b6a3f240c7 
								
							 
						 
						
							
							
								
								matrix: move to types/  
							
							
							
						 
						
							2018-03-15 09:11:27 +01:00  
				
					
						
							
							
								 
						
							
								2d0db16942 
								
							 
						 
						
							
							
								
								render: Flip textures in case of inverted_y  
							
							
							
						 
						
							2018-03-11 19:02:05 +01:00  
				
					
						
							
							
								 
						
							
								d9571f27e6 
								
							 
						 
						
							
							
								
								Merge pull request  #691  from agx/egl_ext_match  
							
							... 
							
							
							
							Avoid false positives on egl extension matching 
							
						 
						
							2018-02-28 21:22:00 +01:00  
				
					
						
							
							
								 
						
							
								d9f2e90df6 
								
							 
						 
						
							
							
								
								Avoid false positives on egl extension matching  
							
							... 
							
							
							
							Due to the strstr prefix match EGL_EXT_foo would be incorrectly matched
if EGL_EXT_foobar would be available but not foo.
This doesn't matter for the currently checked extensions but will matter
for EGL_EXT_image_dma_buf_import_modifiers vs
EGL_EXT_image_dma_buf_import
Code borrowed from weston 
							
						 
						
							2018-02-28 20:03:06 +01:00  
				
					
						
							
							
								 
						
							
								2dc8a35db2 
								
							 
						 
						
							
							
								
								textures: tell us which texture format is unsupported  
							
							
							
						 
						
							2018-02-28 18:36:32 +01:00  
				
					
						
							
							
								 
						
							
								d928ddc36c 
								
							 
						 
						
							
							
								
								wlr_egl_create_image: return NULL when function is missing  
							
							... 
							
							
							
							This matches the return value of elgCreateImage in case of error. 
							
						 
						
							2018-02-28 08:44:00 +01:00  
				
					
						
							
							
								 
						
							
								d08792bfff 
								
							 
						 
						
							
							
								
								Add alpha to wlr_render_with_matrix  
							
							... 
							
							
							
							so we can use the alpha channel to e.g. blend in textures 
							
						 
						
							2018-02-25 13:47:48 +01:00  
				
					
						
							
							
								 
						
							
								1d9be89e2d 
								
							 
						 
						
							
							
								
								Revert "ELF Visibility"  
							
							
							
						 
						
							2018-02-19 18:01:27 -05:00  
				
					
						
							
							
								 
						
							
								86269052eb 
								
							 
						 
						
							
							
								
								Explicitly export EFL symbols  
							
							
							
						 
						
							2018-02-19 14:26:40 +13:00  
				
					
						
							
							
								 
						
							
								4d496802dd 
								
							 
						 
						
							
							
								
								Log GL and EGL vendor  
							
							... 
							
							
							
							useful for debugging 
							
						 
						
							2018-02-15 10:40:19 +01:00  
				
					
						
							
							
								 
						
							
								168e26489a 
								
							 
						 
						
							
							
								
								Add missing dependencies  
							
							
							
						 
						
							2018-02-14 18:42:39 +00:00  
				
					
						
							
							
								 
						
							
								c2e1474010 
								
							 
						 
						
							
							
								
								Reformat all #include directives  
							
							
							
						 
						
							2018-02-12 21:29:23 +01:00  
				
					
						
							
							
								 
						
							
								36ead80cd1 
								
							 
						 
						
							
							
								
								Make wlr_signal_emit_safe private  
							
							
							
						 
						
							2018-02-12 19:52:47 +01:00  
				
					
						
							
							
								 
						
							
								5e58d46cc1 
								
							 
						 
						
							
							
								
								Add wlr_signal_emit_safe  
							
							
							
						 
						
							2018-02-12 09:12:31 +01:00  
				
					
						
							
							
								 
						
							
								bf6d245400 
								
							 
						 
						
							
							
								
								Swap buffers with damage  
							
							
							
						 
						
							2018-02-09 22:54:14 +01:00  
				
					
						
							
							
								 
						
							
								ddb1779f9f 
								
							 
						 
						
							
							
								
								render: make wlr_renderer_clear take a float[4] for the color  
							
							
							
						 
						
							2018-02-03 09:32:02 +01:00  
				
					
						
							
							
								 
						
							
								51c22d39a4 
								
							 
						 
						
							
							
								
								Merge remote-tracking branch 'upstream/master' into output-damage  
							
							
							
						 
						
							2018-01-29 23:24:09 +01:00  
				
					
						
							
							
								 
						
							
								ed5b1fdedd 
								
							 
						 
						
							
							
								
								Merge pull request  #580  from emersion/screenshooter-renderer-backport  
							
							... 
							
							
							
							Backport screenshooter fixes from the renderer redesign v1 
							
						 
						
							2018-01-29 17:13:23 -05:00  
				
					
						
							
							
								 
						
							
								f34a1b75eb 
								
							 
						 
						
							
							
								
								render/gles2: use format bpp when reading pixels  
							
							
							
						 
						
							2018-01-26 23:13:41 +01:00  
				
					
						
							
							
								 
						
							
								6281deb90f 
								
							 
						 
						
							
							
								
								Merge remote-tracking branch 'upstream/master' into output-damage  
							
							
							
						 
						
							2018-01-24 14:48:01 +01:00  
				
					
						
							
							
								 
						
							
								4fa90b0511 
								
							 
						 
						
							
							
								
								Backport screenshooter fixes from the renderer redesign v1  
							
							... 
							
							
							
							This backports some changes to #319  to fix the screenshooter data
format. This also adds wlr_backend_get_renderer which will be
useful to support multiple renderers. 
							
						 
						
							2018-01-23 22:06:54 +01:00  
				
					
						
							
							
								 
						
							
								415a2b7c56 
								
							 
						 
						
							
							
								
								render: add wlr_renderer_clear and wlr_renderer_scissor  
							
							
							
						 
						
							2018-01-22 16:42:22 +01:00  
				
					
						
							
							
								 
						
							
								85a6939cf2 
								
							 
						 
						
							
							
								
								rename matrix model box to project box  
							
							
							
						 
						
							2018-01-21 19:03:10 -05:00  
				
					
						
							
							
								 
						
							
								d13114520a 
								
							 
						 
						
							
							
								
								move matrix model code to matrix.h  
							
							
							
						 
						
							2018-01-21 15:53:42 -05:00  
				
					
						
							
							
								 
						
							
								0365b587f0 
								
							 
						 
						
							
							
								
								output: add damage tracking via buffer age  
							
							
							
						 
						
							2018-01-21 00:06:35 +01:00  
				
					
						
							
							
								 
						
							
								a0f24b809e 
								
							 
						 
						
							
							
								
								output: add damage event  
							
							
							
						 
						
							2018-01-19 13:13:46 +01:00  
				
					
						
							
							
								 
						
							
								bde255933e 
								
							 
						 
						
							
							
								
								output: add wlr_output::damage,  fixes   #572  
							
							
							
						 
						
							2018-01-18 19:47:21 +01:00  
				
					
						
							
							
								 
						
							
								5017d7f762 
								
							 
						 
						
							
							
								
								rootston: only draw damaged regions  
							
							
							
						 
						
							2018-01-18 14:36:42 +01:00  
				
					
						
							
							
								 
						
							
								3751a17321 
								
							 
						 
						
							
							
								
								decorate xwayland views  
							
							
							
						 
						
							2018-01-16 07:51:10 -05:00  
				
					
						
							
							
								 
						
							
								b99d1f4fcc 
								
							 
						 
						
							
							
								
								Refactor wlr_egl_init to accept config_attribs  
							
							
							
						 
						
							2017-12-17 23:51:04 +01:00  
				
					
						
							
							
								 
						
							
								23fb663ea4 
								
							 
						 
						
							
							
								
								Merge pull request  #453  from emersion/surface-transform  
							
							... 
							
							
							
							Add surface transforms support 
							
						 
						
							2017-12-14 14:43:04 -05:00  
				
					
						
							
							
								 
						
							
								18eb1eee3f 
								
							 
						 
						
							
							
								
								Listen to display destroy in xwayland, rename wlr_egl_free  
							
							
							
						 
						
							2017-12-08 00:59:37 +01:00  
				
					
						
							
							
								 
						
							
								4a56957a37 
								
							 
						 
						
							
							
								
								Fix inverted flipped-90 and flipped-270  
							
							
							
						 
						
							2017-12-01 09:49:32 +01:00  
				
					
						
							
							
								 
						
							
								6a69b4419f 
								
							 
						 
						
							
							
								
								Make wlr_output_transform_* functions public, refactoring  
							
							
							
						 
						
							2017-12-01 09:15:33 +01:00  
				
					
						
							
							
								 
						
							
								f4754ad1a2 
								
							 
						 
						
							
							
								
								Fix surface transforms  
							
							
							
						 
						
							2017-11-30 23:58:12 +01:00  
				
					
						
							
							
								 
						
							
								bc113c16aa 
								
							 
						 
						
							
							
								
								Use correct include path for glapi.h  
							
							
							
						 
						
							2017-11-30 10:32:55 +13:00  
				
					
						
							
							
								 
						
							
								02374b945d 
								
							 
						 
						
							
							
								
								Change glapi.sh to generate both files  
							
							
							
						 
						
							2017-11-22 14:04:29 +13:00  
				
					
						
							
							
								 
						
							
								37b8a096a9 
								
							 
						 
						
							
							
								
								Pass backend to render  
							
							
							
						 
						
							2017-10-22 10:39:23 +13:00  
				
					
						
							
							
								 
						
							
								9b984253e2 
								
							 
						 
						
							
							
								
								Move egl.h to render/egl.h  
							
							
							
						 
						
							2017-10-22 10:36:07 +13:00  
				
					
						
							
							
								 
						
							
								9e1ff2dce9 
								
							 
						 
						
							
							
								
								Merge pull request  #140  from emersion/screenshooter  
							
							... 
							
							
							
							Add screenshooter 
							
						 
						
							2017-10-08 10:06:41 -04:00  
				
					
						
							
							
								 
						
							
								c0e5feea37 
								
							 
						 
						
							
							
								
								Add GL/EGL extension loader generator  
							
							
							
						 
						
							2017-10-08 13:23:41 +13:00  
				
					
						
							
							
								 
						
							
								0ce3135304 
								
							 
						 
						
							
							
								
								Move read_pixels from output to renderer  
							
							
							
						 
						
							2017-10-08 02:11:56 +02:00  
				
					
						
							
							
								 
						
							
								c5df6ca900 
								
							 
						 
						
							
							
								
								Fix memory leaks  
							
							
							
						 
						
							2017-10-05 20:01:56 +00:00  
				
					
						
							
							
								 
						
							
								009c3747a8 
								
							 
						 
						
							
							
								
								Multi-GPU DRM  
							
							
							
						 
						
							2017-10-01 22:29:25 +13:00  
				
					
						
							
							
								 
						
							
								517ba0bc16 
								
							 
						 
						
							
							
								
								Change egl_get_config to always use visual id  
							
							
							
						 
						
							2017-09-29 16:15:09 +13:00  
				
					
						
							
							
								 
						
							
								220a6e9bf6 
								
							 
						 
						
							
							
								
								Add xwayland activate and fix EGL bug  
							
							
							
						 
						
							2017-09-28 09:11:16 -04:00  
				
					
						
							
							
								 
						
							
								00f1686ce5 
								
							 
						 
						
							
							
								
								unset egl current before terminating display  
							
							... 
							
							
							
							fixes segfault when closing the compositor with an egl window. 
							
						 
						
							2017-09-25 19:25:59 -04:00  
				
					
						
							
							
								 
						
							
								9fa822c666 
								
							 
						 
						
							
							
								
								Fix minor typos  
							
							
							
						 
						
							2017-09-17 18:29:52 -04:00  
				
					
						
							
							
								 
						
							
								368f74e4df 
								
							 
						 
						
							
							
								
								Refactor meson build files  
							
							... 
							
							
							
							Use tabs for indentation and break up function calls over 80 col. 
							
						 
						
							2017-08-30 14:30:47 -04:00  
				
					
						
							
							
								 
						
							
								f24b3df980 
								
							 
						 
						
							
							
								
								wlr renderer/texture: rename init to create when it does alloc  
							
							
							
						 
						
							2017-08-19 08:33:31 +02:00  
				
					
						
							
							
								 
						
							
								27c13d621d 
								
							 
						 
						
							
							
								
								Merge pull request  #88  from 4e554c4c/alloc_crashing  
							
							... 
							
							
							
							Prevent alloc errors from crashing 
							
						 
						
							2017-08-15 12:21:58 -04:00  
				
					
						
							
							
								 
						
							
								4f2b1cc930 
								
							 
						 
						
							
							
								
								implement get_buffer_size for egl buffers  
							
							
							
						 
						
							2017-08-15 07:58:07 -04:00  
				
					
						
							
							
								 
						
							
								72a33b736f 
								
							 
						 
						
							
							
								
								implement texture get buffer size  
							
							
							
						 
						
							2017-08-15 07:36:50 -04:00  
				
					
						
							
							
								 
						
							
								5cc7342606 
								
							 
						 
						
							
							
								
								Prevent alloc errors from crashing  
							
							... 
							
							
							
							Resolves  #76  
						
							2017-08-15 08:04:57 +02:00  
				
					
						
							
							
								 
						
							
								f998bb8299 
								
							 
						 
						
							
							
								
								Fix style issues  
							
							
							
						 
						
							2017-08-14 17:09:56 +02:00  
				
					
						
							
							
								 
						
							
								4bbf718e7d 
								
							 
						 
						
							
							
								
								impl->destroy cleanup:  
							
							... 
							
							
							
							- remove trivial destroy() function
 - make sure we check impl and impl->destroy before calling
 - always call free if not implemented 
							
						 
						
							2017-08-14 16:22:31 +02:00  
				
					
						
							
							
								 
						
							
								2facf1df65 
								
							 
						 
						
							
							
								
								Fix software cursors  
							
							
							
						 
						
							2017-08-14 08:43:17 -04:00  
				
					
						
							
							
								 
						
							
								de6f32c84e 
								
							 
						 
						
							
							
								
								Refactor away wlr_renderer_state  
							
							
							
						 
						
							2017-08-14 08:37:50 -04:00  
				
					
						
							
							
								 
						
							
								94e6e6334b 
								
							 
						 
						
							
							
								
								Refactor out wlr_texture_state  
							
							
							
						 
						
							2017-08-14 08:25:26 -04:00  
				
					
						
							
							
								 
						
							
								d4b4bfb8bc 
								
							 
						 
						
							
							
								
								Fix   #64  
							
							
							
						 
						
							2017-08-13 08:26:32 -04:00  
				
					
						
							
							
								 
						
							
								f066ff6d02 
								
							 
						 
						
							
							
								
								Fix external shader  
							
							
							
						 
						
							2017-08-12 14:48:24 +02:00  
				
					
						
							
							
								 
						
							
								2d6d2bcef9 
								
							 
						 
						
							
							
								
								Merge pull request  #75  from nyorain/egl_image_leak  
							
							... 
							
							
							
							Fix egl image leak in gles renderer 
							
						 
						
							2017-08-12 08:22:04 -04:00  
				
					
						
							
							
								 
						
							
								862bc9783f 
								
							 
						 
						
							
							
								
								Fix egl image leak in gles renderer  
							
							
							
						 
						
							2017-08-12 11:41:40 +02:00  
				
					
						
							
							
								 
						
							
								c323bfc6a0 
								
							 
						 
						
							
							
								
								GLES2: detach and delete shaders after LinkProgram  
							
							... 
							
							
							
							Also make sure program linked correctly! 
							
						 
						
							2017-08-12 00:24:30 +02:00  
				
					
						
							
							
								 
						
							
								62d8b252c0 
								
							 
						 
						
							
							
								
								Refactor meson and move xdg-shell into wlroots  
							
							
							
						 
						
							2017-08-11 09:37:09 -04:00  
				
					
						
							
							
								 
						
							
								a6efb90382 
								
							 
						 
						
							
							
								
								s/gen/ensure/  fixes   #47  
							
							
							
						 
						
							2017-08-11 09:00:26 -04:00  
				
					
						
							
							
								 
						
							
								c24351681f 
								
							 
						 
						
							
							
								
								Refactor EGL handling  
							
							
							
						 
						
							2017-08-10 22:15:37 -04:00  
				
					
						
							
							
								 
						
							
								7095274a9e 
								
							 
						 
						
							
							
								
								Merge branch 'master' into drm_buffer  
							
							
							
						 
						
							2017-08-10 13:19:39 -04:00  
				
					
						
							
							
								 
						
							
								3c12a32d1f 
								
							 
						 
						
							
							
								
								Merge pull request  #58  from acrisci/feature/enable-gl-blending  
							
							... 
							
							
							
							enable gl blending 
							
						 
						
							2017-08-10 08:41:11 -04:00  
				
					
						
							
							
								 
						
							
								49e97857c7 
								
							 
						 
						
							
							
								
								enable gl blending  
							
							... 
							
							
							
							This makes transparency work correctly.
fixes  #56  
							
						 
						
							2017-08-10 08:38:55 -04:00  
				
					
						
							
							
								 
						
							
								888986b038 
								
							 
						 
						
							
							
								
								Remove excess logging  
							
							
							
						 
						
							2017-08-10 08:36:45 -04:00  
				
					
						
							
							
								 
						
							
								7da43ff8b0 
								
							 
						 
						
							
							
								
								Implement wlr_surface_flush_damage  
							
							
							
						 
						
							2017-08-10 08:26:16 -04:00  
				
					
						
							
							
								 
						
							
								073dff63da 
								
							 
						 
						
							
							
								
								Fix style issues  
							
							
							
						 
						
							2017-08-10 11:05:18 +02:00  
				
					
						
							
							
								 
						
							
								67369173aa 
								
							 
						 
						
							
							
								
								Implement drm (egl) buffer attaching  
							
							
							
						 
						
							2017-08-10 10:59:58 +02:00  
				
					
						
							
							
								 
						
							
								e2b7712302 
								
							 
						 
						
							
							
								
								Use texture->pixel_format instead of re-scanning  
							
							
							
						 
						
							2017-08-09 22:56:57 -04:00  
				
					
						
							
							
								 
						
							
								4de930542f 
								
							 
						 
						
							
							
								
								Implement partial texture uploads  
							
							
							
						 
						
							2017-08-09 22:17:40 -04:00  
				
					
						
							
							
								 
						
							
								bd2e9a7168 
								
							 
						 
						
							
							
								
								Style cleanup  
							
							
							
						 
						
							2017-08-09 17:30:22 -04:00  
				
					
						
							
							
								 
						
							
								e167f41fde 
								
							 
						 
						
							
							
								
								Rename wlr_surface -> wlr_texture; attach -> upload  
							
							
							
						 
						
							2017-08-08 18:25:16 +02:00  
				
					
						
							
							
								 
						
							
								1db97a9af9 
								
							 
						 
						
							
							
								
								Updated DRM cursor rendering  
							
							
							
						 
						
							2017-08-06 21:38:40 +12:00  
				
					
						
							
							
								 
						
							
								41b98f21e5 
								
							 
						 
						
							
							
								
								Merge pull request  #42  from acrisci/bug/no-switch-active-textures  
							
							... 
							
							
							
							Remove unnecessary calls to glActiveTexture 
							
						 
						
							2017-08-05 18:26:43 -04:00  
				
					
						
							
							
								 
						
							
								fdab81e1c9 
								
							 
						 
						
							
							
								
								Use meson build system  
							
							
							
						 
						
							2017-08-05 22:34:24 +02:00  
				
					
						
							
							
								 
						
							
								9119be1dd1 
								
							 
						 
						
							
							
								
								Remove unnecessary calls to glActiveTexture  
							
							... 
							
							
							
							Since wlroots shaders only use one texture at a time (ie there is only one
sampler2D variable in any shader), it is unnecessary to switch between active
texture units at this time. 
							
						 
						
							2017-08-05 10:41:05 -04:00  
				
					
						
							
							
								 
						
							
								effea557bb 
								
							 
						 
						
							
							
								
								Implement destroying surfaces  
							
							... 
							
							
							
							Add a signal for wlr_surface destruction on the wlr_surface that compositors
can listen to to remove the surface from their state.
Implement a listener for this in the example wl_compositor to remove the
surface from its internal list of surfaces.
Destroy the surface in the compositor destroy_surface callback given when the
surface resource was created.
Add a reference to the surface resource to the wlr_surface so a compositor can
find it in its list of resources upon wlr_resource destruction. 
							
						 
						
							2017-08-04 11:53:55 -04:00  
				
					
						
							
							
								 
						
							
								6610aa7ca7 
								
							 
						 
						
							
							
								
								Implement shm buffer surface attach interface  
							
							... 
							
							
							
							Implement surface_attach method. This is called when a client attaches an shm
buffer with wl_surface_attach().
Implement the GLES2 interface for attaching shm buffers. This creates an opengl
texture with the shm buffer contents for the surface.
This commit also includes some working code to render the surfaces onto the
screen for demonstration purposes. 
							
						 
						
							2017-08-04 11:41:13 -04:00  
				
					
						
							
							
								 
						
							
								b08aa9fd35 
								
							 
						 
						
							
							
								
								Revert "Merge pull request  #27  from ascent12/meson"  
							
							... 
							
							
							
							This reverts commit 85805da0218189c64d7f 
							
						 
						
							2017-07-11 22:16:56 -04:00  
				
					
						
							
							
								 
						
							
								a2ba226ba3 
								
							 
						 
						
							
							
								
								Use subdir  
							
							
							
						 
						
							2017-07-11 09:56:54 +12:00  
				
					
						
							
							
								 
						
							
								924bf0f669 
								
							 
						 
						
							
							
								
								Changed build system to meson  
							
							
							
						 
						
							2017-07-11 00:28:56 +12:00  
				
					
						
							
							
								 
						
							
								8920b5d607 
								
							 
						 
						
							
							
								
								Merge branch 'wlcore'  
							
							
							
						 
						
							2017-06-29 16:00:24 -04:00  
				
					
						
							
							
								 
						
							
								0cd94f0cf0 
								
							 
						 
						
							
							
								
								Added software cursor fallback  
							
							
							
						 
						
							2017-06-26 17:34:15 +12:00  
				
					
						
							
							
								 
						
							
								5a2796266f 
								
							 
						 
						
							
							
								
								Support wl_shm pixel formats in gles2 renderer  
							
							
							
						 
						
							2017-06-23 14:25:55 -04:00  
				
					
						
							
							
								 
						
							
								2aafb5dd19 
								
							 
						 
						
							
							
								
								Add wlcore/wl_shm (WIP)  
							
							
							
						 
						
							2017-06-23 13:41:07 -04:00  
				
					
						
							
							
								 
						
							
								f252c5a792 
								
							 
						 
						
							
							
								
								Manually transpose matricies in shader  
							
							... 
							
							
							
							Since GLES2 doesn't do this for us, it seems, on all platforms. 
							
						 
						
							2017-06-23 11:46:09 -04:00  
				
					
						
							
							
								 
						
							
								b18209c904 
								
							 
						 
						
							
							
								
								Switch to GLES2  
							
							... 
							
							
							
							Closes  #13  
						
							2017-06-23 11:38:45 -04:00  
				
					
						
							
							
								 
						
							
								f4453d104d 
								
							 
						 
						
							
							
								
								Reorganize wlr-common  
							
							
							
						 
						
							2017-06-21 12:10:07 -04:00  
				
					
						
							
							
								 
						
							
								c9d5a0b2fb 
								
							 
						 
						
							
							
								
								Clean up Wayland backend GL context and such  
							
							
							
						 
						
							2017-06-20 15:29:27 -04:00  
				
					
						
							
							
								 
						
							
								2443a070e7 
								
							 
						 
						
							
							
								
								Add colored quad and ellipse rendering primitives  
							
							
							
						 
						
							2017-06-15 15:31:13 -04:00  
				
					
						
							
							
								 
						
							
								7a25d6c50b 
								
							 
						 
						
							
							
								
								Destroy gles3 wlr_surfaces  
							
							
							
						 
						
							2017-06-09 10:33:02 -04:00  
				
					
						
							
							
								 
						
							
								2b909e1729 
								
							 
						 
						
							
							
								
								Add error "handling" to gles3 backend  
							
							
							
						 
						
							2017-06-09 10:28:50 -04:00  
				
					
						
							
							
								 
						
							
								cd6a40d816 
								
							 
						 
						
							
							
								
								Further improvements to rendering subsystem  
							
							
							
						 
						
							2017-06-08 15:52:42 -04:00  
				
					
						
							
							
								 
						
							
								83f8864f0a 
								
							 
						 
						
							
							
								
								Add wlr_renderer and move quad rendering there  
							
							
							
						 
						
							2017-06-08 12:02:51 -04:00  
				
					
						
							
							
								 
						
							
								211488131f 
								
							 
						 
						
							
							
								
								Add wlr_shader to wlr-render  
							
							
							
						 
						
							2017-06-08 11:30:38 -04:00  
				
					
						
							
							
								 
						
							
								fc1dc1b5b0 
								
							 
						 
						
							
							
								
								Use constant VBO for quad, add matrix stuff  
							
							
							
						 
						
							2017-06-07 21:35:07 -04:00