Genki Sky
d1cf9acbd5
cleanup: Use void for zero-parameter functions
...
Signed-off-by: Genki Sky <sky@genki.is>
2018-05-30 20:19:16 -04:00
emersion
135721118a
render: remove wlr_renderer_check_import_dmabuf
...
It's possible to implement it outside the renderer, by creating a
texture and destroying it right away. This reduces the API surface
of the renderer.
2018-05-30 17:08:15 +01:00
emersion
28020ff577
Only allow one modifier per DMA-BUF, split attributes struct in render/
2018-05-30 09:29:12 +01:00
emersion
41130fe54b
render: bind wl_drm in renderer
2018-05-21 19:07:08 +01:00
Ilia Bozhinov
47ffd0e184
gles2: pre-multiply alpha and fix blending function
2018-05-18 20:34:36 +03:00
emersion
71ca45e2c0
Make sure we don't use others' prefixes
2018-04-25 23:24:58 +01:00
emersion
1b802d9251
Make wlr_renderer_scissor take normal coords instead of upside-down ones
2018-04-12 19:38:33 -04:00
emersion
d2ebbd103c
backend: remove wlr_backend_get_egl
2018-04-08 11:00:56 -04:00
emersion
f3f61bed3e
Untie wlr_gles2_renderer and wlr_gles2_texture
2018-04-01 16:07:50 -04:00
emersion
33a2eb4b77
Untie wlr_backend from wlr_renderer
2018-03-31 18:49:43 -04:00
Drew DeVault
23d357e371
Downgrade gles2 messages to L_DEBUG
...
L_INFO is for stuff that's useful to the user
2018-03-31 00:27:30 -04:00
Orestis Floros
c9ed6fed59
Fix build error with -O2
...
../render/gles2/renderer.c: In function ‘gles2_render_texture_with_matrix’:
../render/gles2/renderer.c:140:2: error: ‘target’ may be used uninitialized in this function [-Werror=maybe-uninitialized]
glBindTexture(target, tex_id);
^~~~~~~~~~~~~~~~~~~~~~~~~~~~~
../render/gles2/renderer.c:145:2: error: ‘prog’ may be used uninitialized in this function [-Werror=maybe-uninitialized]
glUseProgram(prog);
2018-03-31 01:05:33 +03:00
Tony Crisci
330ee08126
Merge pull request #744 from emersion/texture-redesign
...
Redesign wlr_texture
2018-03-28 00:14:57 -04:00
emersion
c42fd1018b
render: remove GL calls from wlr_egl
2018-03-27 17:02:48 -04:00
emersion
adf4fb08dd
Merge branch 'master' into texture-redesign
2018-03-26 19:13:13 -04:00
emersion
793c3b3047
render: add simple functions to render rectangles and ellipses
2018-03-26 12:41:51 -04:00
emersion
c63d94483b
Redesign wlr_texture
...
- Textures are now immutable (apart from those created from raw
pixels), no more invalid textures
- Move all wl_drm stuff in wlr_renderer
- Most of wlr_texture fields are now private
- Remove some duplicated DMA-BUF code in the DRM backend
- Add more assertions
- Stride is now always given as bytes rather than pixels
- Drop wl_shm functions
Fun fact: this patch has been written 10,000 meters up in the air.
2018-03-24 23:48:32 -04:00
emersion
8207f0f081
render/gles2: use gles2_pixel_format::has_alpha for shader selection
2018-03-21 08:53:36 +01:00
emersion
cc5ef1d2ff
render/gles2: move list of supported WL formats to pixel_format.c
2018-03-21 08:50:59 +01:00
emersion
3581573bdc
render/gles2: make wlr_renderer_begin take viewport size
...
This allows raw GL calls outside wlr_renderer to be removed.
2018-03-21 07:37:09 +01:00
emersion
95e86e675a
render/gles2: remove global state, use OpenGL debug extension
2018-03-20 19:14:33 +01:00
Guido Günther
2d01663b25
gles2: Honor alpha in fragment_src_external
...
By using the same vertex shader and adding alpha to the fragment shader
for external textures we can:
- use alpha blending
- have wlr_gles2_render_texture_with_matrix work with
the GL_TEXTURE_EXTERNAL_OES. So far this failed
since we passed in alpha which was unknown by fragment_src_external
2018-03-20 14:30:30 +01:00
emersion
c41de2d1be
render: split render.h into wlr_renderer.h and wlr_texture.h
2018-03-19 23:16:29 +01:00
emersion
6ecb0eefcb
render/gles2: transpose matrices before binding them
...
Setting glUniformMatrix3fv's transpose parameter to GL_TRUE is
not allowed for OpenGL ES 2.
This adds a wlr_matrix_transpose function.
2018-03-19 20:21:02 +01:00
emersion
f1cbbac636
render/gles2: remove matrix transposition in shaders
2018-03-15 21:30:31 +01:00
emersion
8b58e1a3ad
Merge branch 'master' into matrix-redesign
2018-03-15 15:48:09 +01:00
emersion
824a95ad19
matrix: use 2D matrices
2018-03-15 15:33:58 +01:00
emersion
d26b67cb06
matrix: unify API, don't use array pointers
2018-03-15 11:10:56 +01:00
emersion
b6a3f240c7
matrix: move to types/
2018-03-15 09:11:27 +01:00
Guido Günther
2d0db16942
render: Flip textures in case of inverted_y
2018-03-11 19:02:05 +01:00
Guido Günther
d08792bfff
Add alpha to wlr_render_with_matrix
...
so we can use the alpha channel to e.g. blend in textures
2018-02-25 13:47:48 +01:00
Drew DeVault
1d9be89e2d
Revert "ELF Visibility"
2018-02-19 18:01:27 -05:00
Scott Anderson
86269052eb
Explicitly export EFL symbols
2018-02-19 14:26:40 +13:00
emersion
c2e1474010
Reformat all #include directives
2018-02-12 21:29:23 +01:00
emersion
ddb1779f9f
render: make wlr_renderer_clear take a float[4] for the color
2018-02-03 09:32:02 +01:00
emersion
51c22d39a4
Merge remote-tracking branch 'upstream/master' into output-damage
2018-01-29 23:24:09 +01:00
Tony Crisci
ed5b1fdedd
Merge pull request #580 from emersion/screenshooter-renderer-backport
...
Backport screenshooter fixes from the renderer redesign v1
2018-01-29 17:13:23 -05:00
emersion
f34a1b75eb
render/gles2: use format bpp when reading pixels
2018-01-26 23:13:41 +01:00
emersion
6281deb90f
Merge remote-tracking branch 'upstream/master' into output-damage
2018-01-24 14:48:01 +01:00
emersion
4fa90b0511
Backport screenshooter fixes from the renderer redesign v1
...
This backports some changes to #319 to fix the screenshooter data
format. This also adds wlr_backend_get_renderer which will be
useful to support multiple renderers.
2018-01-23 22:06:54 +01:00
emersion
415a2b7c56
render: add wlr_renderer_clear and wlr_renderer_scissor
2018-01-22 16:42:22 +01:00
emersion
a0f24b809e
output: add damage event
2018-01-19 13:13:46 +01:00
emersion
5017d7f762
rootston: only draw damaged regions
2018-01-18 14:36:42 +01:00
Tony Crisci
3751a17321
decorate xwayland views
2018-01-16 07:51:10 -05:00
Scott Anderson
bc113c16aa
Use correct include path for glapi.h
2017-11-30 10:32:55 +13:00
Scott Anderson
37b8a096a9
Pass backend to render
2017-10-22 10:39:23 +13:00
Scott Anderson
9b984253e2
Move egl.h to render/egl.h
2017-10-22 10:36:07 +13:00
Drew DeVault
9e1ff2dce9
Merge pull request #140 from emersion/screenshooter
...
Add screenshooter
2017-10-08 10:06:41 -04:00
Scott Anderson
c0e5feea37
Add GL/EGL extension loader generator
2017-10-08 13:23:41 +13:00
emersion
0ce3135304
Move read_pixels from output to renderer
2017-10-08 02:11:56 +02:00
Versus Void
c5df6ca900
Fix memory leaks
2017-10-05 20:01:56 +00:00
Dominique Martinet
f24b3df980
wlr renderer/texture: rename init to create when it does alloc
2017-08-19 08:33:31 +02:00
Drew DeVault
27c13d621d
Merge pull request #88 from 4e554c4c/alloc_crashing
...
Prevent alloc errors from crashing
2017-08-15 12:21:58 -04:00
Calvin Lee
5cc7342606
Prevent alloc errors from crashing
...
Resolves #76
2017-08-15 08:04:57 +02:00
nyorain
f998bb8299
Fix style issues
2017-08-14 17:09:56 +02:00
Dominique Martinet
4bbf718e7d
impl->destroy cleanup:
...
- remove trivial destroy() function
- make sure we check impl and impl->destroy before calling
- always call free if not implemented
2017-08-14 16:22:31 +02:00
Drew DeVault
2facf1df65
Fix software cursors
2017-08-14 08:43:17 -04:00
Drew DeVault
de6f32c84e
Refactor away wlr_renderer_state
2017-08-14 08:37:50 -04:00
Dominique Martinet
c323bfc6a0
GLES2: detach and delete shaders after LinkProgram
...
Also make sure program linked correctly!
2017-08-12 00:24:30 +02:00
Drew DeVault
c24351681f
Refactor EGL handling
2017-08-10 22:15:37 -04:00
Drew DeVault
7095274a9e
Merge branch 'master' into drm_buffer
2017-08-10 13:19:39 -04:00
Tony Crisci
49e97857c7
enable gl blending
...
This makes transparency work correctly.
fixes #56
2017-08-10 08:38:55 -04:00
nyorain
67369173aa
Implement drm (egl) buffer attaching
2017-08-10 10:59:58 +02:00
nyorain
e167f41fde
Rename wlr_surface -> wlr_texture; attach -> upload
2017-08-08 18:25:16 +02:00
nyorain
fdab81e1c9
Use meson build system
2017-08-05 22:34:24 +02:00
Drew DeVault
5a2796266f
Support wl_shm pixel formats in gles2 renderer
2017-06-23 14:25:55 -04:00
Drew DeVault
2aafb5dd19
Add wlcore/wl_shm (WIP)
2017-06-23 13:41:07 -04:00
Drew DeVault
f252c5a792
Manually transpose matricies in shader
...
Since GLES2 doesn't do this for us, it seems, on all platforms.
2017-06-23 11:46:09 -04:00
Drew DeVault
b18209c904
Switch to GLES2
...
Closes #13
2017-06-23 11:38:45 -04:00