl: only request high priority context on DRM 2018-06-08 00:17:45 +01:00
emersion d425edc96c
render/egl: consistent extension checking 2018-06-08 00:06:34 +01:00
emersion cbfe0e834a
Request a high priority EGL context 2018-06-08 00:06:34 +01:00
emersion 21928cbe61
Merge branch 'master' into screencontent 2018-05-31 12:33:27 +01:00
emersion 135721118a
render: remove wlr_renderer_check_import_dmabuf
It's possible to implement it outside the renderer, by creating a
texture and destroying it right away. This reduces the API surface
of the renderer.
2018-05-30 17:08:15 +01:00
emersion 28020ff577
Only allow one modifier per DMA-BUF, split attributes struct in render/ 2018-05-30 09:29:12 +01:00
emersion 5ba1a9af56
render: add wlr_texture_to_dmabuf 2018-05-29 18:47:17 +01:00
emersion 6eb4b5b54d
Merge pull request #993 from emersion/bind-wl-drm-in-renderer
render: bind wl_drm in renderer
2018-05-25 13:54:16 +01:00
Ilia Bozhinov 24cf70ae96 backends: implement custom EGL and renderer initialization
Compositors now have more control over how the backend creates its
renderer. Currently all backends create an EGL/GLES2 renderer, so
the necessary attributes for creating the context are passed to a
user-provided callback function. It is responsible for initializing
provided wlr_egl and to return a renderer. On fail, return 0.

Fixes #987
2018-05-25 14:56:52 +03:00
emersion 41130fe54b
render: bind wl_drm in renderer 2018-05-21 19:07:08 +01:00
emersion 449f06556a
Destroy wlr_surface with wlr_renderer 2018-04-26 00:11:36 +01:00
emersion 018b82c01e
render/egl: allow passing NULL to surface and image destructors 2018-04-25 08:28:48 +01:00
emersion eaed6bd03b
render/egl: add wlr_egl_destroy_surface 2018-04-24 23:44:43 +01:00
emersion 70d820be25
Add wlr_renderer_init_wl_shm to advertize supported renderer formats 2018-04-20 23:58:30 +01:00
emersion d2ebbd103c
backend: remove wlr_backend_get_egl 2018-04-08 11:00:56 -04:00
emersion f3f61bed3e
Untie wlr_gles2_renderer and wlr_gles2_texture 2018-04-01 16:07:50 -04:00
emersion a7bb48b404
render/egl: add wlr_egl_create_image_from_wl_drm
This allows external renderers and potential future GL-based
renderers to re-use this function.
2018-03-31 23:20:00 -04:00
emersion 33a2eb4b77
Untie wlr_backend from wlr_renderer 2018-03-31 18:49:43 -04:00
Tony Crisci 330ee08126
Merge pull request #744 from emersion/texture-redesign
Redesign wlr_texture
2018-03-28 00:14:57 -04:00
Drew DeVault 13edb19a6c Fix issue starting up client EGL on X11 backend 2018-03-27 18:51:38 -04:00
emersion c42fd1018b
render: remove GL calls from wlr_egl 2018-03-27 17:02:48 -04:00
emersion adf4fb08dd
Merge branch 'master' into texture-redesign 2018-03-26 19:13:13 -04:00
emersion 793c3b3047
render: add simple functions to render rectangles and ellipses 2018-03-26 12:41:51 -04:00
emersion c63d94483b
Redesign wlr_texture
- Textures are now immutable (apart from those created from raw
  pixels), no more invalid textures
- Move all wl_drm stuff in wlr_renderer
- Most of wlr_texture fields are now private
- Remove some duplicated DMA-BUF code in the DRM backend
- Add more assertions
- Stride is now always given as bytes rather than pixels
- Drop wl_shm functions

Fun fact: this patch has been written 10,000 meters up in the air.
2018-03-24 23:48:32 -04:00
emersion a854c2f246
Merge branch 'master' into gles2-renderer-redesign 2018-03-23 00:55:55 +01:00
emersion b1f93bc5cc
render/egl: use EGL_KHR_debug 2018-03-21 10:42:43 +01:00
emersion 3581573bdc
render/gles2: make wlr_renderer_begin take viewport size
This allows raw GL calls outside wlr_renderer to be removed.
2018-03-21 07:37:09 +01:00
emersion 95e86e675a
render/gles2: remove global state, use OpenGL debug extension 2018-03-20 19:14:33 +01:00
emersion c41de2d1be
render: split render.h into wlr_renderer.h and wlr_texture.h 2018-03-19 23:16:29 +01:00
emersion 876f07e9f1
renderer: replace wlr_texture_get_matrix by wlr_render_texture 2018-03-15 19:31:02 +01:00
emersion 8b58e1a3ad
Merge branch 'master' into matrix-redesign 2018-03-15 15:48:09 +01:00
emersion 824a95ad19
matrix: use 2D matrices 2018-03-15 15:33:58 +01:00
Guido Günther 14cdb6153f Add initial linux_dmabuf protocol support
Tested with

    ./weston-simple-dmabuf-drm
    ./weston-simple-dmabuf-drm --import-immediate=1
    ./weston-simple-dmabuf-drm --y-inverted=1
    (and combinations)

Supports only single plane XRGB dmabufs for now.
2018-03-15 12:40:18 +01:00
emersion d26b67cb06
matrix: unify API, don't use array pointers 2018-03-15 11:10:56 +01:00
emersion b6a3f240c7
matrix: move to types/ 2018-03-15 09:11:27 +01:00
Guido Günther d08792bfff Add alpha to wlr_render_with_matrix
so we can use the alpha channel to e.g. blend in textures
2018-02-25 13:47:48 +01:00
emersion c2e1474010
Reformat all #include directives 2018-02-12 21:29:23 +01:00
emersion bf6d245400
Swap buffers with damage 2018-02-09 22:54:14 +01:00
emersion ddb1779f9f
render: make wlr_renderer_clear take a float[4] for the color 2018-02-03 09:32:02 +01:00
emersion 51c22d39a4
Merge remote-tracking branch 'upstream/master' into output-damage 2018-01-29 23:24:09 +01:00
Tony Crisci ed5b1fdedd
Merge pull request #580 from emersion/screenshooter-renderer-backport
Backport screenshooter fixes from the renderer redesign v1
2018-01-29 17:13:23 -05:00
emersion 6281deb90f
Merge remote-tracking branch 'upstream/master' into output-damage 2018-01-24 14:48:01 +01:00
emersion 4fa90b0511
Backport screenshooter fixes from the renderer redesign v1
This backports some changes to #319 to fix the screenshooter data
format. This also adds wlr_backend_get_renderer which will be
useful to support multiple renderers.
2018-01-23 22:06:54 +01:00
emersion 415a2b7c56
render: add wlr_renderer_clear and wlr_renderer_scissor 2018-01-22 16:42:22 +01:00
Tony Crisci 85a6939cf2 rename matrix model box to project box 2018-01-21 19:03:10 -05:00
Tony Crisci d13114520a move matrix model code to matrix.h 2018-01-21 15:53:42 -05:00
emersion 0365b587f0
output: add damage tracking via buffer age 2018-01-21 00:06:35 +01:00
emersion b99d1f4fcc
Refactor wlr_egl_init to accept config_attribs 2017-12-17 23:51:04 +01:00
Drew DeVault 23fb663ea4
Merge pull request #453 from emersion/surface-transform
Add surface transforms support
2017-12-14 14:43:04 -05:00
emersion 18eb1eee3f
Listen to display destroy in xwayland, rename wlr_egl_free 2017-12-08 00:59:37 +01:00
emersion f4754ad1a2
Fix surface transforms 2017-11-30 23:58:12 +01:00
Scott Anderson 9b984253e2 Move egl.h to render/egl.h 2017-10-22 10:36:07 +13:00
emersion 0ce3135304
Move read_pixels from output to renderer 2017-10-08 02:11:56 +02:00
Scott Anderson 009c3747a8 Multi-GPU DRM 2017-10-01 22:29:25 +13:00
emersion 427bdb5b55
Use more consistent include guard names 2017-09-23 10:26:01 +02:00
Dominique Martinet f24b3df980 wlr renderer/texture: rename init to create when it does alloc 2017-08-19 08:33:31 +02:00
Tony Crisci 72a33b736f implement texture get buffer size 2017-08-15 07:36:50 -04:00
Drew DeVault de6f32c84e Refactor away wlr_renderer_state 2017-08-14 08:37:50 -04:00
Drew DeVault 94e6e6334b Refactor out wlr_texture_state 2017-08-14 08:25:26 -04:00
Drew DeVault c24351681f Refactor EGL handling 2017-08-10 22:15:37 -04:00
nyorain 67369173aa Implement drm (egl) buffer attaching 2017-08-10 10:59:58 +02:00
Drew DeVault 4de930542f Implement partial texture uploads 2017-08-09 22:17:40 -04:00
nyorain e167f41fde Rename wlr_surface -> wlr_texture; attach -> upload 2017-08-08 18:25:16 +02:00
Scott Anderson 1db97a9af9 Updated DRM cursor rendering 2017-08-06 21:38:40 +12:00
Drew DeVault 8920b5d607 Merge branch 'wlcore' 2017-06-29 16:00:24 -04:00
Scott Anderson 0cd94f0cf0 Added software cursor fallback 2017-06-26 17:34:15 +12:00
Drew DeVault 5a2796266f Support wl_shm pixel formats in gles2 renderer 2017-06-23 14:25:55 -04:00
Drew DeVault 2aafb5dd19 Add wlcore/wl_shm (WIP) 2017-06-23 13:41:07 -04:00
Drew DeVault b18209c904 Switch to GLES2
Closes #13
2017-06-23 11:38:45 -04:00
Drew DeVault fd91244e83 Update everyone to use new headers 2017-06-21 10:27:45 -04:00
Drew DeVault 2443a070e7 Add colored quad and ellipse rendering primitives 2017-06-15 15:31:13 -04:00
Drew DeVault cd6a40d816 Further improvements to rendering subsystem 2017-06-08 15:52:42 -04:00
Drew DeVault fc1dc1b5b0 Use constant VBO for quad, add matrix stuff 2017-06-07 21:35:07 -04:00