Commit Graph

1757 Commits

Author SHA1 Message Date
Simon Ser a4ccca0834 scene: add support for direct scan-out
Check if only a single node intersects with the output viewport
and all of its properties match. In this case, attempt direct
scan-out.
2021-10-23 00:49:07 +02:00
Simon Ser db4c93028d scene: add wlr_scene_output_for_each_surface
This allows compositors to more easily implement sending
wl_surface.frame callback done events.
2021-10-22 22:29:35 +02:00
Kirill Primak 6c3a71d9f6 presentation-time: use a surface addon 2021-10-22 11:57:19 +02:00
Simon Ser f7ea33da0a scene: remove surface commit listener when node is destroyed 2021-10-18 16:25:19 +02:00
Kirill Primak 2edf468aeb presentation-time: don't send presented on discard 2021-10-15 09:38:58 +02:00
Kirill Primak 2af8cc769a output: add presented flag to presentation event 2021-10-15 09:38:58 +02:00
Kirill Primak 1089b7b8d6 output: disallow NULL event for wlr_output_send_present() 2021-10-15 09:38:58 +02:00
Isaac Freund 4fae8f7be3 scene: add functions to place node on top/bottom
These are very common operations for compositors (including tinywl)
to perform.
2021-10-14 21:10:03 +02:00
Isaac Freund 2a8d385386 scene: assert that node != sibling in place above/below
Currently these functions remove the node from the scene if the sibling
argument is the same node as the node. To prevent confusion when
misusing this API, assert that the nodes are distinct and document this.
2021-10-14 21:10:03 +02:00
Kirill Primak c3e54021f8 xdg-decoration: refactor configure/state flow
The same logic/motivation as xdg-toplevel.
2021-10-07 07:27:51 -06:00
Kirill Primak cdaab82020 layer-shell: move NULL buffer check to role precommit handler
This will allow compositor to access the current buffer before
unmapping.
2021-10-06 10:15:49 +02:00
Kirill Primak 28248dd83b xdg-shell: remove redundant NULL buffer check
This is already checked in role precommit handler, and if the buffer is
NULL due to failed upload, that means the surface was already unmapped.
2021-10-06 10:15:49 +02:00
tiosgz ce66244fd2 surface_at: check if surfaces are mapped 2021-10-02 11:38:40 +02:00
tiosgz 893434b2d4 for_each_surface: only iterate mapped surfaces
These functions are used mostly for rendering, where including unmapped
surfaces is undesired.

This is a breaking change. However, few to no usages will have to be
updated.
2021-10-02 11:38:40 +02:00
Simon Ser 1d7e438d8a Revert "Require INVALID for implicit format modifiers"
This reverts commit ea7357b703.
2021-10-01 09:26:05 -06:00
Simon Ser ea7357b703 Require INVALID for implicit format modifiers
See [1] for the motivation.

[1]: https://gitlab.freedesktop.org/wayland/wayland-protocols/-/merge_requests/75
2021-10-01 09:21:50 -06:00
Simon Ser 744a5c2fef xdg-shell: stop clearing wlr_xdg_surface state on unmap
The protocol doesn't say we should, so let's not.

Also it's pointless to reset scheduled_serial, since 0 is a valid
serial.
2021-09-30 23:17:32 +03:00
Simon Ser 665a164f27 xdg-shell: rename wlr_xdg_surface.next_configure_serial
Rename it to scheduled_serial for consistency with the rest of
wlroots.
2021-09-30 23:17:32 +03:00
Simon Ser 0e34208344 xdg-shell: introduce wlr_xdg_surface.current
This holds the current state, and avoids having ad-hoc fields in
wlr_xdg_surface.
2021-09-30 23:17:32 +03:00
Kirill Primak db4afc2408 xdg-surface: add pending state
struct wlr_xdg_surface_state is introduced to hold the geometry
and configure serial to be applied on next wl_surface.commit.

This commit fixes our handling for ack_configure: instead of making
the request mutate our current state, it mutates the pending state
only.

Co-authored-by: Simon Ser <contact@emersion.fr>
2021-09-30 23:17:32 +03:00
José Expósito 20d9448257 wlr_pointer_gestures: hold gestures (protocol v3)
Update the pointer gestures protocol to version 3 allowing to send hold
gestures to clients.
2021-09-27 15:30:31 +02:00
José Expósito 5f3e490c80 wlr_pointer_gestures: update protocol to version 2 2021-09-27 15:30:31 +02:00
José Expósito 4c3e307ec8 cursor: emit hold gesture events
Recevie the hold gesture events from the libinput or Wayland backends,
abstracted as pointer signals, and re-emit them from the cursor
interface.
2021-09-27 15:30:31 +02:00
José Expósito d069a783bc pointer: add hold pointer event definition
As touchpad touches are generally fully abstracted, a client cannot
currently know when a user is interacting with the touchpad without
moving. This is solved by hold gestures.

Hold gestures are notifications about one or more fingers being held
down on the touchpad without significant movement.

Hold gestures are primarily designed for two interactions:

 - Hold to interact: where a hold gesture is active for some time a
   menu could pop up, some object could be selected, etc.
 - Hold to cancel: where e.g. kinetic scrolling is currently active,
   the start of a hold gesture can be used to stop the scroll.

Unlike swipe and pinch, hold gestures, by definition, do not have
movement, so there is no need for an "update" stage in the gesture.

Create two structs, wlr_event_pointer_hold_begin and
wlr_event_pointer_hold_end, to represent hold gesture events and the
signals to emit them: wlr_pointer->pointer.hold_begin/hold_end.
2021-09-27 15:30:31 +02:00
Kirill Primak 754f40f9cb layer-shell: add `committed` bitmask 2021-09-24 14:38:32 +02:00
Kirill Primak 59fa3637c3 layer-shell: refactor configure/state flow
Same logic as xdg-toplevel.
2021-09-23 21:22:41 +02:00
Simon Ser 3c26244340 scene: add wlr_scene_buffer_set_transform 2021-09-22 10:45:39 -06:00
Simon Ser 43833fba64 scene: add wlr_scene_buffer_set_dest_size 2021-09-22 10:45:39 -06:00
Simon Ser 3d4afbe945 scene: use scene_node_get_size in wlr_scene_node_at
This allows to unify the RECT and BUFFER code-paths. The BUFFER one
will become more complicated with destination size and transforms.
2021-09-22 10:45:39 -06:00
Simon Ser 27b529f8a0 scene: add scene_node_get_size helper 2021-09-22 10:45:39 -06:00
Simon Ser 63040d6744 scene: add wlr_scene_buffer_set_source_box 2021-09-22 10:45:39 -06:00
Simon Ser 7939bf8cc6 scene: add wlr_scene_buffer
This new scene-graph node displays a wlr_buffer.

Closes: https://github.com/swaywm/wlroots/issues/3161
2021-09-22 10:45:39 -06:00
Simon Ser f6f0e010d1 scene: unify intersection logic in wlr_scene_node_at
Let's extract the common bits.
2021-09-22 10:45:39 -06:00
Simon Ser b25759cd20 scene: drop default case in wlr_scene_node_at
This allows the compiler to error out if we haven't enumerated all
of the cases. This is useful to avoid a missing implementation when
adding a new node type.
2021-09-22 10:45:39 -06:00
Tadeo Kondrak 30d3c76817 Implement input_method_v2 popups 2021-09-22 09:42:14 +02:00
Simon Ser 2e590026e9 scene: add wlr_scene_subsurface_tree_create 2021-09-21 16:48:31 +02:00
Simon Ser 597ba2b932 surface: add addon set 2021-09-21 16:48:31 +02:00
Simon Ser 211b3b760e scene: add wlr_scene_tree 2021-09-21 16:48:31 +02:00
Kirill Primak ccc84f11a4 xdg surface: check adding configure_idle for NULL 2021-09-21 10:09:09 +02:00
Kirill Primak 0e2d369106 xdg-surface: simplify configure mechanism
This commit removes any checks whether a configure will change anything
and makes configures be sent unconditionally. Additionally, configures
are scheduled on xdg_toplevel.{un,}set_{maximized,fullscreen} events.
2021-09-21 10:09:09 +02:00
Kirill Primak b72a217fcc xdg-toplevel: refactor configure/state flow
Previously, `wlr_xdg_toplevel` didn't follow the usual "current state +
pending state" pattern and instead had confusingly named
`client_pending` and `server_pending`. This commit removes them, and
instead introduces `wlr_xdg_toplevel.scheduled` to store the properties
that are yet to be sent to a client, and `wlr_xdg_toplevel.requested`
to store the properties that a client has requested. They have different
types to emphasize that they aren't actual states.
2021-09-21 10:09:09 +02:00
Simon Zeni 9579d62a16 types/buffer: make {begin,end}_data_ptr_access part of the public API 2021-09-15 11:50:44 +02:00
Kirill Primak 52da68b591 xdg popup: move function to a file it belongs to 2021-09-11 12:11:55 +02:00
Simon Ser 4e7a8707cc buffer: add data_ptr access flags
This allows callers to specify the operations they'll perform on
the returned data pointer. The motivations for this are:

- The upcoming Linux MAP_NOSIGBUS flag may only be usable on
  read-only mappings.
- gbm_bo_map with GBM_BO_TRANSFER_READ hurts performance.
2021-09-10 13:16:10 -04:00
Andri Yngvason 105fdecd0c screencopy: Handle shm copy in commit event handler
This simplifies the implementation considerably.
2021-09-10 10:37:18 +02:00
Andri Yngvason 04d234bac1 screencopy: Use output->front_buffer instead of wlr_output_export_dmabuf 2021-09-10 10:37:18 +02:00
Simon Ser a181a37b12 scene: add wlr_scene_attach_output_layout
This is a helper to integrate wlr_scene with wlr_output_layout.
2021-09-09 12:04:35 +02:00
Simon Ser 7832005a1f scene: move source to subdir
This will allow more scene-graph extensions to be added without
cluttering wlr_scene.c, for instance for sub-surface handling and
wlr_output_layout integration.
2021-09-09 12:04:35 +02:00
Quantum 679f5ed966 scene: fix compile error in release builds
On release builds, gcc detects a variable uninitialized error, and generates
a warning, which gets converted to an error due to -Werror.
2021-09-09 10:01:48 +02:00
Simon Ser 44f0f7a0a7 scene: add damage tracking support 2021-09-08 09:50:08 -04:00
Simon Ser 9195b77e14 scene: add wlr_scene_node_coords 2021-09-08 09:50:08 -04:00
Simon Ser 04d105760d scene: add wlr_scene_output_commit 2021-09-08 09:50:08 -04:00
Simon Ser 968c1df7e9 scene: add scene outputs
These allow describing an output's viewport inside the scene-graph.
2021-09-08 09:50:08 -04:00
Simon Ser 872993f95d scene: fix wlr_scene_render_output offset
When providing non-zero layout-local coordinates to
wlr_scene_render_output, the viewport should be translated by the
given values. However the viewport was translated by the opposite
values: when giving 42,42 the viewport's position would be set to
-42,-42.
2021-09-08 09:50:08 -04:00
Simon Zeni 3984c81faa types: introduce wlr_drm_lease_v1 2021-09-08 11:09:07 +02:00
Simon Ser 04304c322e output-damage: fix damage on modeset
On modeset wlr_output will internally allocate a buffer. The
backend will emit a "mode" output event, then wlr_output will
emit a "commit" event.

wlr_output_damage handles the "mode" event by damaging the whole
output, and then handles the "commit" event. However the commit
event has a buffer, so wlr_output_damage rotates the damage in its
ring buffer, thinking the compositor has rendered a frame. The
compositor hasn't rendered a frame, what wlr_output_damage sees is
the internal wlr_output black buffer used for the modeset.

Let's fix this by damaging the whole output in the "commit" event
handler if the mode has changed. Additionally, damage the whole
output after rotating the damage ring buffer.
2021-09-07 22:27:31 +02:00
Simon Ser 88919464ef surface: fix abort on NULL buffer attach
Fixes: ba0525c5c0 ("surface: drop wlr_surface_state.buffer_resource")
Closes: https://github.com/swaywm/wlroots/issues/3173
2021-09-07 10:27:46 +02:00
Simon Ser ba0525c5c0 surface: drop wlr_surface_state.buffer_resource
Instead, use wlr_surface_state.buffer only.
2021-09-06 14:21:23 -04:00
Simon Ser 0978a702d7 surface: ensure buffer is reset to NULL in surface_state_move
When surface_state_move processes a NULL commit, make sure to
reset state->buffer to NULL instead of leaving behind an old
wlr_buffer.
2021-09-06 14:21:23 -04:00
Simon Ser 0fe3b45361 viewporter: hide wlr_viewport
This is an internal struct.
2021-09-06 19:19:45 +02:00
Simon Ser bb82b6dada buffer: make wlr_client_buffer_apply_damage return a bool
We always return the same wlr_client_buffer as the one passed in,
so no need to return anything.
2021-09-06 18:10:26 +02:00
Simon Ser cbe099dcc7 buffer: take a wlr_buffer in wlr_client_buffer_apply_damage
Instead of taking a wl_resource as argument, take a wlr_buffer.
2021-09-06 18:10:26 +02:00
Kirill Primak 610f0c0805 surface: inline surface_commit_pending() 2021-09-06 17:37:08 +02:00
Kirill Primak cf56596565 surface: change surface_finalize_state() to surface_finalize_pending() 2021-09-06 17:37:08 +02:00
Kirill Primak ba55c7c4ff surface: rename impl and its functions
This makes the naming consistent with other resource implementations.
2021-09-06 17:37:08 +02:00
Kirill Primak 90e62390d9 surface: move subsurface lists to state 2021-09-06 17:37:08 +02:00
Simon Ser 3ac99fa4dc subsurface: move parent link to state
Move the wlr_subsurface parent link to the subsurface state.

This is a dumb find/replace operation. This shouldn't result in
any behavior change.
2021-09-06 17:37:08 +02:00
Simon Ser 56b6b80b9a subsurface: rename wlr_subsurface_state to wlr_subsurface_parent_state
Add a comment to explain the difference.
2021-09-06 17:37:08 +02:00
Kirill Primak 242c23743f surface: cache frame callback lists again
Caching frame callback lists is actually the correct behavior, because
if a surface is locked because of e.g. subsurface synchronization,
clients would expect to receive frame done events only after the
pending state is actually committed.
2021-09-06 17:37:08 +02:00
Simon Ser d290b13871 seat: avoid copying the keymap for each client
We can just send a read-only file descriptor instead.
2021-09-05 22:06:25 +02:00
Simon Ser 62924cc523 keyboard: add wlr_keyboard.keymap_fd
This exposes a read-only FD with the keymap.
2021-09-05 22:06:25 +02:00
Devin J. Pohly 00c2bae1d3 scene: remove redundant empty-region check in render_texture() 2021-09-02 19:05:02 +02:00
Devin J. Pohly 9ed16e39fa scene: replace surface_at() with node_at()
With the addition of a non-surface node type, it was unclear how such
nodes should interact with scene_node_surface_at().  For example, if the
topmost node at the given point is a RECT, should the function treat
that node as transparent and continue searching, or as opaque and return
(probably) NULL?

Instead, replace the function with one returning a scene_node, which
will allow for more consistent behavior across different node types.
Compositors can downcast scene_surface nodes via the now-public
wlr_scene_surface_from_node() if they need access to the surface itself.
2021-09-02 19:05:02 +02:00
Devin J. Pohly b7cd06e8fa scene: add RECT node type
RECT is a solid-colored rectangle, useful for simple borders or other
decoration.  This can be rendered directly using the wlr_renderer,
without needing to create a surface.
2021-09-02 19:05:02 +02:00
Devin J. Pohly 526652a554 scene: iterate nodes instead of surfaces when rendering
This will allow us to create node types which are rendered but not
surface-based, such as a solid color or image.
2021-09-02 19:05:02 +02:00
Devin J. Pohly 7ec9523ea3 scene: stricter assertions on reparent
For consistency with the rest of the scene-graph API, prevent detaching
a subtree by giving NULL for the new parent, and don't allow ROOT nodes
to be grafted into another tree.
2021-08-30 16:43:18 +02:00
Devin J. Pohly d5263be355 scene: make graph loops fatal when debugging 2021-08-30 16:43:18 +02:00
Devin J. Pohly 0f534e32e4 scene: ensure node cannot be reparented below itself 2021-08-30 16:43:18 +02:00
Devin J. Pohly a1d462fa81 scene: add node reparent function
If nodes are arranged in a tree rather than at a single level, then it
makes sense that there should be a way to move them to a completely
different parent in addition to moving up or down among siblings.
2021-08-30 16:43:18 +02:00
Simon Ser e4d0ec9ee1 scene: add wlr_scene_node_surface_at 2021-08-26 21:12:28 +02:00
Simon Ser 97954154bc scene: allow nodes to have arbitrary parents
For instance, allow a surface node to be a child of another surface
node. This allows easier xdg-popup handling in compositors.
2021-08-26 21:12:28 +02:00
Simon Ser 86e9309808 scene: add wlr_scene_node_toggle
This allows compositors to easily enable or disable a scene-graph node.
This can be used to show/hide a surface when the xdg_surface is
mapped/unmapped.
2021-08-26 21:12:28 +02:00
Simon Ser c7d489b5b6 Introduce new scene-graph API
A new wlr_scene API has been added, following the design ideas from [1].
The new API contains the minimal set of features required to make the
API useful. The goal is to design a solid fundation and add more
features in the future.

[1]: https://github.com/swaywm/wlroots/issues/1826#issuecomment-564601757
2021-08-26 21:12:28 +02:00
Kirill Primak 5f645598d8 subsurface: unlock surface on destroy 2021-08-25 19:40:25 +02:00
Simon Ser 3ce2ea9e16 Move allocator stuff into new directory
Add render/allocator/ and include/render/allocator/ to hold
everything allocator-related.
2021-08-25 09:57:20 -04:00
Kirill Primak 72a156b18a surface: fix wlr_surface_get_buffer_source_box() 2021-08-24 10:36:06 +02:00
Kirill Primak 109405729b surface: fix place_below handling
If a subsurface is being placed below a subsurface right above it, this
should be a noop. However, `node` pointed to the subsurface that was
moved, which resulted in `subsurface->parent_pending_link` being
inserted into itself, breaking parent's pending subsurface list.

This commit separates finding the requested node and getting it's `prev`
field, fixing the issue.
2021-08-18 16:01:18 +02:00
Rouven Czerwinski aa78c50bf1 output: check output enabled before sending frame
Similar to commit 85757665e6 ("backend/drm: Check if output is enabled
before sending frame event"), check if the output is still enabled
before sending the frame event. This fixes the bug not only for the DRM
backend, but for wayland and X11 as well.
2021-08-17 21:07:43 +02:00
Isaac Freund 3364eec07e layer-shell: replace close() with destroy()
The protocol specifies that all requests (aside from destroy) are
ignored after the compositor sends the closed event. Therefore,
destroying the wlroots object and rendering the resource inert
when sending the closed event keeps things simpler for wlroots and
compositors.
2021-08-14 20:25:46 +02:00
Simon Ser 93964012e6 buffer: add addon set
This allows wlr_buffer users to extend it with tjeir own state.
2021-08-12 10:22:19 +02:00
Simon Ser 20404ed8bb surface: drop surface_state_copy
This function was weird because it copied some fields but not all.
2021-08-11 18:13:12 +02:00
Simon Ser 3f9e4f7a44 surface: kill wlr_surface.previous
This wlr_surface_state field was a special case because we don't
want to save the whole current state: for instance, the wlr_buffer
must not be saved or else wouldn't get released soon enough.

Let's just inline the state fields we need instead.
2021-08-11 18:13:12 +02:00
Kirill Primak 111d4eafd7 util/addon: find both by owner and impl
This allows to have multiple addons of different types with the same
owner.
2021-08-11 18:12:57 +02:00
Kirill Primak debd6c5f0b wlr_output_layout: use wlr_addons 2021-08-10 19:15:48 +02:00
Kirill Primak 11f799e88e wlr_outputs: add wlr_addon_set 2021-08-10 19:15:48 +02:00
Tudor Brindus 033c9cab74 input/pointer: try harder to not send duplicate motion events
wl_fixed_t is a 32-bit data type, but our doubles are 64-bit. This meant
that two doubles that would map to the same wl_fixed_t could compare
unequal, and send a duplicate motion event.

Refs swaywm/sway#4632.
2021-08-07 09:04:12 +02:00
Simon Ser c27263c105 seat: allow compositors to not load a keymap
The protocol allows compositors to not send any keymap to Wayland
clients. Handle a keymap-less keyboard correctly by sending
WL_KEYBOARD_KEYMAP_FORMAT_NO_KEYMAP instead of erroring out in the
mmap call.
2021-08-06 23:06:29 +02:00
Simon Ser df0e75ba05 output: try skipping buffer allocation if the backend allows it
When enabling an output, skip the empty buffer allocation if the
backend accepts modesets without a buffer.

This fixes mode-setting with the noop backend.
2021-08-04 10:18:59 -04:00
Simon Ser 923258b0be backend/drm: preserve mode order from kernel
The kernel orders the mode list from highest to lowest. Preserve
this ordering in the wlr_output.modes list.
2021-08-02 09:28:21 -04:00
Kirill Primak f12bacf4b4 surface: don't cache frame callback lists 2021-08-02 09:10:10 +02:00