be8403e73d 
								
							 
						 
						
							
							
								
								render/gles2: don't eglGetConfigAttrib on EGL_NO_CONFIG_KHR  
							
							... 
							
							
							
							If we don't have an EGL config, don't try to query anything from it. 
							
						 
						
							2020-12-09 21:45:28 +01:00  
				
					
						
							
							
								 
						
							
								c94ab99ae2 
								
							 
						 
						
							
							
								
								render: rename wlr_renderer_get_formats  
							
							... 
							
							
							
							Rename wlr_renderer_get_formats to wlr_renderer_get_shm_texture_formats.
This makes it clear those formats are only suitable for shm import. 
							
						 
						
							2020-11-30 11:08:44 +01:00  
				
					
						
							
							
								 
						
							
								49115e9d5d 
								
							 
						 
						
							
							
								
								render: rename wlr_renderer_get_dmabuf_formats  
							
							... 
							
							
							
							Rename wlr_renderer_get_dmabuf_formats to
wlr_renderer_get_dmabuf_texture_formats. This makes it clear the formats
are only suitable for creating wlr_textures. 
							
						 
						
							2020-11-30 11:08:44 +01:00  
				
					
						
							
							
								 
						
							
								5d008d9030 
								
							 
						 
						
							
							
								
								render: introduce wlr_renderer_get_dmabuf_render_formats  
							
							... 
							
							
							
							It describes which DMA-BUF formats can be used to render. 
							
						 
						
							2020-11-30 11:08:44 +01:00  
				
					
						
							
							
								 
						
							
								61612ecb36 
								
							 
						 
						
							
							
								
								render: remove wlr_renderer_format_supported  
							
							... 
							
							
							
							Instead, callers can just use wlr_renderer_get_formats and iterate over
the list.
This function was unused in wlroots. 
							
						 
						
							2020-11-30 11:08:44 +01:00  
				
					
						
							
							
								 
						
							
								eb8360bda3 
								
							 
						 
						
							
							
								
								render: introduce wlr_renderer_get_drm_fd  
							
							
							
						 
						
							2020-11-15 22:54:07 +01:00  
				
					
						
							
							
								 
						
							
								1245730ea2 
								
							 
						 
						
							
							
								
								render/gles2: fix y-inverted output when rendering to buffer  
							
							
							
						 
						
							2020-11-15 22:48:42 +01:00  
				
					
						
							
							
								 
						
							
								6136fe87d1 
								
							 
						 
						
							
							
								
								render/gles2: implement wlr_renderer_bind_buffer  
							
							
							
						 
						
							2020-11-15 22:48:42 +01:00  
				
					
						
							
							
								 
						
							
								1dbcfdaf81 
								
							 
						 
						
							
							
								
								render/gles2: remove gles2_procs  
							
							... 
							
							
							
							Move the global into wlr_gles2_renderer. This removes global state and
allows us to have multiple renderers with different GL loaders. 
							
						 
						
							2020-07-28 06:59:07 -06:00  
				
					
						
							
							
								 
						
							
								62da61716f 
								
							 
						 
						
							
							
								
								render/gles2: make push/pop debug functions take a wlr_renderer  
							
							
							
						 
						
							2020-07-28 06:59:07 -06:00  
				
					
						
							
							
								 
						
							
								e8872d9ed7 
								
							 
						 
						
							
							
								
								render/gles2: keep ref to wlr_gles2_renderer in wlr_gles2_texture  
							
							
							
						 
						
							2020-07-28 06:59:07 -06:00  
				
					
						
							
							
								 
						
							
								26af316b3b 
								
							 
						 
						
							
							
								
								render/gles2: make wlr_gles2_texture_from_* private  
							
							... 
							
							
							
							These functions are unused by compositors (see e.g. [1]) and prevent
wlr_gles2_texture from accessing wlr_gles2_renderer state. This is an
issue for proper teardown [2] and for accessing GLES2 extensions.
[1]: https://github.com/swaywm/wlroots/pull/1962#issuecomment-569511830 
[2]: https://github.com/swaywm/wlroots/pull/1962  
							
						 
						
							2020-07-28 06:59:07 -06:00  
				
					
						
							
							
								 
						
							
								e05a85327f 
								
							 
						 
						
							
							
								
								render: gles2: Fix y-inversion in gles2_blit_dmabuf()  
							
							
							
						 
						
							2020-07-01 11:43:02 +02:00  
				
					
						
							
							
								 
						
							
								4a4da256dd 
								
							 
						 
						
							
							
								
								render/gles2: use glGetAttribLocation instead of hardcoded indices  
							
							
							
						 
						
							2020-06-24 20:01:19 +02:00  
				
					
						
							
							
								 
						
							
								315bf08733 
								
							 
						 
						
							
							
								
								render: add wlr_render_subtexture_with_matrix  
							
							... 
							
							
							
							This renders only a subset of the texture, instead of the full texture. 
							
						 
						
							2020-06-17 09:10:54 -06:00  
				
					
						
							
							
								 
						
							
								5118189a2b 
								
							 
						 
						
							
							
								
								render/gles2: use .x/.y instead of .s/.t  
							
							... 
							
							
							
							texcoord is a vector of coordinates, with the first member being the X
axis value and the second member being the Y axis value. It makes more
sense to use the accessors with the same names. 
							
						 
						
							2020-06-17 09:10:54 -06:00  
				
					
						
							
							
								 
						
							
								78d6eed6b3 
								
							 
						 
						
							
							
								
								render: Fix blit_dmabuf() breakage due to API change  
							
							
							
						 
						
							2020-06-08 21:37:32 +02:00  
				
					
						
							
							
								 
						
							
								b64a8a7f98 
								
							 
						 
						
							
							
								
								render: Add wlr_renderer_blit_dmabuf()  
							
							
							
						 
						
							2020-06-08 20:49:41 +02:00  
				
					
						
							
							
								 
						
							
								a3ba82885c 
								
							 
						 
						
							
							
								
								render: choose DMA-BUF texture target via eglQueryDmaBufModifiersEXT  
							
							... 
							
							
							
							EGL_EXT_image_dma_buf_import_modifiers tells us whether we should use
GL_TEXTURE_2D or GL_TEXTURE_EXTERNAL_OES. Using the right texture target
can fix some failures and/or improve performance on some drivers.
This does the same as a Weston commit [1].
[1]: https://gitlab.freedesktop.org/wayland/weston/commit/40c519a3e613 
Closes: https://github.com/swaywm/wlroots/issues/2173  
							
						 
						
							2020-06-06 08:59:38 +02:00  
				
					
						
							
							
								 
						
							
								e91417ea8d 
								
							 
						 
						
							
							
								
								render: stop making EGL context current in wlr_egl_init  
							
							... 
							
							
							
							This leaves an EGL context current behind. wlr_gles2_renderer_create was
assuming the EGL context was already current because of this (because it
called a GL function right off the bat). 
							
						 
						
							2020-06-02 14:23:24 -06:00  
				
					
						
							
							
								 
						
							
								1edc42157b 
								
							 
						 
						
							
							
								
								render/egl: introduce wlr_egl_unset_current  
							
							... 
							
							
							
							This function can be called after wlr_egl_make_current to cleanup the
EGL context. This avoids having lingering EGL contexts that make things
work by chance.
Closes: https://github.com/swaywm/wlroots/issues/2197  
							
						 
						
							2020-05-19 14:56:20 +02:00  
				
					
						
							
							
								 
						
							
								06f4c3945d 
								
							 
						 
						
							
							
								
								render/texture: add width and height fields  
							
							... 
							
							
							
							Instead of requiring compositors to call wlr_texture_get_size each time
they want to access the texture's size, expose this information as
wlr_texture fields. 
							
						 
						
							2020-04-28 21:45:14 +02:00  
				
					
						
							
							
								 
						
							
								5dc3a9c754 
								
							 
						 
						
							
							
								
								render/gles2: add wlr_gles2_renderer_check_ext  
							
							
							
						 
						
							2020-04-22 22:40:54 +02:00  
				
					
						
							
							
								 
						
							
								d10f8a98ec 
								
							 
						 
						
							
							
								
								render: only expose linux-dmabuf if EGL extension is supported  
							
							... 
							
							
							
							Only expose linux-dmabuf extension if EGL_EXT_image_dmabuf_import_ext is
supported.
Closes: https://github.com/swaywm/wlroots/issues/2076  
							
						 
						
							2020-04-09 00:16:03 +00:00  
				
					
						
							
							
								 
						
							
								4a1015faff 
								
							 
						 
						
							
							
								
								render/gles2: only call wlr_egl_bind_display if supported  
							
							... 
							
							
							
							This allows us to hard-fail if the extension is advertised but we fail
to enable it. 
							
						 
						
							2020-04-09 00:16:03 +00:00  
				
					
						
							
							
								 
						
							
								c682d97841 
								
							 
						 
						
							
							
								
								Return failure of wlr_renderer_init_wl_display()  
							
							... 
							
							
							
							This makes it easier for the user of this library to properly handle
failure of this function.
The signature of wlr_renderer_impl.init_wl_display was also modified to
allow for proper error propagation. 
							
						 
						
							2020-03-23 15:19:16 +01:00  
				
					
						
							
							
								 
						
							
								a71649dde9 
								
							 
						 
						
							
							
								
								render/gles2: remove duplicated format list  
							
							
							
						 
						
							2020-03-09 15:26:28 +01:00  
				
					
						
							
							
								 
						
							
								6d3f3b9300 
								
							 
						 
						
							
							
								
								render/gles2: unbind textures after use  
							
							... 
							
							
							
							Keeping textures bound results in hard-to-debug situations where some GL
operations incorrectly affect the texture. 
							
						 
						
							2020-01-13 07:52:30 -07:00  
				
					
						
							
							
								 
						
							
								515679e4fe 
								
							 
						 
						
							
							
								
								Refactor EGL/GL API loading  
							
							... 
							
							
							
							Remove glapi.sh code generation, replace it with hand-written loading
code that checks extension strings before calling eglGetProcAddress.
The GLES2 renderer still uses global state because of:
- {PUSH,POP}_GLES2_DEBUG macros
- wlr_gles2_texture_from_* taking a wlr_egl instead of the renderer 
							
						 
						
							2019-12-20 01:03:34 +00:00  
				
					
						
							
							
								 
						
							
								5df606d8ab 
								
							 
						 
						
							
							
								
								render/gles2: do not set GL_TEXTURE_MAG_FILTER  
							
							
							
						 
						
							2019-11-26 09:42:10 -05:00  
				
					
						
							
							
								 
						
							
								16e5e9541b 
								
							 
						 
						
							
							
								
								Add -Wmissing-prototypes  
							
							... 
							
							
							
							This requires functions without a prototype definition to be static.
This allows to detect dead code, export less symbols and put shared
functions in headers. 
							
						 
						
							2019-11-20 02:05:03 +00:00  
				
					
						
							
							
								 
						
							
								4c9423278a 
								
							 
						 
						
							
							
								
								Introduce wlr_renderer_get_egl  
							
							
							
						 
						
							2019-11-11 19:10:10 +01:00  
				
					
						
							
							
								 
						
							
								447835afc1 
								
							 
						 
						
							
							
								
								render/gles2: provide public API to access GL texture  
							
							... 
							
							
							
							Prior to this commit, compositors needed to render the texture to an
intermediate off-screen buffer using wlr_renderer APIs if they wanted to
use a custom rendering path (e.g. render to a 3D scene).
A new wlr_gles2_texture_get_attribs exposes the GL texture target and ID
so that compositors can render wlr_textures with their own shaders. An
example of a compositor doing so is available at [1].
[1]: 3db905b784/src/render.c (L227) 
							
						 
						
							2019-11-07 14:24:03 -05:00  
				
					
						
							
							
								 
						
							
								85a2ee6d30 
								
							 
						 
						
							
							
								
								render/gles: Simplify textures a bit  
							
							... 
							
							
							
							We don't need our own enum for types. Instead we just use
GL_TEXTURE_{2D,EXTERNAL_OES}, which already describes usage.
Also fixes a situation where we were using GL_TEXTURE_2D in a situation
we should not have. wl_drm buffers are always GL_TEXTURE_EXTERNAL_OES,
no matter if they're RGB or any other format. 
							
						 
						
							2019-11-06 09:46:01 +01:00  
				
					
						
							
							
								 
						
							
								6bb7639a0f 
								
							 
						 
						
							
							
								
								render/gles2: don't unset the current EGL surface when destroying texture  
							
							... 
							
							
							
							When a texture is destroyed between wlr_egl_make_current and
wlr_egl_swap_buffers, it resets the current EGL surface to NULL. This
makes wlr_egl_swap_buffers fail.
If the EGL context is already current, there's no need to reset it. 
							
						 
						
							2019-10-16 09:40:26 -04:00  
				
					
						
							
							
								 
						
							
								734c64a6cc 
								
							 
						 
						
							
							
								
								render/gles2: fix calculation for partial gles2 pixel read ( #1809 )  
							
							
							
						 
						
							2019-08-31 23:00:52 +03:00  
				
					
						
							
							
								 
						
							
								107a1789ea 
								
							 
						 
						
							
							
								
								render/gles2: print GL_RENDERER  
							
							... 
							
							
							
							This is often the name of the GPU and can help debugging graphics issues. 
							
						 
						
							2019-05-07 10:51:52 -06:00  
				
					
						
							
							
								 
						
							
								e42178d03f 
								
							 
						 
						
							
							
								
								render: switch wlr_renderer to wlr_drm_format_set  
							
							
							
						 
						
							2019-04-01 19:18:04 +03:00  
				
					
						
							
							
								 
						
							
								5445d8aad0 
								
							 
						 
						
							
							
								
								meson: enable more compiler warnings  
							
							
							
						 
						
							2019-03-01 09:20:23 +01:00  
				
					
						
							
							
								 
						
							
								75371d2c88 
								
							 
						 
						
							
							
								
								Require libdrm >= 2.4.95  
							
							
							
						 
						
							2019-01-29 19:33:38 +01:00  
				
					
						
							
							
								 
						
							
								9af0c5338f 
								
							 
						 
						
							
							
								
								Standardize the wlr_box input paramaters  
							
							... 
							
							
							
							Fixes  #1094  
						
							2018-12-21 13:56:10 -05:00  
				
					
						
							
							
								 
						
							
								d592dcdedd 
								
							 
						 
						
							
							
								
								render/gles2: check for GL_OES_EGL_image_external  
							
							
							
						 
						
							2018-11-04 09:00:55 +01:00  
				
					
						
							
							
								 
						
							
								62d646f2b8 
								
							 
						 
						
							
							
								
								render/gles2: remove assumptions about supported formats  
							
							... 
							
							
							
							We were assuming GL_BGRA_EXT was always supported.
We now check that it's supported for rendering. We fail if it isn't because
this format is specified as "always supported" by the Wayland protocol.
We also check if it's supported for reading pixels. A new preferred_read_format
function returns the preferred format that can be used to read pixels. This is
used by the screencopy protocol. 
							
						 
						
							2018-11-04 09:00:51 +01:00  
				
					
						
							
							
								 
						
							
								cb03a41a3b 
								
							 
						 
						
							
							
								
								Use enum wl_shm_format for gles2 texture formats  
							
							... 
							
							
							
							Also rephrase the write_pixels comment. 
							
						 
						
							2018-10-16 09:35:28 +02:00  
				
					
						
							
							
								 
						
							
								cd28637187 
								
							 
						 
						
							
							
								
								Remove fmt parameter from wlr_texture_write_pixels  
							
							... 
							
							
							
							It's not allowed to change the format of a texture so remove
the confusing parameter. 
							
						 
						
							2018-10-15 23:56:56 +02:00  
				
					
						
							
							
								 
						
							
								ad406db21c 
								
							 
						 
						
							
							
								
								gles2: change context when it is not current  
							
							... 
							
							
							
							Texture functions, that create and manipulate textures should switch
the current context if necessary.
thanks to: @emersion
Fixes  #934  
							
						 
						
							2018-08-03 07:43:22 +02:00  
				
					
						
							
							
								 
						
							
								b902c2bd7c 
								
							 
						 
						
							
							
								
								Revert "Move side-effect out of assert statement"  
							
							... 
							
							
							
							This reverts commit a0afedcd8f 
							
						 
						
							2018-07-13 15:46:54 -04:00  
				
					
						
							
							
								 
						
							
								a0afedcd8f 
								
							 
						 
						
							
							
								
								Move side-effect out of assert statement  
							
							
							
						 
						
							2018-07-13 13:54:09 -04:00  
				
					
						
							
							
								 
						
							
								c4915d1492 
								
							 
						 
						
							
							
								
								render: add wlr_texture_is_opaque  
							
							
							
						 
						
							2018-07-12 23:35:33 +01:00  
				
					
						
							
							
								 
						
							
								7cbef15206 
								
							 
						 
						
							
							
								
								util: add wlr_ prefix to log symbols  
							
							
							
						 
						
							2018-07-09 22:49:54 +01:00  
				
					
						
							
							
								 
						
							
								cc9b198f9e 
								
							 
						 
						
							
							
								
								render/gles2: ditch extra parens  
							
							
							
						 
						
							2018-06-30 23:19:02 +01:00  
				
					
						
							
							
								 
						
							
								bf7560b7cd 
								
							 
						 
						
							
							
								
								screencopy: add capture_output_region support  
							
							
							
						 
						
							2018-06-30 22:18:04 +01:00  
				
					
						
							
							
								 
						
							
								2b9cbaddf3 
								
							 
						 
						
							
							
								
								screencopy: add support for frame flags  
							
							
							
						 
						
							2018-06-30 22:18:03 +01:00  
				
					
						
							
							
								 
						
							
								57548b557a 
								
							 
						 
						
							
							
								
								Merge branch 'master' into screencontent  
							
							
							
						 
						
							2018-06-17 14:49:18 +01:00  
				
					
						
							
							
								 
						
							
								d643361c48 
								
							 
						 
						
							
							
								
								Merge pull request  #1047  from NotKit/gles2fix  
							
							... 
							
							
							
							Fix GLES2 renderer to use glGetUniformLocations locations 
							
						 
						
							2018-06-13 15:37:16 +01:00  
				
					
						
							
							
								 
						
							
								6f29db1044 
								
							 
						 
						
							
							
								
								gles2 renderer: introduce struct wlr_gles2_tex_shader  
							
							
							
						 
						
							2018-06-13 13:43:01 +03:00  
				
					
						
							
							
								 
						
							
								f1a62a3200 
								
							 
						 
						
							
							
								
								Rename egl.exts to match the extension names  
							
							
							
						 
						
							2018-06-09 19:11:51 +02:00  
				
					
						
							
							
								 
						
							
								457bfcab19 
								
							 
						 
						
							
							
								
								render/egl: only request high priority context on DRM  
							
							
							
						 
						
							2018-06-08 00:17:45 +01:00  
				
					
						
							
							
								 
						
							
								de91c55ea9 
								
							 
						 
						
							
							
								
								Fix GLES2 renderer to use glGetUniformLocations locations  
							
							... 
							
							
							
							This is needed as uniform locations are driver implementation-specific. 
							
						 
						
							2018-06-07 18:06:31 +03:00  
				
					
						
							
							
								 
						
							
								6b7a55aa3d 
								
							 
						 
						
							
							
								
								Merge pull request  #1020  from emersion/remove-check-dmabuf  
							
							... 
							
							
							
							render: remove wlr_renderer_check_import_dmabuf 
							
						 
						
							2018-05-31 21:49:57 +01:00  
				
					
						
							
							
								 
						
							
								21928cbe61 
								
							 
						 
						
							
							
								
								Merge branch 'master' into screencontent  
							
							
							
						 
						
							2018-05-31 12:33:27 +01:00  
				
					
						
							
							
								 
						
							
								d1cf9acbd5 
								
							 
						 
						
							
							
								
								cleanup: Use void for zero-parameter functions  
							
							... 
							
							
							
							Signed-off-by: Genki Sky <sky@genki.is> 
							
						 
						
							2018-05-30 20:19:16 -04:00  
				
					
						
							
							
								 
						
							
								135721118a 
								
							 
						 
						
							
							
								
								render: remove wlr_renderer_check_import_dmabuf  
							
							... 
							
							
							
							It's possible to implement it outside the renderer, by creating a
texture and destroying it right away. This reduces the API surface
of the renderer. 
							
						 
						
							2018-05-30 17:08:15 +01:00  
				
					
						
							
							
								 
						
							
								28020ff577 
								
							 
						 
						
							
							
								
								Only allow one modifier per DMA-BUF, split attributes struct in render/  
							
							
							
						 
						
							2018-05-30 09:29:12 +01:00  
				
					
						
							
							
								 
						
							
								5ba1a9af56 
								
							 
						 
						
							
							
								
								render: add wlr_texture_to_dmabuf  
							
							
							
						 
						
							2018-05-29 18:47:17 +01:00  
				
					
						
							
							
								 
						
							
								41130fe54b 
								
							 
						 
						
							
							
								
								render: bind wl_drm in renderer  
							
							
							
						 
						
							2018-05-21 19:07:08 +01:00  
				
					
						
							
							
								 
						
							
								47ffd0e184 
								
							 
						 
						
							
							
								
								gles2: pre-multiply alpha and fix blending function  
							
							
							
						 
						
							2018-05-18 20:34:36 +03:00  
				
					
						
							
							
								 
						
							
								35e83800d4 
								
							 
						 
						
							
							
								
								Fix alpha for src_rgba and src_rgbx  
							
							
							
						 
						
							2018-05-15 22:29:36 -04:00  
				
					
						
							
							
								 
						
							
								71ca45e2c0 
								
							 
						 
						
							
							
								
								Make sure we don't use others' prefixes  
							
							
							
						 
						
							2018-04-25 23:24:58 +01:00  
				
					
						
							
							
								 
						
							
								018b82c01e 
								
							 
						 
						
							
							
								
								render/egl: allow passing NULL to surface and image destructors  
							
							
							
						 
						
							2018-04-25 08:28:48 +01:00  
				
					
						
							
							
								 
						
							
								1b802d9251 
								
							 
						 
						
							
							
								
								Make wlr_renderer_scissor take normal coords instead of upside-down ones  
							
							
							
						 
						
							2018-04-12 19:38:33 -04:00  
				
					
						
							
							
								 
						
							
								d2ebbd103c 
								
							 
						 
						
							
							
								
								backend: remove wlr_backend_get_egl  
							
							
							
						 
						
							2018-04-08 11:00:56 -04:00  
				
					
						
							
							
								 
						
							
								f3f61bed3e 
								
							 
						 
						
							
							
								
								Untie wlr_gles2_renderer and wlr_gles2_texture  
							
							
							
						 
						
							2018-04-01 16:07:50 -04:00  
				
					
						
							
							
								 
						
							
								a7bb48b404 
								
							 
						 
						
							
							
								
								render/egl: add wlr_egl_create_image_from_wl_drm  
							
							... 
							
							
							
							This allows external renderers and potential future GL-based
renderers to re-use this function. 
							
						 
						
							2018-03-31 23:20:00 -04:00  
				
					
						
							
							
								 
						
							
								33a2eb4b77 
								
							 
						 
						
							
							
								
								Untie wlr_backend from wlr_renderer  
							
							
							
						 
						
							2018-03-31 18:49:43 -04:00  
				
					
						
							
							
								 
						
							
								23d357e371 
								
							 
						 
						
							
							
								
								Downgrade gles2 messages to L_DEBUG  
							
							... 
							
							
							
							L_INFO is for stuff that's useful to the user 
							
						 
						
							2018-03-31 00:27:30 -04:00  
				
					
						
							
							
								 
						
							
								c9ed6fed59 
								
							 
						 
						
							
							
								
								Fix build error with -O2  
							
							... 
							
							
							
							../render/gles2/renderer.c: In function ‘gles2_render_texture_with_matrix’:
../render/gles2/renderer.c:140:2: error: ‘target’ may be used uninitialized in this function [-Werror=maybe-uninitialized]
  glBindTexture(target, tex_id);
  ^~~~~~~~~~~~~~~~~~~~~~~~~~~~~
../render/gles2/renderer.c:145:2: error: ‘prog’ may be used uninitialized in this function [-Werror=maybe-uninitialized]
  glUseProgram(prog); 
							
						 
						
							2018-03-31 01:05:33 +03:00  
				
					
						
							
							
								 
						
							
								330ee08126 
								
							 
						 
						
							
							
								
								Merge pull request  #744  from emersion/texture-redesign  
							
							... 
							
							
							
							Redesign wlr_texture 
							
						 
						
							2018-03-28 00:14:57 -04:00  
				
					
						
							
							
								 
						
							
								c42fd1018b 
								
							 
						 
						
							
							
								
								render: remove GL calls from wlr_egl  
							
							
							
						 
						
							2018-03-27 17:02:48 -04:00  
				
					
						
							
							
								 
						
							
								adf4fb08dd 
								
							 
						 
						
							
							
								
								Merge branch 'master' into texture-redesign  
							
							
							
						 
						
							2018-03-26 19:13:13 -04:00  
				
					
						
							
							
								 
						
							
								793c3b3047 
								
							 
						 
						
							
							
								
								render: add simple functions to render rectangles and ellipses  
							
							
							
						 
						
							2018-03-26 12:41:51 -04:00  
				
					
						
							
							
								 
						
							
								c63d94483b 
								
							 
						 
						
							
							
								
								Redesign wlr_texture  
							
							... 
							
							
							
							- Textures are now immutable (apart from those created from raw
  pixels), no more invalid textures
- Move all wl_drm stuff in wlr_renderer
- Most of wlr_texture fields are now private
- Remove some duplicated DMA-BUF code in the DRM backend
- Add more assertions
- Stride is now always given as bytes rather than pixels
- Drop wl_shm functions
Fun fact: this patch has been written 10,000 meters up in the air. 
							
						 
						
							2018-03-24 23:48:32 -04:00  
				
					
						
							
							
								 
						
							
								b1852096c5 
								
							 
						 
						
							
							
								
								linux-dmabuf: Support multi plane formats like NV12  
							
							
							
						 
						
							2018-03-23 09:03:31 +01:00  
				
					
						
							
							
								 
						
							
								a854c2f246 
								
							 
						 
						
							
							
								
								Merge branch 'master' into gles2-renderer-redesign  
							
							
							
						 
						
							2018-03-23 00:55:55 +01:00  
				
					
						
							
							
								 
						
							
								b1f93bc5cc 
								
							 
						 
						
							
							
								
								render/egl: use EGL_KHR_debug  
							
							
							
						 
						
							2018-03-21 10:42:43 +01:00  
				
					
						
							
							
								 
						
							
								8207f0f081 
								
							 
						 
						
							
							
								
								render/gles2: use gles2_pixel_format::has_alpha for shader selection  
							
							
							
						 
						
							2018-03-21 08:53:36 +01:00  
				
					
						
							
							
								 
						
							
								cc5ef1d2ff 
								
							 
						 
						
							
							
								
								render/gles2: move list of supported WL formats to pixel_format.c  
							
							
							
						 
						
							2018-03-21 08:50:59 +01:00  
				
					
						
							
							
								 
						
							
								3581573bdc 
								
							 
						 
						
							
							
								
								render/gles2: make wlr_renderer_begin take viewport size  
							
							... 
							
							
							
							This allows raw GL calls outside wlr_renderer to be removed. 
							
						 
						
							2018-03-21 07:37:09 +01:00  
				
					
						
							
							
								 
						
							
								95e86e675a 
								
							 
						 
						
							
							
								
								render/gles2: remove global state, use OpenGL debug extension  
							
							
							
						 
						
							2018-03-20 19:14:33 +01:00  
				
					
						
							
							
								 
						
							
								2d01663b25 
								
							 
						 
						
							
							
								
								gles2: Honor alpha in fragment_src_external  
							
							... 
							
							
							
							By using the same vertex shader and adding alpha to the fragment shader
for external textures we can:
  - use alpha blending
  - have wlr_gles2_render_texture_with_matrix work with
    the GL_TEXTURE_EXTERNAL_OES. So far this failed
    since we passed in alpha which was unknown by fragment_src_external 
							
						 
						
							2018-03-20 14:30:30 +01:00  
				
					
						
							
							
								 
						
							
								13e4ba4867 
								
							 
						 
						
							
							
								
								gles2_texture_bind: use texture's target type  
							
							... 
							
							
							
							Hardcoding GL_TEXTURE_2D leads to rendering errors when using
GL_TEXTURE_EXTERNAL_OES textures. 
							
						 
						
							2018-03-20 14:30:30 +01:00  
				
					
						
							
							
								 
						
							
								b3cb5a36c7 
								
							 
						 
						
							
							
								
								gles2: allow to specify texture target type  
							
							... 
							
							
							
							Allow to set the texture target type when generating/binding the
texture.  This allows us to attach the texture type to the texture so we
don't have to keep the logic elsewhere. 
							
						 
						
							2018-03-20 14:30:30 +01:00  
				
					
						
							
							
								 
						
							
								c41de2d1be 
								
							 
						 
						
							
							
								
								render: split render.h into wlr_renderer.h and wlr_texture.h  
							
							
							
						 
						
							2018-03-19 23:16:29 +01:00  
				
					
						
							
							
								 
						
							
								6ecb0eefcb 
								
							 
						 
						
							
							
								
								render/gles2: transpose matrices before binding them  
							
							... 
							
							
							
							Setting glUniformMatrix3fv's transpose parameter to GL_TRUE is
not allowed for OpenGL ES 2.
This adds a wlr_matrix_transpose function. 
							
						 
						
							2018-03-19 20:21:02 +01:00  
				
					
						
							
							
								 
						
							
								1956d3cedb 
								
							 
						 
						
							
							
								
								Merge pull request  #722  from emersion/matrix-redesign  
							
							... 
							
							
							
							Matrix redesign 
							
						 
						
							2018-03-17 15:22:00 -04:00  
				
					
						
							
							
								 
						
							
								f1cbbac636 
								
							 
						 
						
							
							
								
								render/gles2: remove matrix transposition in shaders  
							
							
							
						 
						
							2018-03-15 21:30:31 +01:00  
				
					
						
							
							
								 
						
							
								876f07e9f1 
								
							 
						 
						
							
							
								
								renderer: replace wlr_texture_get_matrix by wlr_render_texture  
							
							
							
						 
						
							2018-03-15 19:31:02 +01:00  
				
					
						
							
							
								 
						
							
								0e253e0615 
								
							 
						 
						
							
							
								
								render/gles2: don't set inverted_y when EGL_WAYLAND_Y_INVERTED_WL is unsupported  
							
							
							
						 
						
							2018-03-15 15:51:15 +01:00  
				
					
						
							
							
								 
						
							
								8b58e1a3ad 
								
							 
						 
						
							
							
								
								Merge branch 'master' into matrix-redesign  
							
							
							
						 
						
							2018-03-15 15:48:09 +01:00  
				
					
						
							
							
								 
						
							
								824a95ad19 
								
							 
						 
						
							
							
								
								matrix: use 2D matrices  
							
							
							
						 
						
							2018-03-15 15:33:58 +01:00