a7bb48b404 
								
							 
						 
						
							
							
								
								render/egl: add wlr_egl_create_image_from_wl_drm  
							
							... 
							
							
							
							This allows external renderers and potential future GL-based
renderers to re-use this function. 
							
						 
						
							2018-03-31 23:20:00 -04:00  
				
					
						
							
							
								 
						
							
								33a2eb4b77 
								
							 
						 
						
							
							
								
								Untie wlr_backend from wlr_renderer  
							
							
							
						 
						
							2018-03-31 18:49:43 -04:00  
				
					
						
							
							
								 
						
							
								23d357e371 
								
							 
						 
						
							
							
								
								Downgrade gles2 messages to L_DEBUG  
							
							... 
							
							
							
							L_INFO is for stuff that's useful to the user 
							
						 
						
							2018-03-31 00:27:30 -04:00  
				
					
						
							
							
								 
						
							
								c9ed6fed59 
								
							 
						 
						
							
							
								
								Fix build error with -O2  
							
							... 
							
							
							
							../render/gles2/renderer.c: In function ‘gles2_render_texture_with_matrix’:
../render/gles2/renderer.c:140:2: error: ‘target’ may be used uninitialized in this function [-Werror=maybe-uninitialized]
  glBindTexture(target, tex_id);
  ^~~~~~~~~~~~~~~~~~~~~~~~~~~~~
../render/gles2/renderer.c:145:2: error: ‘prog’ may be used uninitialized in this function [-Werror=maybe-uninitialized]
  glUseProgram(prog); 
							
						 
						
							2018-03-31 01:05:33 +03:00  
				
					
						
							
							
								 
						
							
								330ee08126 
								
							 
						 
						
							
							
								
								Merge pull request  #744  from emersion/texture-redesign  
							
							... 
							
							
							
							Redesign wlr_texture 
							
						 
						
							2018-03-28 00:14:57 -04:00  
				
					
						
							
							
								 
						
							
								c42fd1018b 
								
							 
						 
						
							
							
								
								render: remove GL calls from wlr_egl  
							
							
							
						 
						
							2018-03-27 17:02:48 -04:00  
				
					
						
							
							
								 
						
							
								adf4fb08dd 
								
							 
						 
						
							
							
								
								Merge branch 'master' into texture-redesign  
							
							
							
						 
						
							2018-03-26 19:13:13 -04:00  
				
					
						
							
							
								 
						
							
								793c3b3047 
								
							 
						 
						
							
							
								
								render: add simple functions to render rectangles and ellipses  
							
							
							
						 
						
							2018-03-26 12:41:51 -04:00  
				
					
						
							
							
								 
						
							
								c63d94483b 
								
							 
						 
						
							
							
								
								Redesign wlr_texture  
							
							... 
							
							
							
							- Textures are now immutable (apart from those created from raw
  pixels), no more invalid textures
- Move all wl_drm stuff in wlr_renderer
- Most of wlr_texture fields are now private
- Remove some duplicated DMA-BUF code in the DRM backend
- Add more assertions
- Stride is now always given as bytes rather than pixels
- Drop wl_shm functions
Fun fact: this patch has been written 10,000 meters up in the air. 
							
						 
						
							2018-03-24 23:48:32 -04:00  
				
					
						
							
							
								 
						
							
								b1852096c5 
								
							 
						 
						
							
							
								
								linux-dmabuf: Support multi plane formats like NV12  
							
							
							
						 
						
							2018-03-23 09:03:31 +01:00  
				
					
						
							
							
								 
						
							
								a854c2f246 
								
							 
						 
						
							
							
								
								Merge branch 'master' into gles2-renderer-redesign  
							
							
							
						 
						
							2018-03-23 00:55:55 +01:00  
				
					
						
							
							
								 
						
							
								b1f93bc5cc 
								
							 
						 
						
							
							
								
								render/egl: use EGL_KHR_debug  
							
							
							
						 
						
							2018-03-21 10:42:43 +01:00  
				
					
						
							
							
								 
						
							
								8207f0f081 
								
							 
						 
						
							
							
								
								render/gles2: use gles2_pixel_format::has_alpha for shader selection  
							
							
							
						 
						
							2018-03-21 08:53:36 +01:00  
				
					
						
							
							
								 
						
							
								cc5ef1d2ff 
								
							 
						 
						
							
							
								
								render/gles2: move list of supported WL formats to pixel_format.c  
							
							
							
						 
						
							2018-03-21 08:50:59 +01:00  
				
					
						
							
							
								 
						
							
								3581573bdc 
								
							 
						 
						
							
							
								
								render/gles2: make wlr_renderer_begin take viewport size  
							
							... 
							
							
							
							This allows raw GL calls outside wlr_renderer to be removed. 
							
						 
						
							2018-03-21 07:37:09 +01:00  
				
					
						
							
							
								 
						
							
								95e86e675a 
								
							 
						 
						
							
							
								
								render/gles2: remove global state, use OpenGL debug extension  
							
							
							
						 
						
							2018-03-20 19:14:33 +01:00  
				
					
						
							
							
								 
						
							
								2d01663b25 
								
							 
						 
						
							
							
								
								gles2: Honor alpha in fragment_src_external  
							
							... 
							
							
							
							By using the same vertex shader and adding alpha to the fragment shader
for external textures we can:
  - use alpha blending
  - have wlr_gles2_render_texture_with_matrix work with
    the GL_TEXTURE_EXTERNAL_OES. So far this failed
    since we passed in alpha which was unknown by fragment_src_external 
							
						 
						
							2018-03-20 14:30:30 +01:00  
				
					
						
							
							
								 
						
							
								13e4ba4867 
								
							 
						 
						
							
							
								
								gles2_texture_bind: use texture's target type  
							
							... 
							
							
							
							Hardcoding GL_TEXTURE_2D leads to rendering errors when using
GL_TEXTURE_EXTERNAL_OES textures. 
							
						 
						
							2018-03-20 14:30:30 +01:00  
				
					
						
							
							
								 
						
							
								b3cb5a36c7 
								
							 
						 
						
							
							
								
								gles2: allow to specify texture target type  
							
							... 
							
							
							
							Allow to set the texture target type when generating/binding the
texture.  This allows us to attach the texture type to the texture so we
don't have to keep the logic elsewhere. 
							
						 
						
							2018-03-20 14:30:30 +01:00  
				
					
						
							
							
								 
						
							
								c41de2d1be 
								
							 
						 
						
							
							
								
								render: split render.h into wlr_renderer.h and wlr_texture.h  
							
							
							
						 
						
							2018-03-19 23:16:29 +01:00  
				
					
						
							
							
								 
						
							
								6ecb0eefcb 
								
							 
						 
						
							
							
								
								render/gles2: transpose matrices before binding them  
							
							... 
							
							
							
							Setting glUniformMatrix3fv's transpose parameter to GL_TRUE is
not allowed for OpenGL ES 2.
This adds a wlr_matrix_transpose function. 
							
						 
						
							2018-03-19 20:21:02 +01:00  
				
					
						
							
							
								 
						
							
								1956d3cedb 
								
							 
						 
						
							
							
								
								Merge pull request  #722  from emersion/matrix-redesign  
							
							... 
							
							
							
							Matrix redesign 
							
						 
						
							2018-03-17 15:22:00 -04:00  
				
					
						
							
							
								 
						
							
								f1cbbac636 
								
							 
						 
						
							
							
								
								render/gles2: remove matrix transposition in shaders  
							
							
							
						 
						
							2018-03-15 21:30:31 +01:00  
				
					
						
							
							
								 
						
							
								876f07e9f1 
								
							 
						 
						
							
							
								
								renderer: replace wlr_texture_get_matrix by wlr_render_texture  
							
							
							
						 
						
							2018-03-15 19:31:02 +01:00  
				
					
						
							
							
								 
						
							
								0e253e0615 
								
							 
						 
						
							
							
								
								render/gles2: don't set inverted_y when EGL_WAYLAND_Y_INVERTED_WL is unsupported  
							
							
							
						 
						
							2018-03-15 15:51:15 +01:00  
				
					
						
							
							
								 
						
							
								8b58e1a3ad 
								
							 
						 
						
							
							
								
								Merge branch 'master' into matrix-redesign  
							
							
							
						 
						
							2018-03-15 15:48:09 +01:00  
				
					
						
							
							
								 
						
							
								824a95ad19 
								
							 
						 
						
							
							
								
								matrix: use 2D matrices  
							
							
							
						 
						
							2018-03-15 15:33:58 +01:00  
				
					
						
							
							
								 
						
							
								653bc282a7 
								
							 
						 
						
							
							
								
								Indent GLSL by two spaces  
							
							... 
							
							
							
							since this is the most established indentation 
							
						 
						
							2018-03-15 12:40:18 +01:00  
				
					
						
							
							
								 
						
							
								14cdb6153f 
								
							 
						 
						
							
							
								
								Add initial linux_dmabuf protocol support  
							
							... 
							
							
							
							Tested with
    ./weston-simple-dmabuf-drm
    ./weston-simple-dmabuf-drm --import-immediate=1
    ./weston-simple-dmabuf-drm --y-inverted=1
    (and combinations)
Supports only single plane XRGB dmabufs for now. 
							
						 
						
							2018-03-15 12:40:18 +01:00  
				
					
						
							
							
								 
						
							
								d26b67cb06 
								
							 
						 
						
							
							
								
								matrix: unify API, don't use array pointers  
							
							
							
						 
						
							2018-03-15 11:10:56 +01:00  
				
					
						
							
							
								 
						
							
								b6a3f240c7 
								
							 
						 
						
							
							
								
								matrix: move to types/  
							
							
							
						 
						
							2018-03-15 09:11:27 +01:00  
				
					
						
							
							
								 
						
							
								2d0db16942 
								
							 
						 
						
							
							
								
								render: Flip textures in case of inverted_y  
							
							
							
						 
						
							2018-03-11 19:02:05 +01:00  
				
					
						
							
							
								 
						
							
								2dc8a35db2 
								
							 
						 
						
							
							
								
								textures: tell us which texture format is unsupported  
							
							
							
						 
						
							2018-02-28 18:36:32 +01:00  
				
					
						
							
							
								 
						
							
								d08792bfff 
								
							 
						 
						
							
							
								
								Add alpha to wlr_render_with_matrix  
							
							... 
							
							
							
							so we can use the alpha channel to e.g. blend in textures 
							
						 
						
							2018-02-25 13:47:48 +01:00  
				
					
						
							
							
								 
						
							
								1d9be89e2d 
								
							 
						 
						
							
							
								
								Revert "ELF Visibility"  
							
							
							
						 
						
							2018-02-19 18:01:27 -05:00  
				
					
						
							
							
								 
						
							
								86269052eb 
								
							 
						 
						
							
							
								
								Explicitly export EFL symbols  
							
							
							
						 
						
							2018-02-19 14:26:40 +13:00  
				
					
						
							
							
								 
						
							
								c2e1474010 
								
							 
						 
						
							
							
								
								Reformat all #include directives  
							
							
							
						 
						
							2018-02-12 21:29:23 +01:00  
				
					
						
							
							
								 
						
							
								36ead80cd1 
								
							 
						 
						
							
							
								
								Make wlr_signal_emit_safe private  
							
							
							
						 
						
							2018-02-12 19:52:47 +01:00  
				
					
						
							
							
								 
						
							
								5e58d46cc1 
								
							 
						 
						
							
							
								
								Add wlr_signal_emit_safe  
							
							
							
						 
						
							2018-02-12 09:12:31 +01:00  
				
					
						
							
							
								 
						
							
								ddb1779f9f 
								
							 
						 
						
							
							
								
								render: make wlr_renderer_clear take a float[4] for the color  
							
							
							
						 
						
							2018-02-03 09:32:02 +01:00  
				
					
						
							
							
								 
						
							
								51c22d39a4 
								
							 
						 
						
							
							
								
								Merge remote-tracking branch 'upstream/master' into output-damage  
							
							
							
						 
						
							2018-01-29 23:24:09 +01:00  
				
					
						
							
							
								 
						
							
								ed5b1fdedd 
								
							 
						 
						
							
							
								
								Merge pull request  #580  from emersion/screenshooter-renderer-backport  
							
							... 
							
							
							
							Backport screenshooter fixes from the renderer redesign v1 
							
						 
						
							2018-01-29 17:13:23 -05:00  
				
					
						
							
							
								 
						
							
								f34a1b75eb 
								
							 
						 
						
							
							
								
								render/gles2: use format bpp when reading pixels  
							
							
							
						 
						
							2018-01-26 23:13:41 +01:00  
				
					
						
							
							
								 
						
							
								6281deb90f 
								
							 
						 
						
							
							
								
								Merge remote-tracking branch 'upstream/master' into output-damage  
							
							
							
						 
						
							2018-01-24 14:48:01 +01:00  
				
					
						
							
							
								 
						
							
								4fa90b0511 
								
							 
						 
						
							
							
								
								Backport screenshooter fixes from the renderer redesign v1  
							
							... 
							
							
							
							This backports some changes to #319  to fix the screenshooter data
format. This also adds wlr_backend_get_renderer which will be
useful to support multiple renderers. 
							
						 
						
							2018-01-23 22:06:54 +01:00  
				
					
						
							
							
								 
						
							
								415a2b7c56 
								
							 
						 
						
							
							
								
								render: add wlr_renderer_clear and wlr_renderer_scissor  
							
							
							
						 
						
							2018-01-22 16:42:22 +01:00  
				
					
						
							
							
								 
						
							
								a0f24b809e 
								
							 
						 
						
							
							
								
								output: add damage event  
							
							
							
						 
						
							2018-01-19 13:13:46 +01:00  
				
					
						
							
							
								 
						
							
								5017d7f762 
								
							 
						 
						
							
							
								
								rootston: only draw damaged regions  
							
							
							
						 
						
							2018-01-18 14:36:42 +01:00  
				
					
						
							
							
								 
						
							
								3751a17321 
								
							 
						 
						
							
							
								
								decorate xwayland views  
							
							
							
						 
						
							2018-01-16 07:51:10 -05:00  
				
					
						
							
							
								 
						
							
								bc113c16aa 
								
							 
						 
						
							
							
								
								Use correct include path for glapi.h  
							
							
							
						 
						
							2017-11-30 10:32:55 +13:00  
				
					
						
							
							
								 
						
							
								37b8a096a9 
								
							 
						 
						
							
							
								
								Pass backend to render  
							
							
							
						 
						
							2017-10-22 10:39:23 +13:00  
				
					
						
							
							
								 
						
							
								9b984253e2 
								
							 
						 
						
							
							
								
								Move egl.h to render/egl.h  
							
							
							
						 
						
							2017-10-22 10:36:07 +13:00  
				
					
						
							
							
								 
						
							
								9e1ff2dce9 
								
							 
						 
						
							
							
								
								Merge pull request  #140  from emersion/screenshooter  
							
							... 
							
							
							
							Add screenshooter 
							
						 
						
							2017-10-08 10:06:41 -04:00  
				
					
						
							
							
								 
						
							
								c0e5feea37 
								
							 
						 
						
							
							
								
								Add GL/EGL extension loader generator  
							
							
							
						 
						
							2017-10-08 13:23:41 +13:00  
				
					
						
							
							
								 
						
							
								0ce3135304 
								
							 
						 
						
							
							
								
								Move read_pixels from output to renderer  
							
							
							
						 
						
							2017-10-08 02:11:56 +02:00  
				
					
						
							
							
								 
						
							
								c5df6ca900 
								
							 
						 
						
							
							
								
								Fix memory leaks  
							
							
							
						 
						
							2017-10-05 20:01:56 +00:00  
				
					
						
							
							
								 
						
							
								009c3747a8 
								
							 
						 
						
							
							
								
								Multi-GPU DRM  
							
							
							
						 
						
							2017-10-01 22:29:25 +13:00  
				
					
						
							
							
								 
						
							
								220a6e9bf6 
								
							 
						 
						
							
							
								
								Add xwayland activate and fix EGL bug  
							
							
							
						 
						
							2017-09-28 09:11:16 -04:00  
				
					
						
							
							
								 
						
							
								f24b3df980 
								
							 
						 
						
							
							
								
								wlr renderer/texture: rename init to create when it does alloc  
							
							
							
						 
						
							2017-08-19 08:33:31 +02:00  
				
					
						
							
							
								 
						
							
								27c13d621d 
								
							 
						 
						
							
							
								
								Merge pull request  #88  from 4e554c4c/alloc_crashing  
							
							... 
							
							
							
							Prevent alloc errors from crashing 
							
						 
						
							2017-08-15 12:21:58 -04:00  
				
					
						
							
							
								 
						
							
								4f2b1cc930 
								
							 
						 
						
							
							
								
								implement get_buffer_size for egl buffers  
							
							
							
						 
						
							2017-08-15 07:58:07 -04:00  
				
					
						
							
							
								 
						
							
								72a33b736f 
								
							 
						 
						
							
							
								
								implement texture get buffer size  
							
							
							
						 
						
							2017-08-15 07:36:50 -04:00  
				
					
						
							
							
								 
						
							
								5cc7342606 
								
							 
						 
						
							
							
								
								Prevent alloc errors from crashing  
							
							... 
							
							
							
							Resolves  #76  
						
							2017-08-15 08:04:57 +02:00  
				
					
						
							
							
								 
						
							
								f998bb8299 
								
							 
						 
						
							
							
								
								Fix style issues  
							
							
							
						 
						
							2017-08-14 17:09:56 +02:00  
				
					
						
							
							
								 
						
							
								4bbf718e7d 
								
							 
						 
						
							
							
								
								impl->destroy cleanup:  
							
							... 
							
							
							
							- remove trivial destroy() function
 - make sure we check impl and impl->destroy before calling
 - always call free if not implemented 
							
						 
						
							2017-08-14 16:22:31 +02:00  
				
					
						
							
							
								 
						
							
								2facf1df65 
								
							 
						 
						
							
							
								
								Fix software cursors  
							
							
							
						 
						
							2017-08-14 08:43:17 -04:00  
				
					
						
							
							
								 
						
							
								de6f32c84e 
								
							 
						 
						
							
							
								
								Refactor away wlr_renderer_state  
							
							
							
						 
						
							2017-08-14 08:37:50 -04:00  
				
					
						
							
							
								 
						
							
								94e6e6334b 
								
							 
						 
						
							
							
								
								Refactor out wlr_texture_state  
							
							
							
						 
						
							2017-08-14 08:25:26 -04:00  
				
					
						
							
							
								 
						
							
								f066ff6d02 
								
							 
						 
						
							
							
								
								Fix external shader  
							
							
							
						 
						
							2017-08-12 14:48:24 +02:00  
				
					
						
							
							
								 
						
							
								2d6d2bcef9 
								
							 
						 
						
							
							
								
								Merge pull request  #75  from nyorain/egl_image_leak  
							
							... 
							
							
							
							Fix egl image leak in gles renderer 
							
						 
						
							2017-08-12 08:22:04 -04:00  
				
					
						
							
							
								 
						
							
								862bc9783f 
								
							 
						 
						
							
							
								
								Fix egl image leak in gles renderer  
							
							
							
						 
						
							2017-08-12 11:41:40 +02:00  
				
					
						
							
							
								 
						
							
								c323bfc6a0 
								
							 
						 
						
							
							
								
								GLES2: detach and delete shaders after LinkProgram  
							
							... 
							
							
							
							Also make sure program linked correctly! 
							
						 
						
							2017-08-12 00:24:30 +02:00  
				
					
						
							
							
								 
						
							
								a6efb90382 
								
							 
						 
						
							
							
								
								s/gen/ensure/  fixes   #47  
							
							
							
						 
						
							2017-08-11 09:00:26 -04:00  
				
					
						
							
							
								 
						
							
								c24351681f 
								
							 
						 
						
							
							
								
								Refactor EGL handling  
							
							
							
						 
						
							2017-08-10 22:15:37 -04:00  
				
					
						
							
							
								 
						
							
								7095274a9e 
								
							 
						 
						
							
							
								
								Merge branch 'master' into drm_buffer  
							
							
							
						 
						
							2017-08-10 13:19:39 -04:00  
				
					
						
							
							
								 
						
							
								3c12a32d1f 
								
							 
						 
						
							
							
								
								Merge pull request  #58  from acrisci/feature/enable-gl-blending  
							
							... 
							
							
							
							enable gl blending 
							
						 
						
							2017-08-10 08:41:11 -04:00  
				
					
						
							
							
								 
						
							
								49e97857c7 
								
							 
						 
						
							
							
								
								enable gl blending  
							
							... 
							
							
							
							This makes transparency work correctly.
fixes  #56  
							
						 
						
							2017-08-10 08:38:55 -04:00  
				
					
						
							
							
								 
						
							
								888986b038 
								
							 
						 
						
							
							
								
								Remove excess logging  
							
							
							
						 
						
							2017-08-10 08:36:45 -04:00  
				
					
						
							
							
								 
						
							
								7da43ff8b0 
								
							 
						 
						
							
							
								
								Implement wlr_surface_flush_damage  
							
							
							
						 
						
							2017-08-10 08:26:16 -04:00  
				
					
						
							
							
								 
						
							
								073dff63da 
								
							 
						 
						
							
							
								
								Fix style issues  
							
							
							
						 
						
							2017-08-10 11:05:18 +02:00  
				
					
						
							
							
								 
						
							
								67369173aa 
								
							 
						 
						
							
							
								
								Implement drm (egl) buffer attaching  
							
							
							
						 
						
							2017-08-10 10:59:58 +02:00  
				
					
						
							
							
								 
						
							
								e2b7712302 
								
							 
						 
						
							
							
								
								Use texture->pixel_format instead of re-scanning  
							
							
							
						 
						
							2017-08-09 22:56:57 -04:00  
				
					
						
							
							
								 
						
							
								4de930542f 
								
							 
						 
						
							
							
								
								Implement partial texture uploads  
							
							
							
						 
						
							2017-08-09 22:17:40 -04:00  
				
					
						
							
							
								 
						
							
								e167f41fde 
								
							 
						 
						
							
							
								
								Rename wlr_surface -> wlr_texture; attach -> upload  
							
							
							
						 
						
							2017-08-08 18:25:16 +02:00  
				
					
						
							
							
								 
						
							
								41b98f21e5 
								
							 
						 
						
							
							
								
								Merge pull request  #42  from acrisci/bug/no-switch-active-textures  
							
							... 
							
							
							
							Remove unnecessary calls to glActiveTexture 
							
						 
						
							2017-08-05 18:26:43 -04:00  
				
					
						
							
							
								 
						
							
								fdab81e1c9 
								
							 
						 
						
							
							
								
								Use meson build system  
							
							
							
						 
						
							2017-08-05 22:34:24 +02:00  
				
					
						
							
							
								 
						
							
								9119be1dd1 
								
							 
						 
						
							
							
								
								Remove unnecessary calls to glActiveTexture  
							
							... 
							
							
							
							Since wlroots shaders only use one texture at a time (ie there is only one
sampler2D variable in any shader), it is unnecessary to switch between active
texture units at this time. 
							
						 
						
							2017-08-05 10:41:05 -04:00  
				
					
						
							
							
								 
						
							
								effea557bb 
								
							 
						 
						
							
							
								
								Implement destroying surfaces  
							
							... 
							
							
							
							Add a signal for wlr_surface destruction on the wlr_surface that compositors
can listen to to remove the surface from their state.
Implement a listener for this in the example wl_compositor to remove the
surface from its internal list of surfaces.
Destroy the surface in the compositor destroy_surface callback given when the
surface resource was created.
Add a reference to the surface resource to the wlr_surface so a compositor can
find it in its list of resources upon wlr_resource destruction. 
							
						 
						
							2017-08-04 11:53:55 -04:00  
				
					
						
							
							
								 
						
							
								6610aa7ca7 
								
							 
						 
						
							
							
								
								Implement shm buffer surface attach interface  
							
							... 
							
							
							
							Implement surface_attach method. This is called when a client attaches an shm
buffer with wl_surface_attach().
Implement the GLES2 interface for attaching shm buffers. This creates an opengl
texture with the shm buffer contents for the surface.
This commit also includes some working code to render the surfaces onto the
screen for demonstration purposes. 
							
						 
						
							2017-08-04 11:41:13 -04:00  
				
					
						
							
							
								 
						
							
								8920b5d607 
								
							 
						 
						
							
							
								
								Merge branch 'wlcore'  
							
							
							
						 
						
							2017-06-29 16:00:24 -04:00  
				
					
						
							
							
								 
						
							
								0cd94f0cf0 
								
							 
						 
						
							
							
								
								Added software cursor fallback  
							
							
							
						 
						
							2017-06-26 17:34:15 +12:00  
				
					
						
							
							
								 
						
							
								5a2796266f 
								
							 
						 
						
							
							
								
								Support wl_shm pixel formats in gles2 renderer  
							
							
							
						 
						
							2017-06-23 14:25:55 -04:00  
				
					
						
							
							
								 
						
							
								2aafb5dd19 
								
							 
						 
						
							
							
								
								Add wlcore/wl_shm (WIP)  
							
							
							
						 
						
							2017-06-23 13:41:07 -04:00  
				
					
						
							
							
								 
						
							
								f252c5a792 
								
							 
						 
						
							
							
								
								Manually transpose matricies in shader  
							
							... 
							
							
							
							Since GLES2 doesn't do this for us, it seems, on all platforms. 
							
						 
						
							2017-06-23 11:46:09 -04:00  
				
					
						
							
							
								 
						
							
								b18209c904 
								
							 
						 
						
							
							
								
								Switch to GLES2  
							
							... 
							
							
							
							Closes  #13  
						
							2017-06-23 11:38:45 -04:00