37b8a096a9 
								
							 
						 
						
							
							
								
								Pass backend to render  
							
							
							
						 
						
							2017-10-22 10:39:23 +13:00  
				
					
						
							
							
								 
						
							
								9b984253e2 
								
							 
						 
						
							
							
								
								Move egl.h to render/egl.h  
							
							
							
						 
						
							2017-10-22 10:36:07 +13:00  
				
					
						
							
							
								 
						
							
								9e1ff2dce9 
								
							 
						 
						
							
							
								
								Merge pull request  #140  from emersion/screenshooter  
							
							... 
							
							
							
							Add screenshooter 
							
						 
						
							2017-10-08 10:06:41 -04:00  
				
					
						
							
							
								 
						
							
								c0e5feea37 
								
							 
						 
						
							
							
								
								Add GL/EGL extension loader generator  
							
							
							
						 
						
							2017-10-08 13:23:41 +13:00  
				
					
						
							
							
								 
						
							
								0ce3135304 
								
							 
						 
						
							
							
								
								Move read_pixels from output to renderer  
							
							
							
						 
						
							2017-10-08 02:11:56 +02:00  
				
					
						
							
							
								 
						
							
								c5df6ca900 
								
							 
						 
						
							
							
								
								Fix memory leaks  
							
							
							
						 
						
							2017-10-05 20:01:56 +00:00  
				
					
						
							
							
								 
						
							
								009c3747a8 
								
							 
						 
						
							
							
								
								Multi-GPU DRM  
							
							
							
						 
						
							2017-10-01 22:29:25 +13:00  
				
					
						
							
							
								 
						
							
								220a6e9bf6 
								
							 
						 
						
							
							
								
								Add xwayland activate and fix EGL bug  
							
							
							
						 
						
							2017-09-28 09:11:16 -04:00  
				
					
						
							
							
								 
						
							
								f24b3df980 
								
							 
						 
						
							
							
								
								wlr renderer/texture: rename init to create when it does alloc  
							
							
							
						 
						
							2017-08-19 08:33:31 +02:00  
				
					
						
							
							
								 
						
							
								27c13d621d 
								
							 
						 
						
							
							
								
								Merge pull request  #88  from 4e554c4c/alloc_crashing  
							
							... 
							
							
							
							Prevent alloc errors from crashing 
							
						 
						
							2017-08-15 12:21:58 -04:00  
				
					
						
							
							
								 
						
							
								4f2b1cc930 
								
							 
						 
						
							
							
								
								implement get_buffer_size for egl buffers  
							
							
							
						 
						
							2017-08-15 07:58:07 -04:00  
				
					
						
							
							
								 
						
							
								72a33b736f 
								
							 
						 
						
							
							
								
								implement texture get buffer size  
							
							
							
						 
						
							2017-08-15 07:36:50 -04:00  
				
					
						
							
							
								 
						
							
								5cc7342606 
								
							 
						 
						
							
							
								
								Prevent alloc errors from crashing  
							
							... 
							
							
							
							Resolves  #76  
						
							2017-08-15 08:04:57 +02:00  
				
					
						
							
							
								 
						
							
								f998bb8299 
								
							 
						 
						
							
							
								
								Fix style issues  
							
							
							
						 
						
							2017-08-14 17:09:56 +02:00  
				
					
						
							
							
								 
						
							
								4bbf718e7d 
								
							 
						 
						
							
							
								
								impl->destroy cleanup:  
							
							... 
							
							
							
							- remove trivial destroy() function
 - make sure we check impl and impl->destroy before calling
 - always call free if not implemented 
							
						 
						
							2017-08-14 16:22:31 +02:00  
				
					
						
							
							
								 
						
							
								2facf1df65 
								
							 
						 
						
							
							
								
								Fix software cursors  
							
							
							
						 
						
							2017-08-14 08:43:17 -04:00  
				
					
						
							
							
								 
						
							
								de6f32c84e 
								
							 
						 
						
							
							
								
								Refactor away wlr_renderer_state  
							
							
							
						 
						
							2017-08-14 08:37:50 -04:00  
				
					
						
							
							
								 
						
							
								94e6e6334b 
								
							 
						 
						
							
							
								
								Refactor out wlr_texture_state  
							
							
							
						 
						
							2017-08-14 08:25:26 -04:00  
				
					
						
							
							
								 
						
							
								f066ff6d02 
								
							 
						 
						
							
							
								
								Fix external shader  
							
							
							
						 
						
							2017-08-12 14:48:24 +02:00  
				
					
						
							
							
								 
						
							
								2d6d2bcef9 
								
							 
						 
						
							
							
								
								Merge pull request  #75  from nyorain/egl_image_leak  
							
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							Fix egl image leak in gles renderer 
							
						 
						
							2017-08-12 08:22:04 -04:00  
				
					
						
							
							
								 
						
							
								862bc9783f 
								
							 
						 
						
							
							
								
								Fix egl image leak in gles renderer  
							
							
							
						 
						
							2017-08-12 11:41:40 +02:00  
				
					
						
							
							
								 
						
							
								c323bfc6a0 
								
							 
						 
						
							
							
								
								GLES2: detach and delete shaders after LinkProgram  
							
							... 
							
							
							
							Also make sure program linked correctly! 
							
						 
						
							2017-08-12 00:24:30 +02:00  
				
					
						
							
							
								 
						
							
								a6efb90382 
								
							 
						 
						
							
							
								
								s/gen/ensure/  fixes   #47  
							
							
							
						 
						
							2017-08-11 09:00:26 -04:00  
				
					
						
							
							
								 
						
							
								c24351681f 
								
							 
						 
						
							
							
								
								Refactor EGL handling  
							
							
							
						 
						
							2017-08-10 22:15:37 -04:00  
				
					
						
							
							
								 
						
							
								7095274a9e 
								
							 
						 
						
							
							
								
								Merge branch 'master' into drm_buffer  
							
							
							
						 
						
							2017-08-10 13:19:39 -04:00  
				
					
						
							
							
								 
						
							
								3c12a32d1f 
								
							 
						 
						
							
							
								
								Merge pull request  #58  from acrisci/feature/enable-gl-blending  
							
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							enable gl blending 
							
						 
						
							2017-08-10 08:41:11 -04:00  
				
					
						
							
							
								 
						
							
								49e97857c7 
								
							 
						 
						
							
							
								
								enable gl blending  
							
							... 
							
							
							
							This makes transparency work correctly.
fixes  #56  
							
						 
						
							2017-08-10 08:38:55 -04:00  
				
					
						
							
							
								 
						
							
								888986b038 
								
							 
						 
						
							
							
								
								Remove excess logging  
							
							
							
						 
						
							2017-08-10 08:36:45 -04:00  
				
					
						
							
							
								 
						
							
								7da43ff8b0 
								
							 
						 
						
							
							
								
								Implement wlr_surface_flush_damage  
							
							
							
						 
						
							2017-08-10 08:26:16 -04:00  
				
					
						
							
							
								 
						
							
								073dff63da 
								
							 
						 
						
							
							
								
								Fix style issues  
							
							
							
						 
						
							2017-08-10 11:05:18 +02:00  
				
					
						
							
							
								 
						
							
								67369173aa 
								
							 
						 
						
							
							
								
								Implement drm (egl) buffer attaching  
							
							
							
						 
						
							2017-08-10 10:59:58 +02:00  
				
					
						
							
							
								 
						
							
								e2b7712302 
								
							 
						 
						
							
							
								
								Use texture->pixel_format instead of re-scanning  
							
							
							
						 
						
							2017-08-09 22:56:57 -04:00  
				
					
						
							
							
								 
						
							
								4de930542f 
								
							 
						 
						
							
							
								
								Implement partial texture uploads  
							
							
							
						 
						
							2017-08-09 22:17:40 -04:00  
				
					
						
							
							
								 
						
							
								e167f41fde 
								
							 
						 
						
							
							
								
								Rename wlr_surface -> wlr_texture; attach -> upload  
							
							
							
						 
						
							2017-08-08 18:25:16 +02:00  
				
					
						
							
							
								 
						
							
								41b98f21e5 
								
							 
						 
						
							
							
								
								Merge pull request  #42  from acrisci/bug/no-switch-active-textures  
							
							... 
							
							
							
							Remove unnecessary calls to glActiveTexture 
							
						 
						
							2017-08-05 18:26:43 -04:00  
				
					
						
							
							
								 
						
							
								fdab81e1c9 
								
							 
						 
						
							
							
								
								Use meson build system  
							
							
							
						 
						
							2017-08-05 22:34:24 +02:00  
				
					
						
							
							
								 
						
							
								9119be1dd1 
								
							 
						 
						
							
							
								
								Remove unnecessary calls to glActiveTexture  
							
							... 
							
							
							
							Since wlroots shaders only use one texture at a time (ie there is only one
sampler2D variable in any shader), it is unnecessary to switch between active
texture units at this time. 
							
						 
						
							2017-08-05 10:41:05 -04:00  
				
					
						
							
							
								 
						
							
								effea557bb 
								
							 
						 
						
							
							
								
								Implement destroying surfaces  
							
							... 
							
							
							
							Add a signal for wlr_surface destruction on the wlr_surface that compositors
can listen to to remove the surface from their state.
Implement a listener for this in the example wl_compositor to remove the
surface from its internal list of surfaces.
Destroy the surface in the compositor destroy_surface callback given when the
surface resource was created.
Add a reference to the surface resource to the wlr_surface so a compositor can
find it in its list of resources upon wlr_resource destruction. 
							
						 
						
							2017-08-04 11:53:55 -04:00  
				
					
						
							
							
								 
						
							
								6610aa7ca7 
								
							 
						 
						
							
							
								
								Implement shm buffer surface attach interface  
							
							... 
							
							
							
							Implement surface_attach method. This is called when a client attaches an shm
buffer with wl_surface_attach().
Implement the GLES2 interface for attaching shm buffers. This creates an opengl
texture with the shm buffer contents for the surface.
This commit also includes some working code to render the surfaces onto the
screen for demonstration purposes. 
							
						 
						
							2017-08-04 11:41:13 -04:00  
				
					
						
							
							
								 
						
							
								8920b5d607 
								
							 
						 
						
							
							
								
								Merge branch 'wlcore'  
							
							
							
						 
						
							2017-06-29 16:00:24 -04:00  
				
					
						
							
							
								 
						
							
								0cd94f0cf0 
								
							 
						 
						
							
							
								
								Added software cursor fallback  
							
							
							
						 
						
							2017-06-26 17:34:15 +12:00  
				
					
						
							
							
								 
						
							
								5a2796266f 
								
							 
						 
						
							
							
								
								Support wl_shm pixel formats in gles2 renderer  
							
							
							
						 
						
							2017-06-23 14:25:55 -04:00  
				
					
						
							
							
								 
						
							
								2aafb5dd19 
								
							 
						 
						
							
							
								
								Add wlcore/wl_shm (WIP)  
							
							
							
						 
						
							2017-06-23 13:41:07 -04:00  
				
					
						
							
							
								 
						
							
								f252c5a792 
								
							 
						 
						
							
							
								
								Manually transpose matricies in shader  
							
							... 
							
							
							
							Since GLES2 doesn't do this for us, it seems, on all platforms. 
							
						 
						
							2017-06-23 11:46:09 -04:00  
				
					
						
							
							
								 
						
							
								b18209c904 
								
							 
						 
						
							
							
								
								Switch to GLES2  
							
							... 
							
							
							
							Closes  #13  
						
							2017-06-23 11:38:45 -04:00